I started on the wiki here.
This is a great introduction mod to make.
From my very limited experience here are my tips:
Get a good editor for XML. I use Sublime.
I highly recommend getting a decompiler like dnSpy. Use this to read the game's c# files to get a better understanding of your options. I got confused quickly, take notes to make it less confusing.
Don't set the standards of your first mod too high. Aim for small things at a time and slowly expand on them: v0.1: a gun, v0.2: a gun that shoots fire, v0.3: a fire gun that explodes when it breaks.... I think you get the idea.
What you suggest doesn't sound overly difficult, although I personally do not have any experience modifying that portion of the game. From what I understand, you would need to research Harmony.
Hope that helps!
This is a great introduction mod to make.
From my very limited experience here are my tips:
Get a good editor for XML. I use Sublime.
I highly recommend getting a decompiler like dnSpy. Use this to read the game's c# files to get a better understanding of your options. I got confused quickly, take notes to make it less confusing.
Don't set the standards of your first mod too high. Aim for small things at a time and slowly expand on them: v0.1: a gun, v0.2: a gun that shoots fire, v0.3: a fire gun that explodes when it breaks.... I think you get the idea.
What you suggest doesn't sound overly difficult, although I personally do not have any experience modifying that portion of the game. From what I understand, you would need to research Harmony.
Hope that helps!