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RimWorld => Ideas => Topic started by: Jaxor on March 20, 2015, 08:39:08 PM

Title: Resource/Utility: water
Post by: Jaxor on March 20, 2015, 08:39:08 PM
Apologies if it's been fleshed out!

Water needed for drinking of course, cooking (+beer), hydroponics, stonecutting, sculpting, cleaning?, if toileting is implemented at some point. That's probably it...

Much like electricity, water can be generated in several ways,

Of course Water Collection Tanks would be used (like batteries) to store excess water for later use. Don't store in freezing weather however, lest it freeze up on you.

edit: perhaps Water Purification to clean/reuse water.
Title: Re: Resource/Utility: water
Post by: SSS on March 20, 2015, 09:14:55 PM
You get water in your meals. That's why colonists die after three days of no meals. ;)

(No, I just made that up.)

Considering that Rimworld's time is sped up so that three days is roughly equivalent to a week, and 12 days is a month, I don't think drinking water would be very practical. They would need to drink at least twice a day, and that's bare survival minimum- seven to fourteen water breaks a day? No thanks!

Maybe I'm overthinking it?
Title: Re: Resource/Utility: water
Post by: Jaxor on March 20, 2015, 09:20:23 PM
Quote from: SSS on March 20, 2015, 09:14:55 PM
You get water in your meals. That's why colonists die after three days of no meals. ;)

(No, I just made that up.)

Considering that Rimworld's time is sped up so that three days is roughly equivalent to a week, and 12 days is a month, I don't think drinking water would be very practical. They would need to drink at least twice a day, and that's bare survival minimum- seven to fourteen water breaks a day? No thanks!

Maybe I'm overthinking it?
They use camel packs or canteens for convenience! >:D
(http://i.imgur.com/2qNBDRM.jpg?1)
Title: Re: Resource/Utility: water
Post by: Kagemusha12 on March 20, 2015, 09:32:42 PM
I´d say it sounds like a nice idea.
Of course it would have to be abstracted, like colonists having to drink just once a day (which may be seen more as refilling their canteen/s with enough water to last for a day, than as actually drinking).

You could also (maybe with research) have pipes running below the ground that takes water from the source to your colony building/s
Title: Re: Resource/Utility: water
Post by: Johnny Masters on March 20, 2015, 09:57:59 PM
+1 for water
+1 for a simple yet somewhat challenging water system
+1 for canteens lasting about a day, avoiding micromanagement beyond base design and colony choices.

Water could be needed for cooking or just some of the cooking dishes, it could then be haul-able and storable or the cooking station be directly connected to a water source, like an aquifer pump. 

Could be used for irrigation, replacing the fertilizer pump, improving growing speed or yield.

Could be used to aid in firefighting, such as hoses or sprinklers.

Hygiene and joy activities requiring water (shower, jacuzzi, etc).
Title: Re: Resource/Utility: water
Post by: Jaxor on March 21, 2015, 12:50:29 AM
Quote from: Johnny Masters on March 20, 2015, 09:57:59 PM
Water could be needed for cooking or just some of the cooking dishes, it could then be haul-able and storable or the cooking station be directly connected to a water source, like an aquifer pump.

Quote from: Kagemusha12 on March 20, 2015, 09:32:42 PM
You could also (maybe with research) have pipes running below the ground that takes water from the source to your colony building/s

Right of course, water pipes/plumbing as the water resource delivery equivalent of power conduits. I don't know how walls and flooring should interact though (underground?).

I like the ideas guys, thanks!
Title: Re: Resource/Utility: water
Post by: BetaSpectre on March 21, 2015, 05:43:23 AM
Over all I'd say its reasonable. But with needs getting more intense I'd rather see this in a mod. Which should exist.
Title: Re: Resource/Utility: water
Post by: 5pjrh4r3 on March 21, 2015, 09:41:54 AM
Quote from: Kagemusha12 on March 20, 2015, 09:32:42 PM
Of course it would have to be abstracted, like colonists having to drink just once a day (which may be seen more as refilling their canteen/s with enough water to last for a day, than as actually drinking).

I think this would be a good compromise; I wouldn't want to be in the business of micromanaging all colonist needs as things get more complex with the joy/happiness models etc.  I could also see where being in close proximity to water natural or via rain collection etc. would grant a growing bonus to your crops.
Title: Re: Resource/Utility: water
Post by: daft73 on March 21, 2015, 11:21:34 AM
Quote from: BetaSpectre on March 21, 2015, 05:43:23 AM
Over all I'd say its reasonable. But with needs getting more intense I'd rather see this in a mod. Which should exist.
I like this. Some people love to play a very rigid/realistic style of gameplay, others not so much. Two ways to go about it, either in vanilla toggle to choose/ make it a mod.