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Messages - Ozog

#1
General Discussion / Re: Music Similarity
April 15, 2014, 04:58:51 PM
The music reminded me of Fallout, but that might just be all the arid landscape. 
#2
Quote from: Monkfish on April 01, 2014, 07:42:56 PM
And today is...? ;)

I know, I had a similar thought
#3
From changelog:
  "Integrated and cleaned up the experimental strange moods code. http://puu.sh/7Skz0.jpg"
#4
General Discussion / Re: fikkityfook?
March 26, 2014, 04:26:05 PM
I did a quick search and it has something to do with Reddit, but that website makes my head hurt, so someone else will have to go more in-depth. 
#5
General Discussion / Re: Opinion on factions
March 25, 2014, 12:46:53 PM
With all these factions and such, does anyone know if the maps size will be increased?
#7
Because I often tunnel deep into mountains, I sometimes lose track of all of my pawns.  This is only an issue when the "Raiders are'a comin'" signal is triggered. 

Speaking of that signal, does anyone else think the font color should be something different, compared to all the other text?  (Like the envelopes.)
#8
Well...damn that's even better.  Sure, go ahead and make it more interesting, jerk. :) ;)
#9
From changelog:
"Tribal raiders now spawn and attack. Created short bow, great bow, and handful-of-stones weapons.
Pawns of warring factions now fight.
Let pawns spawn with minigun and L-15 LMG."

Awesome. 

Time to engage in some colonialism and bring true civilization to the barbarians  masses :P
#10
General Discussion / "Added simple ruins generation"
February 27, 2014, 02:18:45 PM
From the changelog.


What do you guys think it means?
#11
General Discussion / Re: Butcher Table
February 26, 2014, 12:56:59 PM
Did you check the video posted on the main page?  It looks like you need the correct stockpile areas and an assigned cook.  (Haven't tried it yet myself, still at work :) )
#12
General Discussion / Re: It's getting cloooooser
February 26, 2014, 10:36:47 AM
But...but...I'm at work.... :'(
#13
General Discussion / Re: Changelog: new doors
February 25, 2014, 01:58:50 PM
Thanks    :D
#14
General Discussion / Changelog: new doors
February 25, 2014, 12:49:31 PM
From the Changelong:  "Added simple door. Cheaper, but cannot be powered."

Does this mean the colonists must "open" the door to use it?  (As they do now when the current doors are depowered, that slight pause before crossing the threshold.)
#15
Do polished stone floors provide the same happy bonus as carpet?