Or sell them to a slave trader
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#1
General Discussion / Re: What to do with immobile prisoners you don't want to recruit?
December 21, 2014, 09:17:41 PM #2
Ideas / Re: What do you want in alpha 9/10?
December 21, 2014, 09:15:12 AMQuote from: thefinn on December 21, 2014, 08:18:01 AM
3. Food priorities - emergency meal packs should be for like.. Oh idk.. emergencies ? So people aren't avoiding everything in front of them to run across the map just to eat one.
This one, soooo much!
#3
Bugs / Re: Can't haul dead body despite having graves.
December 21, 2014, 06:58:24 AMQuote from: harpo99999 on December 21, 2014, 06:45:53 AMIt worked fine when the next body came without me changing anything.
was your higest prority bodies area full?
Quote from: harpo99999 on December 21, 2014, 06:45:53 AMNever changed any settings.
was the graves set to allow ALL humans?
#4
Bugs / Can't haul dead body despite having graves.
December 21, 2014, 06:39:13 AM
Tried to dig more graves, didnt work. tried to dig graves in a diffrent location, didnt work. That body had to rot there but after that, it worked like normal.
[attachment deleted due to age]
[attachment deleted due to age]
#5
Ideas / Re: What do you want in alpha 9/10?
December 20, 2014, 07:59:15 AM
- Logicgates for the powersystem so that you could build safeguards and backupsystems for when shortcircuits happen.(I know it's not the horizon but I would still love it!)
- Some way to get more colonists easier or maybe just being able to start with more as an option.
- The option to customize your colonists at the start as opposed to the random roll system now. Sometimes I just to want relax and simcity myself a nice colony without all the negative that stupid/handicapped colonists bring.
- Some gameinfo displayed ingame that states info like, what difficulty you have choosen, what narrator there is, the info you get when you choose on the worldmap, etc. I can be easy to forget all this after a few sessions on the same colony.
- Some way to get more colonists easier or maybe just being able to start with more as an option.
- The option to customize your colonists at the start as opposed to the random roll system now. Sometimes I just to want relax and simcity myself a nice colony without all the negative that stupid/handicapped colonists bring.
- Some gameinfo displayed ingame that states info like, what difficulty you have choosen, what narrator there is, the info you get when you choose on the worldmap, etc. I can be easy to forget all this after a few sessions on the same colony.
#6
Translations / Re: Official: Swedish
July 16, 2014, 11:01:18 AM
I want to apologise that I kind of dissapaered. My life just took a turn for the worse. I cant continue atm and it's not fair towards you to drag this out. I don't want to quit doing this but as it is right now, I have to step down. I might join you guys in the future again if there is room for it.
#7
Translations / Re: Official: Swedish
July 09, 2014, 07:26:57 PM
Hey! I would rather see that you help with Defs atm, please coordinate with TreSxNine. I have alot of changes coming that I havnt pushed yet. I will tomorrow or friday (looks more and more like friday).
#8
Translations / Re: Official: Swedish
July 09, 2014, 02:11:39 PM
Av n�gon anledning s� har alla ��� f�rsvunnit in ditt inl�gg. EDIT: Mitt ocks�.
Som sagt, jag h�ller p� att spela och �ndra s� att �vers�ttningarna �r vettiga. Kommer att g�ra en push antingen imorgon eller p� fredag.
Alla som vill ha tillg�ng det drive dokumentet m�ste ge mig sin email s� jag kan l�gga till er.
@TY: There seams to be missing support for 3 swedish letters on these forums. Ã... Ã,, Ö
Som sagt, jag h�ller p� att spela och �ndra s� att �vers�ttningarna �r vettiga. Kommer att g�ra en push antingen imorgon eller p� fredag.
Alla som vill ha tillg�ng det drive dokumentet m�ste ge mig sin email s� jag kan l�gga till er.
@TY: There seams to be missing support for 3 swedish letters on these forums. Ã... Ã,, Ö
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