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RimWorld => General Discussion => Topic started by: bigfuzzy on March 10, 2015, 07:00:01 AM

Title: Screenshots of your base/fort
Post by: bigfuzzy on March 10, 2015, 07:00:01 AM
Hi guys,
Been playing this game for a while and loving it.  What I'm curious about is how others design their bases.  I have my way of doing things, but was curious as to how others do it.
So, could you please post some screen shots showing the layout/setup of your bases so I can have some "oooh, that's smart" moments!
Thanks!

PS sorry if this topic exists, i tried searching before hand and only found the killbox thread.
Title: Re: Screenshots of your base/fort
Post by: Darkhymn on March 10, 2015, 07:44:58 AM
My last game. Desert Mountains, Cassandra Rough. I'm not in love with the design, it was an attempt to try something slightly different. It would never have worked on Challenge, but it worked alright, and some of the individual elements of the design are very much the norm for me. I always have the two med bays together, I always set up my hydroponics in roughly that configuration, my kitchen/dining/freezer always look like that, the prisoner wing is always mostly separate from the colonist rooms, and I generally tend to prefer utility to looks.

[attachment deleted due to age]
Title: Re: Screenshots of your base/fort
Post by: bigfuzzy on March 10, 2015, 07:59:32 AM
Thanks Darkhymn!
That's exactly what I hoped for.
Couple of questions. I tend to put the bigger beds in individual Col rooms, I see you don't. Is there no benefit in the long run? Also, I see the one plant and light in those rooms, but can't tell what that third thing is.

Love your kitchen/dining/fridge layout, thanks!

What's your reason for 2 med bays? I usually have one large one.. but had been thinking to switch to several small ones..
Thanks for the hydroponnics layout..

Also, I didn't know that you could place solar panels in front of your wind turbines.. I thought they'd block the wind.. again thanks!
Title: Re: Screenshots of your base/fort
Post by: Apophis on March 10, 2015, 09:32:46 AM
This is my colony right now:

(http://i.imgur.com/zwfrUcP.png)

I like replacing the rock walls with stone conduit walls.
My growing is outside, but protected with a killbox and I have enough food for months.

(http://i.imgur.com/dxCRk7m.png)

The double walls at the trading beacon are because of alpha 9b, back then it was necessary if you wanted to keep the room frozen.

Last of all, you can see the solar panels, but those are just a remnant from when I hadn't found enough geothermal generators yet, I don't need them.
Title: Re: Screenshots of your base/fort
Post by: loc978 on March 10, 2015, 02:01:20 PM
I think my most recent (jungle, mountain, only taking psychopath colonists) base is rather interesting:
(http://i.imgur.com/m7IqHsd.jpg)

Currently in the middle of Randy doing his best to kill me. Haven't finished cleaning up one raid, and another one and a siege landed just about simultaneously... while half of my people are down with Malaria (he even waited until it reached the serious stage and around 90% immunity progression).

Still, I have these:
http://i.imgur.com/g1HvJnh.jpg
http://i.imgur.com/jkl6fyV.jpg
http://i.imgur.com/6KYfxNS.jpg
http://i.imgur.com/ehRRgp2.jpg

*edit*
modlist (http://i.imgur.com/QtIdmPe.png)
Title: Re: Screenshots of your base/fort
Post by: chaosmage on March 10, 2015, 06:43:55 PM
Thats my first colony built in quite cold region (up to -20), even with air conditioning for cold lovers.
Currently there is a lack of electricity as there is no space to build solar panels nearby.
During summer time its not that much space in front of the base to build enough fields with potatoes or corns.

My own development: sandstone chunks are placed right on the base entrance in order to slow down mechanoids and turrets have enough time to shoot for a while.

(http://i.imgur.com/hSi4u6fh.jpg) (http://imgur.com/hSi4u6f)
Title: Re: Screenshots of your base/fort
Post by: Boboid on March 10, 2015, 08:37:43 PM
Gah! People you've got to fix your hydro setups, you can get so much more out of them!
Title: Re: Screenshots of your base/fort
Post by: Darkhymn on March 11, 2015, 12:01:48 AM
Quote from: bigfuzzy on March 10, 2015, 07:59:32 AM
Thanks Darkhymn!
That's exactly what I hoped for.
Couple of questions. I tend to put the bigger beds in individual Col rooms, I see you don't. Is there no benefit in the long run? Also, I see the one plant and light in those rooms, but can't tell what that third thing is.

Love your kitchen/dining/fridge layout, thanks!

What's your reason for 2 med bays? I usually have one large one.. but had been thinking to switch to several small ones..
Thanks for the hydroponnics layout..

Also, I didn't know that you could place solar panels in front of your wind turbines.. I thought they'd block the wind.. again thanks!

I'm sure there's a benefit to the nicer beds, I just generally don't use them and haven't noticed the lack. The third object in the bedrooms is a heater. Not sure if it really needs to be there or not, but I'd hate for my colonists to develop hypothermia in bed!
The second med bay was in fact my prisoner med bay. I forgot to switch it back after a nasty mechanoid attack that had a lot of my colonists laid up. I've been building my med bays a bit larger, myself, in order to accommodate more injured.
Glad you picked up a couple of ideas from it. The turbines are taller than the solar arrays, so they aren't blocked. Thank goodness. I could never have generated enough power for that base otherwise, mostly due to inefficient design. I've picked up a couple of small mods to help me manage power better, along with having a few ideas for power optimization in general. I love my kitchen/dining/ freezer design. Simple, yet effective. The only change I made in my next game is thicker walls for insulation.
Note that you can actually get two more hydroponics bays around each light without losing access to any plants, but I find it less attractive, so I tend to sacrifice a tine bit of efficiency for the sake of looks there.
Also, note the multiple beacons, one indoors for storage (an undocumented change in A9 is that they work indoors), and one outdoors for deliveries to land in, otherwise they just kind of land... Wherever.

Quote from: chaosmage on March 10, 2015, 06:43:55 PMMy own development: sandstone chunks are placed right on the base entrance in order to slow down mechanoids and turrets have enough time to shoot for a while.

I used to do this as well, I'd put a "critical" chunk stockpile around the entrances to the base, though I did it mostly to slow down the tribal suicide bumrushes that always blow up my turrets!
Title: Re: Screenshots of your base/fort
Post by: kic on March 11, 2015, 12:16:39 AM
(http://i.imgur.com/sHShPVR.jpg)

This is my current base (I'm still playing alpha 8, trying to finish this game). Yes, only 3 colonists (the originals) in year 2. Cannibals-only--no one else (loc978, you clearly found more psychopaths than I have cannibals, which is to say I've found zero).

Pretty straightforward, really. The killbox was a rushed design, but it has proven effective. I just switched to extreme (on Cassandra) and survived the first extreme raid (previous raids at challenging and rough proved harmless). No solar, no batteries, just thermal and a small wind farm. Have survived numerous raids, sieges, and two ancient ship parts to this point.

I'm fairly certain I could've built a spaceship by now, but I'm more interested in seeing how long they can last.
Title: Re: Screenshots of your base/fort
Post by: Teague on March 11, 2015, 03:15:47 AM
This was where I felt this colony was complete. Psychically Deaf colony, mountain base. A 3rd geo underground off the screenshot to the left. Lots of art to maintain the +10 bonus, or at least the +5.

I like this killbox because of the slate blocks preventing item drops but still slowing down opponents, the four dummy turrets are to encourage melee's to not attack the others. No colonist deaths, but that is not much of a surprise considering they never fought.

Next improvement I am going to make to killbox in next play through, is to intentionally collapse the killing center so that there is open roof there and that is where I will get trade goods from - and the constant seigers might help me defend (unlikely but possible)

You can click the image for a larger photo.
(http://i.imgur.com/4kGfLGml.jpg) (http://imgur.com/4kGfLGm)
Title: Re: Screenshots of your base/fort
Post by: winnsanity on March 11, 2015, 07:14:47 AM
Quote from: Boboid on March 10, 2015, 08:37:43 PM
Gah! People you've got to fix your hydro setups, you can get so much more out of them!
Some people like to make them look nice and neat
Title: Re: Screenshots of your base/fort
Post by: Darkhymn on March 11, 2015, 07:39:57 AM
Quote from: winnsanity on March 11, 2015, 07:14:47 AM
Quote from: Boboid on March 10, 2015, 08:37:43 PM
Gah! People you've got to fix your hydro setups, you can get so much more out of them!
Some people like to make them look nice and neat

Neat and efficient don't necessarily have to be incompatible. My design above will get you four more tables, with every one fully covered, than those rows, which will have some unlit plants.
Title: Re: Screenshots of your base/fort
Post by: chaosmage on March 12, 2015, 04:11:13 PM
Quote from: kic on March 11, 2015, 12:16:39 AM
I just switched to extreme (on Cassandra) and survived the first extreme raid (previous raids at challenging and rough proved harmless).
Do you get fun during these raids?
After building a "killbox" (found this word here) the game seems to be quite boring, as my colonists never get out of the nutshell. Only to counterstrike the raiding party with mortars.
Title: Re: Screenshots of your base/fort
Post by: DNK on March 12, 2015, 05:18:31 PM
Cassandra 130%, my 4th or so playthrough of the game. I'm still learning how to manage it, but I'm also not 100% focused on efficiency. I like to just let it grow organically and also be a little realistic with things, so sometimes that means creating walk spaces when I don't actually need to.

A few notes:
1) I put thought into the electrical system, so I usually have multiple circuits with switches in the same area. My base here has one 24/7 circuit for essentials like coolers, heaters, and hydro stuff, and a second circuit for night lighting (and I use the timed switches in that mod). I also have a separate switch for turrets, actually two since I have redundancy in my turret circuit in case one blows or a fire takes out a section, so the whole thing downstream still works. There's also another circuit to light my mortar area and power the autodoors there. You'll also note the far left circuit, another 24/7 that powers the Alamo cooler (with food aplenty), and can be a backup power source should the line to the Alamo from the right side get cut (which it usually does in a raid), and also can be connected to the rest of the grid FROM the Alamo (via a switch) to resupply the freezer and essentials should the cut happen outside. Redundancy everything!

2) Regarding that, there's a lot of redundancy in batteries also. There's the primary 3-battery pack next to the comms console, plus another backup in the freezer - this one is disconnected from the main grid until needed. And there's two additional backup backups in the Alamo, also disconnected by switch until absolutely needed. The only thing I can't defend against is a solar flare, but you'll note the following:

3) There's a room full of bricks in the hallway near the prison. If a solar flare erupts during a raid, I can throw up a ton of barricades before the enemies get through my various granite doors, and that should hold them off long enough for the flare to pass. Worst case, I can tunnel out the back of the Alamo and run for the hills, circle back around, and draw them into my gate's mutli-turret defenses once power returns. I might lose a few of the slower guys, but the colony will survive!

4) I use stone blocks to slow down enemies approaching the defenses (and in the Alamo). I tried to avoid creating an unrealistic "kill box", but there's still a very painful "kill rectangle" they have to get through.

5) I set turrets up at 6-tile intervals on the inside hallways. They explode and take out a lot of enemies that way.

6) I have more silver than I know what to do with now. I think I'll edit the save to make it harder or start mass buying power armors. Probably both.

(http://i482.photobucket.com/albums/rr181/davidk594/NB0_zpsyzg90hec.jpg)

(http://i482.photobucket.com/albums/rr181/davidk594/NB1_zpsr7tuuo3i.jpg)

(http://i482.photobucket.com/albums/rr181/davidk594/NB2_zpsss2rwe5r.jpg)

(http://i482.photobucket.com/albums/rr181/davidk594/NB3_zpsotzvvbx0.jpg)

(http://i482.photobucket.com/albums/rr181/davidk594/NB4_zpsgdv2lbhz.jpg)
Title: Re: Screenshots of your base/fort
Post by: Darkhymn on March 13, 2015, 12:44:46 AM
Quote from: DNK on March 12, 2015, 05:18:31 PM-snip-

Heck of a power layout. I'm just starting to play with power efficiency, switches, redundancy, and banks of batteries separate from the main grid for emergency power (particularly to the freezers and climate control) myself. I love how neatly organized your stockpiles are, rather than the giant omnipiles I often wind up with!
Title: Re: Screenshots of your base/fort
Post by: lusername on March 13, 2015, 02:34:39 AM
Quote from: chaosmage on March 12, 2015, 04:11:13 PM
Quote from: kic on March 11, 2015, 12:16:39 AM
I just switched to extreme (on Cassandra) and survived the first extreme raid (previous raids at challenging and rough proved harmless).
Do you get fun during these raids?
Goodness, I'd hope not. Fun is definitely not something you want to have happening to you. The entire point of a well-run fortress is to stamp out any and all Fun.
(http://www.moreawesomethanyou.com/crapola/nofunallowed.jpg)

Quote from: chaosmage on March 12, 2015, 04:11:13 PMAfter building a "killbox" (found this word here) the game seems to be quite boring, as my colonists never get out of the nutshell. Only to counterstrike the raiding party with mortars.
That's kind of the point, yes.
Title: Re: Screenshots of your base/fort
Post by: Idara on March 13, 2015, 01:41:57 PM
My current base (Cassandra Casual. Tundra Mountains. No mods)



[attachment deleted due to age]
Title: Re: Screenshots of your base/fort
Post by: Darkhymn on March 14, 2015, 12:30:20 AM
Quote from: Idara on March 13, 2015, 01:41:57 PM
My current base (Cassandra Casual. Tundra Mountains. No mods)

I'd suggest a more efficient hydro layout and a more efficient power grid, as well as a few more redundant batteries for emergencies. I love the cafeteria/chow hall design of your dining area. Admittedly much cooler than my "one or two giant tables" design.
Title: Re: Screenshots of your base/fort
Post by: b0rsuk on March 14, 2015, 01:24:10 AM
This game needs something fun, like methane emissions underground.
Title: Re: Screenshots of your base/fort
Post by: lusername on March 14, 2015, 04:29:50 AM
Quote from: b0rsuk on March 14, 2015, 01:24:10 AM
This game needs something fun, like methane emissions underground.
Can we use these emissions to generate power, or create a constant flamethrower to immolate raiders, thus ruining the fun?
Title: Re: Screenshots of your base/fort
Post by: Idara on March 14, 2015, 10:53:48 AM
Quote from: Darkhymn on March 14, 2015, 12:30:20 AMI'd suggest a more efficient hydro layout and a more efficient power grid

More effiecient how? Suggestions greatly appreciated :-)

Quote from: Darkhymn on March 14, 2015, 12:30:20 AMas well as a few more redundant batteries for emergencies.

I used to do larger battery banks, inc some disconnected for emergencies only, but generally find them more trouble than they're worth. My current set-up copes with almost everything.


Quote from: Darkhymn on March 14, 2015, 12:30:20 AMI love the cafeteria/chow hall design of your dining area. Admittedly much cooler than my "one or two giant tables" design.

Thanks :-)
Title: Re: Screenshots of your base/fort
Post by: rtiger on March 14, 2015, 12:50:44 PM
(http://i60.tinypic.com/4ha51t.png)

Here is my current base. This is a flat, arctic colony, Phoebe.
Yeah, I know I am using an easy storyteller, but that doesn't make life any easier when it is generally sub zero. All my colonists have parkas, and still get frostbite occasionally. At least I no longer need to worry as much about food.
Title: Re: Screenshots of your base/fort
Post by: Darkhymn on March 14, 2015, 06:53:00 PM
Quote from: Idara on March 14, 2015, 10:53:48 AM
Quote from: Darkhymn on March 14, 2015, 12:30:20 AMI'd suggest a more efficient hydro layout and a more efficient power grid

More effiecient how? Suggestions greatly appreciated :-)

Quote from: Darkhymn on March 14, 2015, 12:30:20 AMas well as a few more redundant batteries for emergencies.

I used to do larger battery banks, inc some disconnected for emergencies only, but generally find them more trouble than they're worth. My current set-up copes with almost everything.


Quote from: Darkhymn on March 14, 2015, 12:30:20 AMI love the cafeteria/chow hall design of your dining area. Admittedly much cooler than my "one or two giant tables" design.

Thanks :-)

If you glance at my first post in the thread, you can see a more efficient hydroponics design. As for power grid, I mostly meant placement of power structures. You can see this as well in my screenshot, though it may behoove you to leave a space for colonists to put out fires. Solar panels do not block wind turbines, and they prevent trees from popping up where they are. It leaves a more compact, manageable power farm.
Title: Re: Screenshots of your base/fort
Post by: silentlord on March 17, 2015, 09:02:41 PM
This was my first Randy-Serious challenge base. i was really far into the game, love Rimworld and the mods make it even better.
Had 10 colonists and several droids, making a nice living producing cheap weapons and gear, plus selling slaves and captured gear. :P

i never got round to making a special area for prisoners, got a fatal crash from one of mods. *sigh*

(http://i.imgur.com/QRMQowt.png)
all pictures are clickable after main image. i reduced the first to fit within the 600kb limit, but vastly reduced the picture quality. just found imgur, so the rest are uploaded there.

medical and food prep area with a walk in freezer. also the freezer at the bottom below medical, holds zombie bodies only.... ready supply of medical training and food..... all im saying is.... Soylent Green. :D
(http://i.imgur.com/QuzgOjXm.png) (http://imgur.com/QuzgOjX)

Pawns live in style and extreme comfort with gold doors and gold beds, shame no golden thrones. hehe
(http://i.imgur.com/OE0fIbMm.png) (http://imgur.com/OE0fIbM)

main forward defences... they run on a separate power network from the colony, which runs on nuclear power!
(http://i.imgur.com/N2RBxT4m.png) (http://imgur.com/N2RBxT4)


It was a hard game... i lost my first nuclear power plant just minutes after completion, via a drop-assault. Grrrrr if you have that mod you know how much those things cost and take to build. lucky the radiation killed them all while i locked the double steel reinforced doors! take that NPCs.





Started a new colony though.... much, much better drop-point.... although at first i couldn't tell, i use mod Darkness.... couldnt see a damn thing upon planet-fall.  its just progressing from early to mid-game, time to add hydroponics etc...

(http://i.imgur.com/lLA9BXzm.png) (http://imgur.com/lLA9BXz)


What you guys think?
Title: Re: Screenshots of your base/fort
Post by: chaosmage on March 18, 2015, 12:02:47 PM
Quote from: silentlord on March 17, 2015, 09:02:41 PM
What you guys think?

Too easy with droids, defence mods, power...

I have the base, same size as you, and several mechanoid descent drops ruin it into pieces. Thats a strange fun, but...
Title: Re: Screenshots of your base/fort
Post by: silentlord on March 19, 2015, 02:42:13 PM
agree droids make it easy. but i rarely get replacement colonists. zombie infections and deaths kill off alot. the defences on both barely contain a wave. the mech-drops and assault drops do indeed make it interesting. lol

i rarely get slave trader where is annoying.... i get combat and textile one near constant. and zombie airborne infection makes melee combat and dead bodies piling up dangerous.

im really enjoying it, a challenge an half.... im tempted to bump up to Randy on extreme, alittle scared though.
Title: Re: Screenshots of your base/fort
Post by: loc978 on March 21, 2015, 06:26:00 PM
Just for the sheer girlish giggles of it, I made yet another ladies only mountain tundra colony, and decided to go with mass graves over cremation.
http://i.imgur.com/RpLjAX5.jpg
I suppose my defenses are a bit overpowered, but I just don't feel right with the vanilla turrets. If I can make an automated machine gun out of scrap metal (which is a downright silly proposition), I should be able to build a bigger, tougher, less accurate one that shoots further with more work and more scrap metal. Also, lasers. But they take some plasteel parts and a lot more work. Also, they do less damage than their projectile counterparts, but I love 'em anyway.
http://i.imgur.com/TTcRGwg.jpg
And what mountain base would be complete without a gigantic mining project?
http://i.imgur.com/MSCyPW0.jpg
http://i.imgur.com/AA6TYSC.jpg
Title: Re: Screenshots of your base/fort
Post by: Chonchon on March 21, 2015, 11:42:57 PM
I'm actually pretty proud of this one. I decided to run it not as a smelly bunch of castaways, but as a full-on occupying army. I play on extreme challenge wave survival mode, with random zombie invasions thrown in, for maximum fun.

(http://i.imgur.com/2Aprl9V.jpg)

The barracks is close to the perimeter defenses and the artillery yard, so that the troops can quickly take their positions in the event of an attack. No dumb turrets for us, thank you very much. There's also only one prisoner bed, because my manpower comes from frequent slave trader troop-ship visits. (Average life expectancy is incredibly short.)

There's also "Break In Case of Emergency" shotgun racks scattered all over the base, so that if the worst happens and the enemy breaches the defenses, my men can have the advantage in a bloody urban brawl.

(http://i.imgur.com/JL8bOxV.jpg)

The trench line is equipped with heavy machine guns and 120mm cannons for anti-mechanoid use.

(http://i.imgur.com/UKNbLPz.jpg)

Black helmets are sergeants, gold is the commander, red for medics, and red with power armor for flamethrowers.

The guy in the black coat is a political commissar, who 'takes care' of prisoners and maintains discipline in the ranks.


(http://i.imgur.com/hjjCCDx.jpg)

This man broke down during a zombie invasion and abandoned his squad. His actions cost the life of a fellow soldier. The commissar oversees the disciplinary action.
Title: Re: Screenshots of your base/fort
Post by: silentlord on March 22, 2015, 08:21:08 AM
Imperial Commissars at work! hehe

that's one hell'va an artillery yard! you need droids to manufacture those shells in case of prolonged siege engagement.
Title: Re: Screenshots of your base/fort
Post by: RemingtonRyder on March 22, 2015, 07:31:37 PM
(http://marvinkosh.omniloth.net/wp-content/uploads/2015/03/screenshot22_reduced.jpg)

I didn't dig all of that out, just walled some of it off. :)