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Messages - DocEternal

#1
Mods / Re: Failing to Generate Planet
July 30, 2017, 04:11:35 PM
Ok, so it seems like something with the Better Pathfinding mod was preventing the initial world generation and I managed to get that resolved. The issue I have now is that when I create my base and start a new game, if I try to go to the world map, it fails to generate my base icon anywhere on it and the whole thing is black with just the icons for other factions there.

This is the error log when that happens:

https://gist.github.com/f0ccb582978ab124259d0cc36e4d9b8b

Any help is much appreciated.
#2
Mods / Re: Failing to Generate Planet
July 30, 2017, 04:16:56 AM
Hey Canute! You're definitely not dying! ^_^

Here's the full logs, though you just might want to die after reading them. Not too many full on errors though at least.

And yeah, I should be running the latest version of every mod I have active, and I had them all working fairly recently together. But I was noticing some errors cropping up over time that were starting to get out of control. That's why I did a fresh start and uninstalled everything and tried working my way back up. I thought I had it all playing nicely but apparently I was wrong.

https://gist.github.com/537ad02b1909e468c03d93cda68ada73
#3
Mods / Failing to Generate Planet
July 30, 2017, 03:33:54 AM
Hey guys, I have some mods installed and for some reason every time I try to generate a planet its throwing an error at me and failing (trying to start a new game). I was hoping someone might have an idea of what might be causing it.

These are the three errors its throwing:

Exception from asynchronous event: System.NullReferenceException: Object reference not set to an instance of an object
at AlienRace.HarmonyPatches.PrepForMapGenPrefix (Verse.GameInitData) <0x0002a>
at (wrapper dynamic-method) Verse.GameInitData.PrepForMapGen_Patch2 (object) <0x0006b>
at RimWorld.PageUtility.<InitGameStart>m__611 () <0x00015>
at Verse.LongEventHandler.RunEventFromAnotherThread (System.Action) <0x00028>

Verse.Log:Error(String)
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__84C()

And

Could not generate starting map because there is no any player faction base.
Verse.Log:Error(String)
Verse.Game:InitNewGame()
Verse.Root_Play:<Start>m__850()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__84C()


And

Exception from asynchronous event: System.NullReferenceException: Object reference not set to an instance of an object
  at Verse.Game.InitNewGame () [0x00000] in <filename unknown>:0
  at Verse.Root_Play.<Start>m__850 () [0x00000] in <filename unknown>:0
  at Verse.LongEventHandler.RunEventFromAnotherThread (System.Action action) [0x00000] in <filename unknown>:0
Verse.Log:Error(String)
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__84C()

Any help would be appreciated.
#4
Outdated / Re: [A17] Project Fallout v1.5
July 15, 2017, 02:07:27 AM
Dude, seriously thank you!
#5
Outdated / Re: [A17] Project Fallout v1.5
July 14, 2017, 04:41:37 AM
I've been trying to look thru the Steam forums and here as well but can't seem to find an answer. If someone could tell me how to get stimpacks crafted I'd really appreciate it. I have all medical research done, the drug lab built, and have crafted syringes but the stimpack doesn't show up in any bill lists at all. Has anyone else a similar issue?