Have been testing further and got raided by 117 scythers now. Already able to re-produce the lag/teleportation effect. First attempt is not so bad because they got distracted by the traders, once i wipe the traders out it becomes clear there is a problem and the slowdown already happens with only half the size raid of enemies that i was initially going for.
video: https://www.twitch.tv/videos/573570119
savegame: https://mega.nz/#!VAYGSKCY!KzvIj_LaVb6JTa_N-37ASEsiUpx2KcIxG4MSIGt5Hjg
All pawns are moving into position only have to hit play, additionally kill the traders first because them forcing the repathing on them disturbs the bug to some extent.
A few other things i have noticed and wanted to point out (maybe they already have been reported)
- When accepting a 'lend colonist' quest it will lower the colony's population, thus allowing for more recruits even when sitting on the maximum desired pop when they would be still in the colony.
- Benches now have there chairs position locked from other furniture, however, it is possible to place benches adjacent to each other in a line and the colonists will then stand on other benches to use the bench itself, also statues can be placed on the chair spot (possible more things too).
- Raids from quests seem to have a much higher tendency of dropping downed pawns instead of being straight up death, when comparing to normal raids there seems to be a big incline on downed recruitable pawns.
- Quest raids always finish with a double raid, even when the description says they will arrive 'roughly' once per day, the final raid is always a double.
video: https://www.twitch.tv/videos/573570119
savegame: https://mega.nz/#!VAYGSKCY!KzvIj_LaVb6JTa_N-37ASEsiUpx2KcIxG4MSIGt5Hjg
All pawns are moving into position only have to hit play, additionally kill the traders first because them forcing the repathing on them disturbs the bug to some extent.
A few other things i have noticed and wanted to point out (maybe they already have been reported)
- When accepting a 'lend colonist' quest it will lower the colony's population, thus allowing for more recruits even when sitting on the maximum desired pop when they would be still in the colony.
- Benches now have there chairs position locked from other furniture, however, it is possible to place benches adjacent to each other in a line and the colonists will then stand on other benches to use the bench itself, also statues can be placed on the chair spot (possible more things too).
- Raids from quests seem to have a much higher tendency of dropping downed pawns instead of being straight up death, when comparing to normal raids there seems to be a big incline on downed recruitable pawns.
- Quest raids always finish with a double raid, even when the description says they will arrive 'roughly' once per day, the final raid is always a double.