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Messages - justapawn_

#2
Releases / Re: [B19]Ancient Rim (27th Sep 18)
January 12, 2019, 08:20:02 PM
Quote from: koni on August 17, 2017, 07:46:12 AM



Ave RimWorlders,

I've created a mod with the goal to expand the cultural and technological diversity of RimWorld. As the title says it is set in the ancient age.

Short description:

Ancient Rim will expand the technological timeline of RimWorld by a whole new age, filling the gap between the neolithikum and  the industrialization. The player will be allowed to dive into the experience meeting cultures extinct long ago in our timeline, making it more possible to his/her colony to live in luxury without the need of electricity. There will be a lot of new furniture items, weapons, armor and clothing as well as various other content representing each unique culture from our history.

Modules:
To allow the player to customize his/her experience Ancient Rim consists of multiple modules. These are...

The Ancient Rim Core Mod. It includes various shared contend like resources, crafting stations, research tabs and projects and items appearing in multiple cultures. You will need to download and install JecsTools before it.
AR_Core.7z

Ancient Rim Mediterranean Edition. Here we have the bunch of furniture items, weapons, armor and clothing representing the cultures of  the old Romans and Greeks. There are also some food items and crops important to Rome. It won't run without the core mod.
AR_SPQRim.7z

Ancient Rim Mediterranean Factions. Ever wondered how it is to be raided by the mighty Legions of Rome? This sub mod will add factions from the old Mediterranean Sea. You will be able to trade and fight with the Empire of Rome, the Kingdom of Macedonia (representing Alexander the Great), the Peloponnesian League (cities belonging to Sparta) and other Greek cities. You will need both Core and Mediterranean Edition.
AR_MediFaction.7z

Screenshots:

a small kitchen with an oil press ffor olives an furniture examples
colonists dreessed as legionaries equiped with new weapons + ballista
a smith' workshop with underground heater and Greek armor items

Credits/ special thanks:
Jecrell and his team(?) and his for creating JecsTools and leting me use the file GraphicApparelDetour.dll
Kobouch for creating and Syrchalis for updating[https://ludeon.com/forums/index.php?topic=11022.0] Universal Fermenter[/url]
Marnador for his Font
sera13 for this little thing

Future plans:

  • improving existing mods
  • ancient age: the Orient, China and India
  • 17th+18th century Europe
  • Aztec and Inca empire

Because of that there is many stuff I wan to add I don't think I get everything done by myself in foreseeable time. I'm happy for everyone willing to contribute his/her talent to help me out.

If there is anything special you want to see in here, just tell it in the comment.

Licence: Actually there is no licence, do what ever you want, but please give credits.


Is this updated for Rimworld 1.0?
#3
I have Refugee stats installed. Does that means this mod wont work?
#4
Outdated / Re: [A17] Colony Leadership and Teaching v1.3
December 10, 2017, 08:12:47 AM
Quote from: Canute on December 10, 2017, 03:20:56 AM
justapawn_,
you just can "modify" your posting you made to correct this kind of mistakes. :-)

But i wouldn't await a B18 version soon, the mod author isn't very active lately.

Sorry.

Oh that's a shame. This mod was really cool :(
#5
Outdated / Re: [A17] Colony Leadership and Teaching v1.3
December 09, 2017, 04:23:18 PM
Woops I meant B18, no more alpha PogChamp
#6
Outdated / Re: [A17] Colony Leadership and Teaching v1.3
December 09, 2017, 04:22:46 PM
A18 soon tm?
#7
Outdated / Re: [A17] Colony Leadership and Teaching v1.3
November 26, 2017, 04:34:05 PM
A18 soon tm?
#8
Quote from: Rimfire on July 19, 2016, 09:53:50 PM
[A17]-Efficient Light-5.24.17

Description:
Lowers power consumption of standing lamp from 75 to 25.

Issues
If you have any feedback, please share it. This is a relatively simple mod that doesn't seem to have any compatibility issues, and does what it says on the tin, but please let me know if you have any problems or solutions.

Author/Mod Team
I made this. It is not much, so use it freely in any capacity. My name is Rimfire, no relation.

Download
Download the attachment on this post.
OR
http://steamcommunity.com/sharedfiles/filedetails/?id=727862986

How to install:
- Unzip the contents and place them in your RimWorld/Mods folder.
- Activate the mod in the mod menu in the game.

E: Updated for A15.
E2: Updated for A16.
E3: Updated for A17.

[attachment deleted by admin due to age]

So how do I download this if the attachment was deleted by an admin ???
#10
Support / Whats wrong with me water?
May 27, 2017, 05:03:01 PM
why is this happening http://i.imgur.com/d65gL2Q.png ??

This didnt happen during A16 and it didnt happen during the development build of A17 (around 17.27 or so)

But after A17.46 or A17 this is happening

Whats wrong?

HELP!  :-\
#11
Quote from: ArguedPiano on May 20, 2017, 04:04:52 PM
Quote from: justapawn_ on May 20, 2017, 03:45:45 PM
Quote from: Panzer on May 20, 2017, 03:30:41 PM
Poor try to troll, I have seen better. The war chief is a custom character by someone who bought the 'backstory in game' package, and that person decided to create a male character. Tynan had nothing to do with this.
Not trolling. You can take your misogynist trait elsewhere


Create an account and post a 'suspicious' thread one minute later? Panzer is on to something here.

Lol I made an account because I found something I think its very silly and should be fixed. I mostly play crashlanded thats why I just notice it.
#12
Quote from: Panzer on May 20, 2017, 03:30:41 PM
Poor try to troll, I have seen better. The war chief is a custom character by someone who bought the 'backstory in game' package, and that person decided to create a male character. Tynan had nothing to do with this.

Not trolling. You can take your misogynist trait elsewhere
#13
If you notice, War Chief backstory only applies to MALE pawns. I'm guessing FEMALE pawns can't be chief huh?