Thank you for this beautiful bug fix.
I am still stunned about the whole change, and was further surprised that crafting blocks now gives NOTHING in B18. As it's now based on nothing, nothing seems to speed it up. It's like the more we challenge their logic on it, the more they dig their heels in that it's "working as intended".
It reminds me of when you call somebody on doing something that they know was wrong, and they don't want to admit that it was wrong, and instead spend a lifetime justifying it. "Oh yeah? Well I'll show you what really sucks because you should just shut up, because I'm right, that's why, goddammit"
The beatings will continue until morale improves.
I am still stunned about the whole change, and was further surprised that crafting blocks now gives NOTHING in B18. As it's now based on nothing, nothing seems to speed it up. It's like the more we challenge their logic on it, the more they dig their heels in that it's "working as intended".
It reminds me of when you call somebody on doing something that they know was wrong, and they don't want to admit that it was wrong, and instead spend a lifetime justifying it. "Oh yeah? Well I'll show you what really sucks because you should just shut up, because I'm right, that's why, goddammit"
The beatings will continue until morale improves.
Quote from: ymc on May 28, 2017, 03:50:46 PM
If it is working as intended, how does one get theircrafterconstructor to use thatcraftingconstructionStonecutter's Table but not use thesmithingtailoringCrafting Spot, thereby wasting all the bills and materials that you were hoping your crafter would use to level up their crafting so that one day they can become a successful tailor-smith?
The mess that drug manufacturing is now is what will end up happening here. Instead of fixing whatever root problem they thought there was with making stone blocks earndrug /tailoring / smithing skill, they just moved it to construction without checking the other flags to make sure it still worked. That's a bug, introduced by a quick hack to fix a different problem, plain and simple.
Following the logic that got us to this point, somebody whocraftsconstructs stone bricks for a living shouldn't be as good atconstructingcrafting leather furniture as a tailor, so that should give crafting xp now, but your tailor should have to be assigned to construction in order to do it because it's not really a tailoring job.
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