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Messages - Epyk

#61
Outdated / Re: [MOD](Alpha 9) Horrors - Update 1
February 20, 2015, 05:13:26 PM
Fantastic!
#62
Outdated / Re: [MOD] (Alpha 9) RimEffect (20-02-2015 v20)
February 20, 2015, 04:42:14 PM
Great mod and great guns!
#63
Quote from: Novellum on February 20, 2015, 02:33:42 PM
Quote from: Epyk on February 20, 2015, 02:07:35 PM
That's odd. Visitors chance is set to 0.
I've made some changes and hopefully that solves the problem.
It may have been because I was playing on my vanilla A9 world, instead of a new world for modded content.  :-X

Ah well.  ::)
The changes made sure it will never happen ever!  :P
#64
Wanted to stop by and see I'm enjoying these over sized pests in-game.

Pesky vermin!
#65
UPDATE!

2.20.15 Epokalypse 0.6b
- Added Pawn State Icons
- Added Meteorites - The Revenge
- Epokalypse Experience hotfix
- Reduced cost of spike floors
#66
That's odd. Visitors chance is set to 0.
I've made some changes and hopefully that solves the problem.
#67
Quote from: Novellum on February 20, 2015, 01:56:57 PM
I still have visitors coming to my colony for some reason.

Good thing I looked at the forum before uploading the next update.
I'll look into this now.
#68
Quote from: Tasher on February 20, 2015, 01:30:17 PM
I think you grabbed your Core folder when you got the 0.4 update.
I did, damn.  :-[ :-X

Expect an update within the next hour!
#69
Quote from: paragonic on February 20, 2015, 01:20:16 PM
Loving it so far. But with Prepare Carefully, it would make the difference (more fun!). It's slightly harder than I expected. Darkness is a pain in the butt first loading up, but that dies off quickly. the pack needs more power options to play with, and more weapons to obliterate everything in sight. (pls Project Armory A9 update asap o.o) The floor spikes don't really help much, I like enemy pawns screaming in pain for the smallest amount of damage spammed over a period of time. All in all, pretty stable, will report bugs and mod compatability issues if i find any.
Thanks!
I plan to add EbD's mods into Epokalypse when they get a Alpha 9 release. Expect prepare carefully to join the skirmish.
For more power, I've added RTG's to try and balance that out.
I was thinking floor spikes cost a bit too much steel.(100 steel each) What do you think?
#70
Quote from: paragonic on February 20, 2015, 01:26:52 PM
Btw, was leaving out LessIncidentTrolling intentional for the effects?

Kind of, yes.
Epokalypse Experience mod however keeps solar flares,conduit short-circuits, etc. at bay.
#71
Quote from: MisterLock on February 20, 2015, 01:25:12 PM
Wanna get personal confirmation,are you gonna update the epik pack separately from this?I honestly followed development of it last alpha but I never did quite get around to playing it because of the clump of mods I introduced before you released the mods(and because your pack didn't have some of the mods I regularly play with),mainly cause of the fear it would break my save.
Also if you do update epik pack separately will it include JustinC's ZP?

Yes, I Epyk Pack and Epokalypse are two seperate mod packs that I will be managing.
JustinC's ZP will not be added to to the Epyk Pack.
Epyk Pack will get an Alpha 9 release when more mods are updated.
#72
Currently, corn is growing way faster than intended.
If you want the Epokalypse experience, don't grow corn.
Until I fix it next update...   :-[
#73
Quote from: skullywag on February 20, 2015, 12:49:45 PM
Ive also got another event based mod in the works (will be a while yet) but itd also be a good fit. Keep an eye out. :)

I sure will.  :D
#74
Quote from: Novellum on February 20, 2015, 12:47:50 PM
Any particular mod order?

As of now, nope.
Enjoy the Epokalypse and I encourage feedback! Thanks!
#75
Quote from: Katavrik on February 18, 2015, 09:41:03 PM
Alpha 9 released. I've plan to update crashlanding to A9 on this weekend.

Great! Looking forward to it!