Diversify reactions to rivalry

Started by stefanstr, April 12, 2016, 09:43:51 AM

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stefanstr

Discussing the effects of social fights on another thread, I had the following idea: what if colonists had more than one reaction to rivalry which would depend on their personality traits and/or situation?

1) Have the mental state affect how they fight

Unless a colonist is very stressed and enraged, they should only fight "until first blood" - killing another colonist should only happen if they are close to snapping.

2) Have personality traits affecting reactions to rivalries

e.g.:

"coward" - avoids rivals (same behavior as fleeing from danger when seeing their rival) - additionally, this kind of person could be unable to ignore other threats and would always flee

"irate/aggressive" - this personality would be prone to fights and wouldn't stop at "first blood" even in their neutral state

"mediator" - this personality would be likely to try and "talk things out" - they would often get themselves in the risk of being beaten but would be more likely to get their rivalries to end quickly.

These are just examples of what can be done to make the mechanic more interesting.