Regarding difficulty for raids and events

Started by raydarken, October 11, 2018, 03:40:20 PM

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raydarken

I'm curious how the raiders/manhunters/etc strength is determined when exploring a non-colony tile is calculated. I use the mods Sparkling Worlds addon and Misc. Incidents and they both seem to be generating rather weak resistance for their events. Caravan ambushes are also extremely easy, with one or two pawns (on year 9 of the colony and have been steadily increasing wealth over time).

Another way to ask this question would be: Does the storyteller and/or colony size influence the amount/strength for ambushes/faction bases? Second question: Does anyone know if the mods I mentioned follow the same method for generating the encounters?

Mod links:
https://ludeon.com/forums/index.php?topic=3612.0
https://ludeon.com/forums/index.php?topic=29831.0

Thanks for reading.