Rinworld is a harsh place, and people tend to het hurt alot. And loking an arm or a leg is not unheard of.
However One thing is bothering me. Sometimes a body part will get crippled not because the whole part was destoryed, but because a major bone in this part was destroyed.
And I am not sure this is a good mechanic to have in the game. Like mending bones is, while slow and not very efficient process, is quite an easy process for our bodies. And if the encompassing body part is still intact. the bone should always be able to naturally heal to some extent.
So my suggestion:
1) "Bone" body parts can not get their hp below 1.
2) If a bone is at 1 hp and it receives more damage, a "scar" is applied to this bone, preventing it from fully healing.
3) If enough scars are accumulated on the bone to prevent it from ever getting above 1hp, the encompassing body part in full is considered destroyed.
However One thing is bothering me. Sometimes a body part will get crippled not because the whole part was destoryed, but because a major bone in this part was destroyed.
And I am not sure this is a good mechanic to have in the game. Like mending bones is, while slow and not very efficient process, is quite an easy process for our bodies. And if the encompassing body part is still intact. the bone should always be able to naturally heal to some extent.
So my suggestion:
1) "Bone" body parts can not get their hp below 1.
2) If a bone is at 1 hp and it receives more damage, a "scar" is applied to this bone, preventing it from fully healing.
3) If enough scars are accumulated on the bone to prevent it from ever getting above 1hp, the encompassing body part in full is considered destroyed.