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Messages - mcmoor

#1
Regarding centipedes in CE, eventhough I think I can handle it by now, I still think they are way too overbuffed compared to everything. One have listed some ways to counter them, usually revolving around 14.5mm and explosives, but I think centipedes are still way too powerful for them. They have both 1. Range, 2. Damage, and 3. Accuracy.

1. Range
They outrange anything in the mod except sniper rifles and KPV machine gun, and only KPV outrange them back. And it's not that bad because they are exactly things you want to use that can actually damage the centipedes significantly, if not because of the next factors.

2. Damage
I've grown to tolerate heavy charge blasters because having shield belt shooters behind a KPV usually is enough to have a fair chance against them. But inferno cannons are very cheating. Anything you can do only gives you one death free ticket against them and even then you KPV is guaranteed to be blown up. PTRS is not a really good match up against any centipede because while it takes several long aiming to have some damage on them, they just one shot your colonists one on one, especially since everyone under their range of fire will absolutely be suppressed at best or dead at worst. Like I side, only KPV is really the one good weapon against them but they are really expensive and not really that accurate. Which brings us to the last point.

3. Accuracy
It's fine to battle against a super weapon that can strike far and hard. But when they can accurately pinpoint any of your colonists and blow them up it enters the realm of unfairness. While a KPV can maybe shot some bullets to a centipede, the centipede will absolutely blast the KPV with the inferno cannon, in almost 90% chance. It makes a very expensive KPV because just like a one time use doomsday or triple rocket. Heck, with much smaller range and much smaller damage "super weapons", they are also much less accurate to shot than those wonderful inferno cannons. I have seen too many times of my colonist try to use some of the one-uses and just cry when they fly some where far beyond eventhough I have used all my wits to have my colonist even close enough to shoot them without being blasted. When they are much stronger than what the game initially regard as a mighty super weapon so strong they can only be used once, I think there is a mistake somewhere.

Then again it's not like it can't be handled. I somehow succeeded to launch a ship on savage even after all of this so it can be done. But again the centipedes are still way too overbuffed. If at least one of those factors are heavily reduced, or maybe have some variants where some centipede are excellent in some but not ALL of them, I would be so happy. If only their range are reduced I can employ some hide and seek with some weapons. If only their damage are reduced I can at least have some interesting extended fights against them. If only their accuracy is reduced I may even begin to love them. But as it is they are something that is not so fun to fight against.
#2
I've seen someone asked this on Steam but I have the same issue so I wanted to ask it here. I have no idea if this is intended but when my base have full turret coverage the raiders just won't go to it. They are just wandering around outside my base until they just escape again and I pick them off. It's good that they are not suicidal, but I'm not sure it's what they really wanted.

And regarding centipedes. Usually after downing all my combat capable pawns they just go around destroying furnitures. When my other paws run around they just ignore it so I can order them to build turrets again to finally defeat them. Again I'm not sure if it's intended if it is please tell me.

Thank you for your answer!