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Messages - hazey_sunshine

#1
Ah, thank you! I realised just after I posted that of course I can dig up gravel, so I've got that working now.
For the tower I'd got it in my head it would be a good stop gap for the fridge, but obviously that's not the case. I'll stick one in the main rec room though for the summer!
Thanks for the quick reply. Really enjoying the powerless mod :)
#2
Hello! Don't know if I'm being really dim, but I'm struggling with the solar chimney - I've tried using it open and closed and neither seem to make any difference (even when the water/sun levels were full). Can anyone explain how it works please? I used up my last blocks to get it and I'm thinking I should've just built another smoker instead :/
Also, I've crushed chunks into gravel, which makes piles of gravel. Doesn't seem to be the kind that I can further crush into sand though? Is that right? I've got no sand on my map but would love to make proper bricks!

(Thanks for the awesome mods btw)
#3
Ideas / Re: Set prisoner's meal!
April 24, 2016, 07:31:45 AM
Definitely agree with this, it should default to simple meals for prisoners. I end up micro managing it if I see them trying to feed them other stuff.
#4
I agree, it would be nice to have the option of staying. I've often thought that maybe there could be a decision/vote meeting about staying once the ship is built (could use something similar to the 'party' mechanic). It makes sense that some people wouldn't want to leave the village they'd spent lots of time building up and making friends in, and other people would want to try to get home.
Like I have an old colony that has a cat lady with lots of cats, she was heading off to set up exactly this set up, why would she want to leave? I think it should be up to individual pawns to decide if they want to go. Of course, you can play god and send some people off and make some stay as you want/as you think they would want, but it would be more interesting this way.
#5
+1
#6
Sorry if this has already been asked, I'm a bit too dizzy to look through 30 pages...
My visitors have the shared bedroom debuff even though I've got them in separate single rooms - is this intended?
Just started using the mod after eyeing it up for a while, feels good on the ice sheet to offer a little shelter and respite for the villagers!
#7
Potentially stupid question...
On the Gardening mod is sowing grass part of the list of crops in growing zones? Looked through everything I could think of and can't find it anywhere... I have ExpandedCrops running too, wondering if that's pushed the option off-screen. I can see & use the new flowers, but not grass. :-\

(Thanks for all your wonderful mods!)
#8
Quote from: irotsoma on November 09, 2015, 12:46:44 PM
Are you running alpha 12d (latest) Rimworld?  If so, I think your main problem is you seem to be running version 1.04a of Hospitality according to the screenshot.  I believe that was for alpha 10 of Rimworld and probably incompatible.  Try grabbing the latest version (1.08) from the first post of this thread.
Ahh, oops! Yep, that would probably be the problem! Wasn't paying attention to the file names on dropbox and just grabbed the top one, which is obviously the oldest one... Thank you for the heads up :)
#9
So, I went on a bit of a mod rampage last night and added in a load of new stuff. On starting a new game (new world, etc) with everything activated, it all seemed fine until I clicked on a pawn. Clicking on a pawn made the screen red & orange, click on anything else - menus, items etc- it went back to normal. On clicking through pawns status tabs it threw up blue copies behind of what had previously been looked at which could only be removed by clicking the game menu.
I played around with it for a while on fresh games, removing single mods until it stopped happening and it seemed it was Hospitality that was causing the bugs.
(Mod list is what I'm currently using on a working game with no bugs, only difference on the bugged games was adding in Hospitality)

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#10
Is there a full list of stuff this adds to the game? I installed it to get a new spine for someone, but later read through some of the pages and found it wouldn't work on old saves... so want to stop using it for this game. Pretty sure the only thing I've got hanging around is a wooden foot, but wanted to check to be sure I'm not gonna break anything!