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Messages - getfreur

#1
If possible make some type of drones that the GDI and NOD use for trade transport and combate.
#2
So i have found a bug, because in my saves the tiberium destroy entire mountain areas, because of that i stopped making colonys in mountains and now i make in plane areas and rus Sonic research.
#3
The railgun is not op when you are Being attacked by nos forces in a close quarters envyroment, its horrible when you give to a colonist with less then 10 in guns, but is sweet when tour sniper destroy the head of a enemy sniper.
#4
you have not understand, not the tiberium crystals but the other things like grass, mushroons even tress.
#5
make some of those tiberium creatures eat the tiberium planst and grass, it a little strange that they only eat meat and none eat all that flora.
#6
I have not understood your first question, yes and for me the best way if you don't want a glorious map with viceroids and brilliant crystal that almost remember pandora from avatar, you can take tiberium  chunks and abandom your colony to make another without tiberium influence, you put the chunks somewhere and use sonic fences around and there you have a controlled tiberium field.
#7
i have a question about the tiberium chunks, in the description tells that it become tiberium crystals after some time, we all know that tiberium crystals expand making more tiberium, so i want to know if i haul tiberium chunks with my colonists to a new region, put the chunk in a area and then put sonic barries making a perimeter, would be created a controled tiberium field for my use without destroy the area?
#8
Ideas / Re: B18 - Cave-bugs Agro
November 24, 2017, 03:50:47 PM
Same map is close enough in my terms
#9
i was playing the new rimworld build with this mod and i happen too see that the tiberium and veins growth have increase, 3 day and the blue tiberium have already take a 1/6 of the map, but i'm playing in a location with no winter.
#10
you know any way to make GDI and NOD settlements use the mod structures and defeses then vanilla? because that would be a great thing attack a NOD fortress running against the obelisk.
#11
Ideas / Re: B18 - Cave-bugs Agro
November 22, 2017, 10:28:21 PM
I disagree with this suggestion for this reason:
Megaspider and the bugs in general are creature made to combat the robots, but they see anything as hostile and food so if a wanderer human enter in their cave they will not indentify that as only a prey entering their nest, but as a attack made by the same type of prey that is close nearby, so to make the nest safe and well this treath need to be eliminated asap, many bugs in our world do this for example the ants do this when a rival ant from a nest try to enter their own.
#12
Ideas / Re: Your Cheapest Ideas
November 22, 2017, 05:49:45 PM
Quote from: NeverPire on November 22, 2017, 04:07:55 AM
Quote from: getfreur on November 21, 2017, 10:12:39 PM
invide a faction to a party to increase relations or to make a red wedding type of ambush.
Or to a peace talk, as opponents factions can do with you.

Well the idea is to warm relations between faction, you can call a hostile faction but they can betray you doing like troy or you can betray then doing like red wedding, it would be up to the player.
#13
The idea about harvester and faction super weapons are the ones that are more interesting and more easy to implement in my opinion.
The harvester i think you can make something like the robots but it's like a colonist that don't do nothen only harvesting and hauling, a rare artifact in the rim that only need to recharge in a batterie to continue work and need to "rest" for not overheating.
The superweapon i think you can make for the GDI the ion cannon and for nod a missile that when hit it's target transform the place in a green tiberium zone and those that are there become viceroids.
#14
can you share some if possible?
#15
you guys plan on add something more?