Not sure if this idea is fitting to the main game or better served as a mod, but I have a problem.
I play as charitable Ideology. So I never turn down beggars or refugees. This was kind of the main premise of this playthrough.
But apparently letting a wanderer permanently join your colony is also a charity. Meaning my rule of never failing to be charitable, resulted in my colony population getting a bit bloated a bit fast.
Sure, there are also "natural" way of losing colonists, like getting a head shot off by Lancer, or Giving up and abandoning the colony... but this is not able to keep up with the speed I gain colonists. And obviously being charitable people, my colony is not going to banish or execute anyone.
So I wanted to propose an idea. Add a checkbox to social tab for a colonist suggesting they should leave. The "unwelcome" colonist gets a minor mood debuf. Anyone in the colony related to this colonist as Friend or close get a negative mood debuf (stackable). Colonists who are rivals with the "unvelcome" pawn get a small positive mood.
When a trade caravan is leaving the colony, "unwelcome" pawns have a chance to leave together with the caravan.
Plus if they get a mental break, chance of them picking "give up" is increased.
Lovers/Partners of departing colonist have a chance proportional to relationship to depart together with them even if they are no unwelcome.
I play as charitable Ideology. So I never turn down beggars or refugees. This was kind of the main premise of this playthrough.
But apparently letting a wanderer permanently join your colony is also a charity. Meaning my rule of never failing to be charitable, resulted in my colony population getting a bit bloated a bit fast.
Sure, there are also "natural" way of losing colonists, like getting a head shot off by Lancer, or Giving up and abandoning the colony... but this is not able to keep up with the speed I gain colonists. And obviously being charitable people, my colony is not going to banish or execute anyone.
So I wanted to propose an idea. Add a checkbox to social tab for a colonist suggesting they should leave. The "unwelcome" colonist gets a minor mood debuf. Anyone in the colony related to this colonist as Friend or close get a negative mood debuf (stackable). Colonists who are rivals with the "unvelcome" pawn get a small positive mood.
When a trade caravan is leaving the colony, "unwelcome" pawns have a chance to leave together with the caravan.
Plus if they get a mental break, chance of them picking "give up" is increased.
Lovers/Partners of departing colonist have a chance proportional to relationship to depart together with them even if they are no unwelcome.