[Unsafe][WIP] Deep reflection original research

Started by RawCode, July 23, 2014, 08:07:13 AM

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RawCode

This thread will be about how to shadow\replace\hackin random stuff into game engine without base assembly modification and without harsh version\platform dependant hacks like custom natives, attaching profiler or *other* unpleasant stuff. (they will follow after some time)

I will use unsafe, ref and reflection ever if there is other way, just becouse this is faster and provide more readable code.

First modification planned is removal of skill decay.
Second modification planned is permanent weather.

mrofa

All i do is clutter all around.

RawCode

ehh?
I mean managed assembly only.
Later unmanaged assembly.

XML by itself carry no code, it's form of object serialization.