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RimWorld => General Discussion => Topic started by: nuschler22 on March 08, 2015, 12:19:12 PM

Title: How (if you can) do you reuse a specific spot for a new colony?
Post by: nuschler22 on March 08, 2015, 12:19:12 PM
I like the last spot I used in my last colony.  I have mods that required a new colony, and the game tells me I have a colony in the spot I want to pick.  I've deleted all saves.

Is there any way to use the same spot or create the same world? 

Thanks. :)
Title: Re: How (if you can) do you reuse a specific spot for a new colony?
Post by: Sacarathe on March 08, 2015, 12:37:01 PM
Does that mean you know for sure that the same spot will generate the exact same map layout? Or is it the climate circumstances you wished to recreate? I am interested in this too.
Title: Re: How (if you can) do you reuse a specific spot for a new colony?
Post by: nuschler22 on March 08, 2015, 12:39:34 PM
I don't know.  I was hoping for the same spot only because I like the way the mountain was for defense. 

The more I'm reading on the forum, the less likely I think it is that the actual spot will be the same regardless of whether I can recreate it.  I think it's randomly generated.
Title: Re: How (if you can) do you reuse a specific spot for a new colony?
Post by: jubov on March 08, 2015, 12:54:52 PM
There is a way to remove your old colony from the map, I just did it myself, I'll try to explain how.

You need to edit your "worldname.rww" (make copy first, just in case) file in the worlds folder, if you found your saves, it's in the same path (AppData\LocalLow\Ludeon Studios\RimWorld\Worlds).

Scroll to the end of the file, the last faction in the file should be your colony (assuming you only have one colony on the map). If you have more than one colony, the homesquare (coordinates) should help to figure out what is the correct one. All you need to do is to delete following part and save it. (again, make copy before deleting anything just in case)

<li Class="Faction">
<def>Colony</def>
...
...
...
...
</relation>
</li>

I'm not exactly sure about if the terrain stays identical (I think it does), but steam geysers and initial animal locations seem to switch at least.
Title: Re: How (if you can) do you reuse a specific spot for a new colony?
Post by: nuschler22 on March 08, 2015, 01:16:36 PM
I actually deleted it through the load menu.

I'm searching for the AppData folder but I can't seem to find it.  I'm guessing it's not in the Rimworld general directory since I can't find it. 

Thanks for the help, by the way.

Edit:  My search was slow, I just found it.  Continuing on....:)
Title: Re: How (if you can) do you reuse a specific spot for a new colony?
Post by: nuschler22 on March 08, 2015, 01:30:19 PM
That worked like a charm!  Thanks!

Starting the new colony now.  I'll post when I find out how similar it is (isn't).
Title: Re: How (if you can) do you reuse a specific spot for a new colony?
Post by: nuschler22 on March 08, 2015, 01:33:39 PM
From what I can tell, it's exactly the same.  The steam geysers are even in the same spot.

Thank you again!
Title: Re: How (if you can) do you reuse a specific spot for a new colony?
Post by: jubov on March 08, 2015, 01:43:25 PM
No problem.

I just made few quick test colonys (in the same world, exactly same spot) and at least for me geyser locations were randomized every time. I only have UI mods, so those shouldn't make any difference.
Title: Re: How (if you can) do you reuse a specific spot for a new colony?
Post by: tommytom on March 08, 2015, 02:05:37 PM
I would be pretty awesome, especially for story-telling-sake, to be able to claim a dead/abandoned (lost or won) colony. I haven't tried it but I assume since deleting the save does not clear the area, then the world file still holds that colony as in use? Or does dying/escaping release it? Kinda thinking not as that would break loading a previous save file.
Title: Re: How (if you can) do you reuse a specific spot for a new colony?
Post by: skullywag on March 08, 2015, 02:13:53 PM
Just to be clear editing the world file is the only sure fire way of doing this, the same seed will be almost the same but things like geyser placement will not be the same.
Title: Re: How (if you can) do you reuse a specific spot for a new colony?
Post by: lusername on March 08, 2015, 02:25:19 PM
Why does the game apparently permanently record every colony plopped on the map (yet ignore when you name it, so every colony is just "Colony"), anyway? Is there some kind of planned metagame where you can interact with your own colonies?
Title: Re: How (if you can) do you reuse a specific spot for a new colony?
Post by: Silvador on March 08, 2015, 06:51:05 PM
Quote from: lusername on March 08, 2015, 02:25:19 PM
Why does the game apparently permanently record every colony plopped on the map (yet ignore when you name it, so every colony is just "Colony"), anyway? Is there some kind of planned metagame where you can interact with your own colonies?

Why not? In Dwarf Fortress you could send out a new lot of colonists and reclaim an old settlement. I assumed that since your colony was marked on the world map when making a new colony this was already a feature, though I had not tried it yet. I'm also curious as to if you leave a colony running, after losing all your colonists, will there still be a chance a random person will stop by and "join" your colony?
Title: Re: How (if you can) do you reuse a specific spot for a new colony?
Post by: skullywag on March 09, 2015, 03:57:48 AM
Yes the random join event will still fire....randomly.
Title: Re: How (if you can) do you reuse a specific spot for a new colony?
Post by: nuschler22 on March 09, 2015, 04:08:06 AM
Quote from: skullywag on March 08, 2015, 02:13:53 PM
Just to be clear editing the world file is the only sure fire way of doing this, the same seed will be almost the same but things like geyser placement will not be the same.

Not always the case for the geyser placement.  In my previous colony, I had three nearby geysers in very specific and obvious places.  They were exactly the same in the new colony.  I don't know why some are experiencing different geyser placements and why some aren't, though. 

Also, I struck the same deposits in the same spot, and also had small walls built into mountains which were exactly the same. 

Edit:
And, just to note, this was all saves deleted (so it wasn't a previous save from a previous colony).

Edit:
I wonder if map size has anything to do with geyser placement.  I imagine it's unlikely considering we all have our favorite map size we use.  But it might be possible that selecting a different map size with the same site could be the cause.

Title: Re: How (if you can) do you reuse a specific spot for a new colony?
Post by: skullywag on March 09, 2015, 04:14:56 AM
Hmm admittedly i havent checked this in a9. It could be he fixed it.
Title: Re: How (if you can) do you reuse a specific spot for a new colony?
Post by: nuschler22 on March 09, 2015, 04:56:39 AM
Quote from: skullywag on March 09, 2015, 04:14:56 AM
Hmm admittedly i havent checked this in a9. It could be he fixed it.

Perhaps.  Like I said, the geysers are in very specific spots.  And with the mineral deposits being exactly the same as well as an approximately 4 tile length of sandstone wall in the exact same spot as my last colony hidden in a mountain (where I mined by rooms), it's far too much of a coincidence.
Title: Re: How (if you can) do you reuse a specific spot for a new colony?
Post by: lusername on March 09, 2015, 07:52:00 AM
Map is generated from a seed which is generated from the world seed, so if you regenerate the world either by clearing it or deleting and regenerating with the same seed, the map in that spot is gonna be the same unless the generation algorithm has been altered.
Title: Re: How (if you can) do you reuse a specific spot for a new colony?
Post by: skullywag on March 09, 2015, 01:26:59 PM
That might be the case now but wasnt before you would get the same land formations and mountains but geysers and minerals were placed differently. Like i said this may have been fixed for A9. Im not a person who wants to play the same map twice so I have never needed it.