I have seen a lot of people talk about being able to move your colonists to different areas once you build a ship. Obviously this isnt a focus for Tynan since the colony needs all the love for now. That being said, it might help to have the ideas worked out first.
What we have now, its fine for getting people off world but only if they are in stasis. The idea im going for is something that works with people moving about.
Ship Parts we would need would be a 'Decking' type floor that would count as part of the ship and not the ground.
Stasis pods would need to work like beds, maybe as a toggle. Everyone needs to go into stasis for FTL or else they die from (sci-fi reasons).
Doors that you can build into the ship structure to facilitate movement.
The antimatter reactor would need a massive boost in power output and be made much more expensive.
Engines should be needed on a Thrust to Weight Ratio. The bigger the ship, the more you need.
Food production, the paste dispenser (maybe a more advanced protein re-sequencer) would work with hydroponics well enough. Booze and other luxury goods may or may not need planet grown resources. Freeze dryer to make the emergency ration packs.
An observation room or some other kinds of rec areas to deal with cabin fever.
Docking bays to handle trade with ships and colonies.
Any other parts we would need while in space?
Once the ship is launched you are in orbit, you can land like you pick a new colony but your whole ship lands with you. So when you view the map of the new site you need to pick a flat spot to land. Maybe deploy pods with crew to clear an area first?
When you are on the ground you can do normal rimworld stuff. Harvest materials and such. Or attack colonies/pirates/tribes. Kill or capture people.
The question is, how to make this a challenge? Sure attacking a pirate base might be hard, but what about being in space? Attacking ships? Whats to stop you from just landing in empty areas and strip-mining area after area? Id like to see what others envision for this style of gameplay.
One note on this:
Quote from: JimmyAgnt007 on February 17, 2015, 11:17:56 AM
Stasis pods would need to work like beds, maybe as a toggle. Everyone needs to go into stasis for FTL or else they die from (sci-fi reasons).
In the Rimworld Universe, there is specifically no FTL travel, so I don't know if this is necessary.
I don't think most of this is necessary as you enter a cryptosleep pod once you enter the ship and usually don't leave until you land (or crash). The only thing I would add to the current ships are storage bins, so you can take any of your resources to land at the next spot.
Forgot about the no FTL, but effectively its the same, stasis for any long trips but able to act as a bed when you are doing stuff in real time. So if you have landed and need a place to sleep, then sleep in the pods.
If we have ship to ship combat, boarding, or whatever then she ship would need its own methods of keeping the crew alive outside of stasis.
For storage, hoppers can work but if you have 'decking' you can make a cargo hold and slap a stockpile zone on it.
For making it necessary, outside of combat stuff I mentioned before, there can be random events or 'things' to do that can only be done in space. Asteroids, space stations, abandoned hulks.
Also, water landings could be done, landing on the bottom of the ocean could be fun. Since you need something pre-made and airtight. If we make the hull out of plasteel and stuff anyways then it could be strong enough to resist the water pressure.
great idea! i hoped that i can move to another location when i have finished spaceship in vanilla... but nope.
*I, Engi and Candry crash land in the ocean and everyone else is dead again* DAMN IT
Lol. Now to have Beta poly water/space suits on all of my colonists in cCypto sleep.