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Messages - BlackViperMWG

#1
Hi, your mod/script/program is amazing! One question though, if I picked not to write in ModConfig (because I had no idea if I should), does that mean my mod order was not updated by your thing or not? What purpose does the "write into ModConfig" serve?
#2
Thank you very much Jecrell!

I have a suggestion too; The Third Age adds iron, but steel still spawns in my maps, wouldn't be better to remove steel too? Because now you have two resources with almost identical stats.

Also I have occasional problems with those ithildin wall lights; sometimes when I place them, my pawns completely deconstruct the wall in order to place that light there. Lastly it happened with hobbit earthen hill walls.
#3
Quote from: SetArk on June 17, 2018, 11:06:24 AM
Quick question.
Does the Forester Axe, improve the speed of chopping down trees?

IIRC it does.
#4
Awesome mod! Is there additional mod order for LotR mods, like being first or something?
#5
Releases / Re: [A17] ResearchPal and HelpTab
November 06, 2017, 01:48:33 PM
Hi, I am also having some overlap problems: https://i.imgur.com/cJQ7mDt.png
#6
Outdated / Re: [A17]Fantastic Beasts
October 31, 2017, 06:29:47 PM
This thread should be probably moved to the Unfinished mods.
#7
Quote from: larSyn on October 09, 2017, 04:39:03 PM
Quote from: BlackViperMWG on October 09, 2017, 04:21:33 PM
So how do I process smokeleaf into leaves and seeds without having electricity? On crafting spot?

Yup.  I made the mod compatible with a tribal start, so the early recipes are back on the crafting spot.  They are a bit more expensive than the same recipes once you have researched Electricity/Drug Production.

So I probably have wrong mod order, because my crafting spots are not offering anything with smokeleaf, even if I have researched Industrial Smokeleaf production and processing or how is that called.
#8
So how do I process smokeleaf into leaves and seeds without having electricity? On crafting spot?
#10
Releases / Re: [A17]SPQRim - an ancient age mod
August 28, 2017, 04:22:09 PM
Is this awesome mod compatible with Medieval Times and Hospitality? :)
#11
Mods / Re: Help with load order
August 15, 2017, 03:54:42 PM
Thanks, will try to remove that mod, even if it's great. So apart from HugsLib, no other mods have some load order recommendation?
#12
Mods / Re: Help with load order
August 15, 2017, 11:59:46 AM
Quote from: faltonico on August 13, 2017, 11:07:06 PM
Remove WaterPower, that mod is broken.

That's causing the "affordance denied twice" error?
#13
Mods / Help with load order
August 13, 2017, 11:57:26 AM
Hi, could you experienced modders and players help me with getting my load order of mods into the right, well, order? Pretty please? If it helps, here are errors I'm getting, I have no idea what to do and what conflicts with what.
#14
Releases / Re: [A17] Bone Mod
May 19, 2017, 03:49:55 PM
Looking forward to try this mod, sounds interesting. But one thing; bones are actually quite flammable IRL.
#15
Description of storage pots says items stored in them do not deteriorate, but my food and meals in those still rot. Is that a bug? I have many mods, I should probably move your one to the bottom of the list, right?