Ludeon Forums

RimWorld => General Discussion => Topic started by: Mathenaut on March 12, 2015, 07:56:30 PM

Title: What happens after you leave?
Post by: Mathenaut on March 12, 2015, 07:56:30 PM
Running a curious experiment.

I just finished my tundra biome run on randy, which I also used to test the 'realistic combat' mod.

Awkwardly enough, I never had a crash and just ended up buying an AI core from a trader after selling some well-made art. Was fun.

I noticed the 'keep playing' option at the end, though. Was never sure what the point was. So here I am, just leaving it open on max speed to see what happens to the colony over time.
Title: Re: What happens after you leave?
Post by: SSS on March 12, 2015, 08:01:49 PM
It would be interesting if the colony was still raided for whatever reason.

Other than that, I suppose dry thunderstorms would eventually burn it down. Colonies encased in natural rock would last quite a lot longer barring raids, though.

It'd be neat if Tynan threw some Easter Eggs in there at some point. Oh, and I've heard that the game can keep going if you somehow come across the rare "colonist joined" event after the initial batch leave.
Title: Re: What happens after you leave?
Post by: Mathenaut on March 12, 2015, 08:33:35 PM
I need a better way to load screenshots but that's sort of exactly what happened.

The different factions will even fight each other. In this case, it's a hilariously gripping story of how pirates fought to retake the remains from a group of Mechanoids that were tearing through it.
Title: Re: What happens after you leave?
Post by: Silvador on March 12, 2015, 09:26:58 PM
I asked in another thread if it's possible for new colonists to join after all your colonists have died and/or left, and was told that the "random person has come by and are joining the colony" event still can happen.

Yet to actually have this happen for me, yet. Buuuuuut, I have one colony that has succumbed to its first winter and only has one survivor, and another colony that was halted before it could even being by mechanoids. I intend to see how each will progress.
Title: Re: What happens after you leave?
Post by: Mathenaut on March 12, 2015, 09:48:47 PM
The colony was facetiously named 'We Landed' (lol Tynan). There's a fun little story about how the surviving crew of 3 became a group of 6 and managed their way off the planet. Though, this isn't their story.

This is a story of The Landing. A resource-rich installation abandoned in the off-corner of the planet. Resources that alot of people were after.

This is a story of war.

Pirates first and quick to begin their pillaging. Easy pickings, they thought. Alas, they did not manage well against the still-active turret arrays.

For the Mechanoids, it was different. There were losses, but the tank-like centipedes made short work of the turrets and proceeded to rummage their way though. Though, the pirates were not so easily discouraged.

The initial raids were warded off, though the pirates returned in force. Just as they thought to secure a victory, Mechanoid reinforcements all but wiped the Pirates out, to the man.

(http://i.imgur.com/KnFaMOH.jpg)
Title: Re: What happens after you leave?
Post by: Mathenaut on March 12, 2015, 09:56:00 PM
With a number of centipedes and scythers now entrenched in the ruins of the old colony, it did not seem like a frontal assault would work. So the pirates laid siege.

They laid alot of siege.

There were massive, multi-battery siege emplacements to the north and southwest that just rained fire and fury, metal and vengeance upon the Mechanoids. Some of them faltered, though mostly they endured.

Then there was an odd incident when all of the elk went psychotic. The southern emplacement was being overrun. Mostly, it wasn't that big of a problem and they would have had it.. if the northern battery didn't try to help out.

Didn't end well.

(http://i.imgur.com/TcfDbJg.jpg)
Title: Re: What happens after you leave?
Post by: Mathenaut on March 12, 2015, 10:09:56 PM
In over a week of fighting, the pirates finally managed a victory.. of sorts.

War never changes.

(http://i.imgur.com/V4iiPZX.jpg)
Title: Re: What happens after you leave?
Post by: Darkhymn on March 13, 2015, 12:31:57 AM
Oh my gosh. This would so liven up the stories board! Get over there! Quick! I have to try this sometime :)
Title: Re: What happens after you leave?
Post by: lusername on March 13, 2015, 03:03:04 AM
Heh, now we need a Temple of Doom challenge: Design a fort that will continue to stand and kill all who try to enter after you leave, until you receive replacements.
Title: Re: What happens after you leave?
Post by: Darkhymn on March 13, 2015, 03:24:00 AM
Quote from: lusername on March 13, 2015, 03:03:04 AM
Heh, now we need a Temple of Doom challenge: Design a fort that will continue to stand and kill all who try to enter after you leave, until you receive replacements.
Ha! I like it. LANDMINES EVERYWHERE!
Title: Re: What happens after you leave?
Post by: Silvador on March 13, 2015, 03:32:02 AM
Quote from: lusername on March 13, 2015, 03:03:04 AM
Heh, now we need a Temple of Doom challenge: Design a fort that will continue to stand and kill all who try to enter after you leave, until you receive replacements.

This is now my primary goal for all colonies. At the center I shall build a temple, there I shall place much value and danger. All who enter without permission shall perish!
...
At least until a short circuit breaks my power grid and turns off all my turrets.
Title: Re: What happens after you leave?
Post by: Darkhymn on March 13, 2015, 03:47:21 AM
Quote from: Silvador on March 13, 2015, 03:32:02 AM
Quote from: lusername on March 13, 2015, 03:03:04 AM
Heh, now we need a Temple of Doom challenge: Design a fort that will continue to stand and kill all who try to enter after you leave, until you receive replacements.

This is now my primary goal for all colonies. At the center I shall build a temple, there I shall place much value and danger. All who enter without permission shall perish!
...
At least until a short circuit breaks my power grid and turns off all my turrets.

Redundancy! In A9, you can still turn switches on and off without any colonists, so you could have banks of charged batteries nearby and redundant wiring.
Title: Re: What happens after you leave?
Post by: lusername on March 13, 2015, 04:30:31 AM
Or just not have batteries at all. I mean, previously you had a power grid that was powering your air conditioning, heating, and lights. Now you don't need those things anymore, so have your guys turn off the lights before they go, and the only thing that your geothermal plants will be powering is the guns. Who cares if the food goes bad, nobody's around to eat...
Title: Re: What happens after you leave?
Post by: BetaSpectre on March 13, 2015, 05:56:25 AM
Pawns come. Fight. And leave.
If you get the lucky colonist pawn joined colony event then you can start over.

Probs gonna be living off of berries until the farms come back.
Title: Re: What happens after you leave?
Post by: Novellum on March 13, 2015, 08:18:41 AM
Quote from: BetaSpectre on March 13, 2015, 05:56:25 AM
Pawns come. Fight. And leave.
If you get the lucky colonist pawn joined colony event then you can start over.

Probs gonna be living off of berries until the farms come back.
Or even buy some survival meals and lock them away.
Title: Re: What happens after you leave?
Post by: EscapeZeppelin on March 13, 2015, 11:37:46 AM
Quote from: lusername on March 13, 2015, 04:30:31 AM
Or just not have batteries at all. I mean, previously you had a power grid that was powering your air conditioning, heating, and lights. Now you don't need those things anymore, so have your guys turn off the lights before they go, and the only thing that your geothermal plants will be powering is the guns. Who cares if the food goes bad, nobody's around to eat...

That's what I do. I love it when I can find a vent underground. I'll use it to power a secondary electrical grid that only runs a network of internal defenses. That way when the other power sources are inevitably destroyed the vital systems keep running. I had a base that successfully repelled assaults for months without any actual colonists present.
Title: Re: What happens after you leave?
Post by: Mathenaut on March 13, 2015, 03:31:37 PM
What made the case of my colony interesting wasn't the eventual teardown of my defenses, it was the multiple factions running all-out war on each other.

Consider, unless you have some very innovative wiring, power isn't what will get you. It's cut wires.
Title: Re: What happens after you leave?
Post by: EscapeZeppelin on March 13, 2015, 04:18:43 PM
Quote from: Mathenaut on March 13, 2015, 03:31:37 PM
Consider, unless you have some very innovative wiring, power isn't what will get you. It's cut wires.

Definitely. They really are the weak point in an attempt to build a lasting system in Rimworld. What I've done a couple of times is dig a one wide tunnel and then back fill it with wired stone walls. Not indestructible but it keeps pawns off and reduces the risk of fire.
Title: Re: What happens after you leave?
Post by: Endoric on March 13, 2015, 11:00:50 PM
Life after people!
Title: Re: What happens after you leave?
Post by: milon on March 23, 2015, 04:19:42 PM
Inspired by this thread, and since I haven't seen any pop up yet, I made a new topic in the Stories forum.  Check out Life in the Ruins (https://ludeon.com/forums/index.php?topic=11660.0)!

EDIT - I may not get one up myself before Alpha 10, but I hope to see yours there!  If you have any comments/suggestions, let me know!  I'm more than happy to maintain it, but I don't "own" it and I'll make it whatever the community wants it to be.
Title: Re: What happens after you leave?
Post by: Mathenaut on March 24, 2015, 11:29:41 AM
I have to wonder how pirate sieges are going to last in A10 when the raiders all break in a day from not having any mandatory fun.
Title: Re: What happens after you leave?
Post by: Boboid on March 24, 2015, 01:03:59 PM
Quote from: Mathenaut on March 24, 2015, 11:29:41 AM
I have to wonder how pirate sieges are going to last in A10 when the raiders all break in a day from not having any mandatory fun.

Yeah I mean, personally I break after only a few days without my Mandatory Fun dose.
(http://upload.wikimedia.org/wikipedia/en/3/32/MandatoryFun.jpg)
Title: Re: What happens after you leave?
Post by: Hayhorse on May 10, 2015, 10:51:11 AM
I would just let the Commandos from Glittertech fight to protect my mountain fortress with 2 Fusion reactors against the Orion corp as the Commandos slowly die off and the medical bots from MD2 recover downed Commandos and heal them. A last stand kind of thin as they have to protect the airspace as my ship leaves the planet in order to stop Orion corp from shooting it down so they can keep causing atrocity's against the humans on the rim-world.