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RimWorld => General Discussion => Topic started by: pro447 on February 11, 2015, 04:05:20 PM

Title: Tactics
Post by: pro447 on February 11, 2015, 04:05:20 PM
Ok I'll start
When I build wind turbine and you have pesky trees blocking some of that wind power so what I do is build wooden floors in the highlighted zones so that no trees are growing back and I'm getting a steady flow of power
Please share it's not like tat tics should be secrets
Title: Re: Tactics
Post by: skullywag on February 11, 2015, 04:17:25 PM
some people use the area to grow crops.
Title: Re: Tactics
Post by: JonoRig on February 11, 2015, 04:28:13 PM
i use the area to build solar panels, as they dont seem to block
Title: Re: Tactics
Post by: skullywag on February 11, 2015, 04:29:16 PM
only things that are tall will block. Waist height stuff is fine.
Title: Re: Tactics
Post by: TheSilencedScream on February 11, 2015, 04:35:59 PM
If I wind up having a region that's 40-50%+ mountain, I do build in a mountain, but I build in a bracket shape - [

On one of the ends, I put the kitchen, fridge, prisoner/medical rooms. On the other end, I put a production room - research, stonecutting, etc. I also put chunks of stone INSIDE this room, so that my stonecutter doesn't have to run around a lot or stand outside in whatever weather. Each of these rooms have doors to the outside.

The center is completely comprised of bedrooms for my colonists on each side of the hall. If needed, I also put 1-2 of the large heaters (from Central Heating mod) in this hallway to keep the entire place warm.
Title: Re: Tactics
Post by: RickyMartini on February 11, 2015, 05:11:26 PM
If I happen to have many snipers, I like making a 1-entry-only colony with the first entrance being exactly when the snipers can reach them, making the enemys walk the longest distance possible while being exposed to my snipers. left and right from the snipers I place the rest of the colonists with other weapons plus some turrets.
Title: Re: Tactics
Post by: RemingtonRyder on February 11, 2015, 05:21:25 PM
If you ever have trouble with raiders bashing your doors, consider having a second and third door near to the main entrance so that you can send in the melee tag team to stab them in the back. ;)
Title: Re: Tactics
Post by: Matthiasagreen on February 11, 2015, 05:29:26 PM
I like stone walls, so I amass tons of chunks in my stockpile and build 2-4 stoneworking tables right next to the stockpile. I then mark them to do forever over the size of the stockpile and drop them on the floor when created. Put all the colonists to work for a few days and you have a huge amount of stone blocks in a short amount of time.

Not sure if that's the kind of thing you are looking for.
Title: Re: Tactics
Post by: Listy on February 11, 2015, 06:16:47 PM
Mass hilarity can ensue if you have trigger happy colonists with grenades covering a door to your base, and the exit from your killbox.

They even clean up after themselves.
Title: Re: Tactics
Post by: pro447 on February 11, 2015, 10:40:17 PM
Do you think that using rock chunks could be as effective at slowing down raider as the sandbags
Also as cover cause raiders seem to like to hide in amongst them for cover or just stick with sandbags ?
Title: Re: Tactics
Post by: Bitharne on February 12, 2015, 12:53:42 AM
People often will line the outside of their walls in 2-3 tiles deep rock chunks to keep raiders from wanting to attack the walls. This will make them more likely to funnel in through the front door instead of randomly smacking your walls.
Title: Re: Tactics
Post by: muffins on February 12, 2015, 03:53:20 AM
I try to give my main haulers two bionic legs, giving them 140% walk speed.

A good shooter with two bionic eyes and an M24 doesn't mess about.

I try to produce as much devilstrand pants/Tshirts that I can for my power armoured militia for the extra protection. Hyperweave is even better.

Mass produce wooden gladius swords. The wood is a renewable resource, and higher quality swords can be sold for buckets of money.

Mass produce cotton/leather clothes for the same reason. Exotic traders will take them and seem to have more money than the other traders.

Skin enemies and make clothes from their hides. Sell the meat to bulk traders.

If you have a big colony and a big kitchen, have a one-tile stockpile for veg and another for meat set to critical near the stoves. Have the cooks drop the meals on the floor. This way your haulers can do the leg work bringing raw food from your main freezer to the kitchen, and meals to the meal pile, leaving your cooks free to just cook at maximum efficiency.
Title: Re: Tactics
Post by: RickyMartini on February 12, 2015, 08:29:34 AM
Quote from: muffins on February 12, 2015, 03:53:20 AM
If you have a big colony and a big kitchen, have a one-tile stockpile for veg and another for meat set to critical near the stoves. Have the cooks drop the meals on the floor. This way your haulers can do the leg work bringing raw food from your main freezer to the kitchen, and meals to the meal pile, leaving your cooks free to just cook at maximum efficiency.

I have to try that.
Title: Re: Tactics
Post by: Coolrah on February 13, 2015, 06:20:18 AM
Quote from: Skissor on February 12, 2015, 08:29:34 AM
Quote from: muffins on February 12, 2015, 03:53:20 AM
If you have a big colony and a big kitchen, have a one-tile stockpile for veg and another for meat set to critical near the stoves. Have the cooks drop the meals on the floor. This way your haulers can do the leg work bringing raw food from your main freezer to the kitchen, and meals to the meal pile, leaving your cooks free to just cook at maximum efficiency.

I have to try that.
seconded.

Most people probably know this but you can sometimes pull the melee attackers from groups of raiders and tribals away from the main group and take them out without their ranged support which can make dealing with raids much easier if your ill prepared.
Title: Re: Tactics
Post by: Apophis on February 13, 2015, 06:47:05 AM
Quote from: muffins on February 12, 2015, 03:53:20 AM
If you have a big colony and a big kitchen, have a one-tile stockpile for veg and another for meat set to critical near the stoves. Have the cooks drop the meals on the floor. This way your haulers can do the leg work bringing raw food from your main freezer to the kitchen, and meals to the meal pile, leaving your cooks free to just cook at maximum efficiency.

Or have your kitchen in a freezer, this saves time on the hauling :) Also the cooking is quite fast, I can sustain 30 colonists with 2 stoves.
Title: Re: Tactics
Post by: muffins on February 13, 2015, 08:05:39 AM
Quote from: Apophis on February 13, 2015, 06:47:05 AMOr have your kitchen in a freezer, this saves time on the hauling :) Also the cooking is quite fast, I can sustain 30 colonists with 2 stoves.

Now I realise that I have perfect places to put my stoves inside the main freezer (between the roof supports)

(http://i.imgur.com/MBG07ts.png)
Title: Re: Tactics
Post by: REMworlder on February 13, 2015, 12:09:44 PM
Nice! That's a pretty nifty design for slotting tables in-between the supports.
Title: Re: Tactics
Post by: AHappyMuffalo on February 13, 2015, 07:35:14 PM
I only just discovered that colonists aren't badly affected by cramped environments as it only stays for as long as they're in a cramped environment, so bedrooms can be as small as you like, though I myself prefer to have them live in a place that gives them room to breathe.
Title: Re: Tactics
Post by: Argon on February 14, 2015, 07:42:40 PM
In a climate that requires cooling it is practical to make a single huge bedroom, as the "spacious environment" positive effect, almost completely cancels the "sharing bedroom" debuff.

-Argon
Title: Re: Tactics
Post by: TheSilencedScream on February 14, 2015, 08:26:54 PM
Quote from: Argon on February 14, 2015, 07:42:40 PM
In a climate that requires cooling it is practical to make a single huge bedroom, as the "spacious environment" positive effect, almost completely cancels the "sharing bedroom" debuff.

-Argon

I wound up getting the Central Heating mod - it has vents (though, typically, I have to start the game, immediately save, exit the game and come back into it - otherwise it doesn't recognize the icon for the vents).
Title: Re: Tactics
Post by: pro447 on February 15, 2015, 12:06:19 AM
i like to put my kitchen in a dug out cave then make stockpiles in the cave put a freezer in the cave and also put the nutrition dispenser and hoppers in there so the food in the hoppers stays good (cause i normally have meals made) also when you get a colonist with 0 shooting score and i force them to shoot at mountains and there skill will go up   
Title: Re: Tactics
Post by: Novellum on February 15, 2015, 12:50:41 AM
I find connecting your kitchen/freezer combo to your prison, and then an inside grow operation just under the kitchen which keeps the hoppers full at all times.
(http://i.gyazo.com/e6f6438d6f494972dd60383498232c4a.png)
Title: Re: Tactics
Post by: Wex on February 16, 2015, 07:13:27 AM
Quote from: muffins on February 12, 2015, 03:53:20 AM
Skin enemies and make clothes from their hides. Sell the meat to bulk traders.
This game is just awesome!
Also, try to build a stone house around the fallen ship part, with an opening in the front for shooting, but mainly for tossing grenades in. Stun them with the EMP, damage them in bulk with the standard ones.
Title: Re: Tactics
Post by: wooaa on February 16, 2015, 08:53:28 AM
You dont need to give people large bedrooms. Just make the room big enough for the bed and it will work out fine. They will be cramped an unhappy about the dark when they are asleep, but that ends when they go outside. Using this method i can house 15 pawns with no trouble at all.
Title: Re: Tactics
Post by: rmurdocci on February 16, 2015, 03:54:29 PM
My top four tricks:

My two cents...