[1.4-1.5] (WIP) Red Horse ²

Started by Chicken Plucker, February 13, 2021, 09:46:24 PM

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What upcoming faction mod are you looking forward to most?

The Ghosts
1 (20%)
Cordis Die
0 (0%)
Bad Company
2 (40%)
XOF
1 (20%)
Umbra Company
1 (20%)

Total Members Voted: 5

Skynert

I like what I see here. But Im waiting to dlc premiere before I start new game.

Chicken Plucker

#406
1.5 Updates: Google Drive Link

Mods updated:

V.O.I.D. Faction
- 1.5 update
- Hoods now render over VOID helmets

V.O.I.D. Storyteller
- Removed Paz Peaceful beta texture from the folder


Militaires Sans Frontieres
- Welcome wagon incident added (1.5)
- Bandana renders over head in north view now
- PS reinforced helmet renders over head in north view now

Metal Gear Solid
- Bandana renders over head in north view now
- Cyborg ninja helmet now renders over head in north view

Deathstroke's Armor
- Deathstroke's helmet renders over head in north view now

Rimmu-Nation 2 Clothing
- Bandana and head scarf renders over head in north view now
- Backpack fixes with mismatching descriptions
- Student backpack missing description fix

Rimmu-Nation 2 Security
- Bug fixed with the MIM-23 that caused infinite errors when it goes beyond certain range



Gruppa Krovi progress report:



Here's the preview without the title.

Mission UI:


Provisions UI:


Salary UI:


Storage UI:


Guard Duty UI:


PMC Issue UI:



Drugs:


"Dima" cigarettes



"FSSR" Vodka



Quote from: Skynert on April 05, 2024, 12:30:38 PMI like what I see here. But Im waiting to dlc premiere before I start new game.

 :'( cant give me feedback on new stuff if you dont try em bro

ZomDoc

#407
The new faction is looking sick bro. Can't wait.
"Wish Me luck.... That I won't be left to die in this grass."

Skynert

Im to much consumed by writing my book to play RimWorld. Also im waiting for [RH2] Randy Burger - Fast Food set to update so I could in theory continue my save. I have one feedback that I was able to test, it's nice that SAM launchers back in store.

And maybe rename vodka to Bolshevick Vodka?

Chicken Plucker

#409
1.5 Updates: Google Drive Link

Mods updated:
Randy Burger
- 1.5 update
EDIT: Added modicon.png (Forgot to add last update before you saw this edit. Please re-download if you wish.)

EDIT: Uncle Boris - Used Furniture
- Removed brainwash .dll to prevent errors and bugs (Currently causes crashes, had to be removed)

Metal Gear Solid
- 1.4 error fixes with styleDef
- Added explicit requirement for Harmony

Rimmu-Nation 2 Clothing
- Missing hulk side texture from Crye G2 fixed




Gruppa Krovi progress report:

Mission Button UI


Here's the following onskins available to the faction:



- Gorka 4
- Gorka 4 Anorak
- Gorka 4 ESSO

Will be used by basic to intermediate troops. Those ones will have red army infantry backstories, Gruppa Krovi consists of mostly male conscripts. I am likely to only include female troops in their caravans and bases, the majority will be male.



The KMLK, done by Odz. Odz has actually retired from modding, but he had left me some uniforms that he never got to use for anything, I suppose you could say he lives on so long as we're using his equipment.

I plan on giving this to the marksmen of Gruppa Krovi, we don't have a Ghillie Suit which I originally wanted but we have time and budget constraints  here.







So here we have the Spetsnaz set for Gruppa Krovi. Their Spetsnaz will have Crye G3, TOR-D helmet with a multicam cover and the Crye CAGE in multicam configuration. I was going for a "shock and awe" approach seeing as this is realistically what they have worn, and if they appear in your colony during a raid (if they are your enemies) then you will see that they're dressed like western soldiers. I will also give them exclusive backstories, and the AK105 will be exclusive to these pawnkinds and the leader.



This is a tracksuit. Enough said. The leader will wear it, I will give the leader a nickname which is always "Volkov", and their leader will always wear this tracksuit.



Unfinished helmet by Fiendakko



SVKS by TMC, he's also working on an AK74 now so we can have one more rifle.



Juggernaut suit, by BlackMarket420.

Yes, Gruppa Krovi will have minigun wielding juggernauts. The outfit is based off the MW2 (Remake one) juggernaut outfit, and they will have a soviet minigun, you bet your butt they will always spawn with a minigun and the full juggernaut set. I am also thinking about giving this a unique touch, "Exo Juggernaut Suit" or something that has an internal spine support, so there's no loss in movement speed or too much weight penalty outside of the minigun. I'm not restricted by the source material, this is an original faction.


Red Army Rations:
Gruppa Krovi contractors aren't Red Army but it's very obvious they are backed by the government so a lot of their supplies are from their government


As per Skynert's suggestion, the vodka has been renamed from "FSSR" Vodka to "Dragon" Vodka.


Quote from: ZomDoc on April 06, 2024, 04:16:53 AMThe new faction is looking sick bro. Can't wait.
"Wish Me luck.... That I won't be left to die in this grass."

Glad to hear you like it! I wasn't sure about the reception I'm gonna get considering the world's current affairs, but I hope people will like it when it's out.

Quote from: Skynert on April 06, 2024, 12:27:26 PMIm to much consumed by writing my book to play RimWorld. Also im waiting for [RH2] Randy Burger - Fast Food set to update so I could in theory continue my save. I have one feedback that I was able to test, it's nice that SAM launchers back in store.

And maybe rename vodka to Bolshevick Vodka?

Thanks for reminding me, all I needed to do was add a new version number!

"Bolshevick" is a bit too wordy and long so I chose "Dragon". Thanks for the suggestion

Chicken Plucker

#410
1.5 Updates: Google Drive Link

Mods updated:

Faction Mods updated:
* [RH2] Faction Task Force 141
* [RH2] Faction Rangers
* [RH2] Faction V.O.I.D.
* [RH2] Faction Militaires Sans Frontieres
* [RH2] Faction Utilitarian
* [RH2] Faction Bounty Hunters


Changelog:
- Hiring pawns now have cooldown before it can be done again
- VOID now expands every 5-16 days instead of 7-30 and makes new settlements every 28 days instead of every year

Uncle Boris' - Brainwash Chair
- Backstory related fixes
- Wildman/Woman being automatically taken to chair when imprisoned has been fixed
- Halved brainwash speed



EDIT:
[RH2] VOID Faction
- Updated headgear again since old version of it got rolled back

Chicken Plucker

#411
1.5 Updates: Google Drive Link

Mods updated:

Mods updated:
* [RH2] Faction Task Force 141
* [RH2] Faction Militaires Sans Frontieres

- Balaclava now renders under other fullhead helmets in RH2 (i.e. VOID helmet)

Rimmu-Nation 2 - Clothing
- Balaclava now renders under other fullhead helmets in RH2 (i.e. VOID helmet)


1.5 Updates: Google Drive Link


Mods updated:

* [RH2] Faction Militaires Sans Frontieres
- Added Venom Snake's scarf (1.5 only)
- Touched up Venom Snake hair for south view


* [RH2] Chicken Mitchell 2 - Hairstyles
- Touched up Venom Snake hair for south view

Skynert

#412
Dragon is good name for vodka. About Krovi. Finally a worthy opponent, our battle will be legendary. (I will use artillery and CAS of course...)

Made vodka craftable, potato + uranium :D Im joking

Chicken Plucker

#413
1.5 Updates: Google Drive Link

Mods updated:

* [RH2] Faction Task Force 141
* [RH2] Faction Militaires Sans Frontieres

* [RH2] Faction V.O.I.D.

- Culture fixes, factions now have tailored ideologies with ideology on (141, MSF)
- Fixes with Miller quest dll (MSF)
- Logo re-exports to stop pixelation in 1.5 (141, VOID)
- VOID fixes for N4 horde, no more bug regarding nopawnggroups

Rimmu-Nation 2 - Weapons
- Tac 50 volume lowered
- AS VAL volume raised
- AS VAL range nerf
- AS VAL sound changed from VSS to AS VAL

Rimmu-Nation 2 - Clothing
- Crye G2 side view texture for hulk with graphical errors fixed


Progress Report


Wanted Gruppa Krovi coded tonight but it was unrealistic of me to expect, considering we're back to work tommorrow so I have no time to be a night owl.

Currently the weapons, drugs and rations are fully coded. Descriptions need a bit of a touch up, but its working as intended.



Spent a long time working out cultures today, finally got to set their ideology at "Communism". I have no control over their memes and precepts (I dont know how to code it, if even possible without C#) but they're ideological and they always have socialism in the name, which is what I wanted. It's gonna be something you see if you have Ideology DLC on.



This is them generating in the world map with a bit of backstory. I will code their leader to always have the nickname "Volkov".

x

They're also friendly with Bounty Hunters (alongside non-hostile settlements). When I make more factions later i.e. Cordis Die, they will be friends with them. I am now starting an opposing alliance against our current "allies" though there will be factions like VOID and MSF that will remain in their own "team". This allows players to enlist in a certain circle of alliance, so for now Gruppa Krovi is allied with Bounty Hunters. They will be hostile against Rangers and 141. I'm gonna allow Gruppa Krovi to buy and sell drugs in their outposts since their backstory involves smuggling to make some money on the side.



BM420 has finished the juggernaut set. It wasn't cheap for me at all to commission this, so I hope it will be appreciated when its finally out.



Fiendakko has been working on the helmets.



He is still working on some things, but I put together our "Spetsnaz" pawntype in multicam and we saw this. The balaclava is just a test one from Rimmu-Nation, we dont have a working one yet.

Currently waiting on a few more cosmetics and of course, for me to code everything else.



This is their enlistment working, just needs some polish and finishing touches with descriptions.

TO-DO:
GRUPPA KROVI
- WEAPONS
- MECHS
- APPAREL
- TRADER
- ENLISTMENT

STEAM REALEASE
- Previews
- About

Goodnight folks.



Quote from: Skynert on April 07, 2024, 01:28:46 PMDragon is good name for vodka. About Krovi. Finally a worthy opponent, our battle will be legendary. (I will use artillery and CAS of course...)

Made vodka craftable, potato + uranium :D Im joking

 :'(  bro radioactive vodka artillery is a war crime dont do it

Skynert

My company do war crimes, so other dont have too. Giga-Corp - building better worlds since 2100

Hmm I saw you updated [RH2] Randy Burger - Fast Food set but I dont see it on steam as 1.5? Or it was my imagination. Oh and dont forget about prisoner outfit mod.

Chicken Plucker

#415
1.5 Updates: Google Drive Link

Mods updated:
Rimmu-Nation 2 - Weapons
- Removed CE patches because they are now integrated in CE


Progress Report - Gruppa Krovi


No longer on leave, back to my job. Not a lot of progress cause I passed out asleep soon as I had free time. Fiendakko isn't 100% finished yet. After Gruppa Krovi we all plan on XOF. I will post some of the progress on textures below. Goodnight folks.






Three hole bali will be colorable. The "multicam" hydroback will be re-colored black.



Quote from: Skynert on April 08, 2024, 05:00:40 AMMy company do war crimes, so other dont have too. Giga-Corp - building better worlds since 2100

Hmm I saw you updated [RH2] Randy Burger - Fast Food set but I dont see it on steam as 1.5? Or it was my imagination. Oh and dont forget about prisoner outfit mod.

Thanks for telling me, pushed it out now



1.5 Updates: Google Drive Link

Mods updated:
Rimmu-Nation 2 - Weapons
- Fixed 1.5 errors with the benches

EDIT:
Updated again:
- Changed "Crafting" WorkType to "Smithing" for the benches

EDIT 2:

Rimmu-Nation 2 - Security
- MIM-23 HAWK missiles no longer that strange brown colour

Skynert

I have suggestion. Could Krovi buy weapons without that vanilla penalty?

Chicken Plucker

#417
Progress Report: Gruppa Krovi



Coded all onskins in my little time today. Hopefully tomorrow fiendakko finishes all stuff



Decided to redo the Spetsnaz. Full Multicam didn't feel right, so I've decided we'll use the Russian "Green Moss" camo, which is a rip-off of A-TACS camo and we'll mix it with a multicam armor like so:



This is the new "Spetsnaz" in Gruppa Krovi. The backstory is that these are Red Army guys working in an unofficial capacity, while everyone else in the faction is a contractor.

I've asked Fiendakko for revisions like turn the hydrobak to green, and add camo on the pouches for CAGE.



Anyway the little progress today is significant, hopefully more is done by Wedensday, cause once the helmet is coded, everything else will follow with pawnkinds, and the descriptions. Next thing you know we'll be on release day.


TO-DO:
- Finish multicam balaclava
- Finish Edge Tactical shooting glasses
- Finish all display textures
- Code headgear
- Code webbing
- Code armors
- Code juggernaut set
- Replace pawntype apparel
- Replace pawntype weapons
- Code pawnkinds
- Code "Volkov"
- Code traderkinds
- Code enlistment benefits
- Mech sound effects for weapons
- Mech sound design
- Mech projectile textures
- Code the mechs
- Clean up all descriptions
- About.xml cleanup

What is finished:
- All drugs coded
- All weapons coded
- All onskins coded
- Backstory for faction done
- Faction logos and UI etc. textures coded and finished
- RimWorld doesn't implode when mod is enabled due to faulty coding

Bonus to-do:
- Resize drawsize of GORKA-3 for rimmu-nation 2 clothing

Aiming to release this faction as soon as possible, but time is restricting us. If time permits, I want to beat the DLC release.

Quote from: Skynert on April 09, 2024, 04:26:17 AMI have suggestion. Could Krovi buy weapons without that vanilla penalty?

You mean buying weapons? That's hardcoded. I do not have a tag that lets them buy anything full price. Besides, they would be the kind to lowball you because they're all about business. Buy low, sell high my friend

Skynert

Hardcoded? Then why there was mods allowing selling guns at full price

Chicken Plucker

#419
Progress Report: Gruppa Krovi



Coded all apparel today and got started with pawnkinds. Ended up cutting a lot of webbing and armor variants that Odz had, but not only did it make things simple, it also sped up coding.

TO-DO:
- Finish multicam balaclava
- Finish Edge Tactical shooting glasses
- Finish all display textures
- Code headgear
- Code webbing
- Code armors
- Code juggernaut set

- Replace pawntype apparel
- Replace pawntype weapons
- Code pawnkinds - (In progress)

- Code "Volkov"
- Code traderkinds
- Code enlistment benefits
- Mech sound effects for weapons
- Mech sound design
- Mech projectile textures
- Code the mechs
- Clean up all descriptions
- About.xml cleanup



This is the Gruppa Krovi grunts, they have the 6b27 helmet. Subject to change the texture later, currently they're meant to be the only pawns spawning with the AK12.



I think they look pretty decent. The troops are currently coded to be all baseline humans, all male with this skin colour. Later I will include female soldiers in settlements and caravans, though they will be rare, it's a unique personality of the faction.



These are the grunts mixed with the intermediate troops, who always have a K6-3 helmet.



Snipers who have their own Smersh configuration. Everyone else uses an "assault" configuration. Helmets for intermediate troops are randomized for variety.



The juggernauts looking comically small. I haven't coded backstories yet, when I do, they will have Hulk bodies.



Their rotary cannon can currently burst fire up to 36 rounds, it's quite accurate, I am yet to work on its balancing, but its pretty deadly.

I also coded the suit to be significantly lighter than the original Juggernaut in Rimmu-Nation 2 Clothing. It's meant to be a Soviet Federation engineered Juggernaut Mk 2 with an exo-skeleton. It's helmet also has a built in respirator for chemical attacks, just so I can make this juggernaut set viable for CE and whatnot. I thought it makes sense for this spacer-esque soviet faction anyway.



The Spetsnaz with their new CAGE uniform and finished outfits.



The Spetsnaz, Juggernaut and the faction leader will have Hyperweave. Everyone else is cloth, devilstrand and synthread, unless they are lucky enough to spawn with hyperweave.



I need to code the mechs, make custom sounds for them and finish up everything else for tomorrow and maybe we can release. I've already burned a lot of my free time today getting this much done. I couldn't beat Anomaly DLC for the release, but its not worth my sleep time and sanity.

See you all tomorrow space soviets, hopefully with a release and no Steam Workshop takedown for "offensive" content.


Quote from: Skynert on April 10, 2024, 05:50:41 AMHardcoded? Then why there was mods allowing selling guns at full price


I don't know how they did it bro, likely with C#? I could be wrong, but regardless, it would be out of character for Gruppa Krovi to buy at normal price. Their leader is a businessman before he is a warlord, so he'd not gonna buy second hand guns at retail price. Nobody would.