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RimWorld => General Discussion => Topic started by: antibodee on April 17, 2015, 08:59:17 PM

Title: 10/10c Too much Berzerk
Post by: antibodee on April 17, 2015, 08:59:17 PM
I've started about 20 colonies since 10/10c launch, and the same in both.  Colonists and prisoners are far too prone to go berzerk.  In 6/20 of those games, I had over 12 cases of colonists and prisoners going berzerk before I even got my first recruit.  Dazed makes sense, but this much berzerking makes the game practically impossible to start.
Title: Re: 10/10c Too much Berzerk
Post by: TLHeart on April 17, 2015, 11:13:46 PM
I have not had a SINGLE colonist or prisoner go bezzerk or dazed in alpha 10. But I also don't cram them all into 1x2 coffin cells.
Title: Re: 10/10c Too much Berzerk
Post by: Kaballah on April 17, 2015, 11:47:08 PM
I've had some get dazed, if you have any that have the serious mental downside traits and you're not really on top of cleaning and supplying them with fun stuff.  Prisoners also go berserk on me all the time now in spite of giving them a large prison area, with nice wooden floors, fun sources constructed inside where they can reach them etc.  It's much harder to keep prisoners from going nuts than it is colonists now due to cabin fever, imprisoned, etc.  You really need highly skilled wardens now, which is neat.
Title: Re: 10/10c Too much Berzerk
Post by: Dave-In-Texas on April 18, 2015, 05:37:59 PM
I've not had any issues with prisoners.. but then i dont put more than one in a cell..
Title: Re: 10/10c Too much Berzerk
Post by: antibodee on April 18, 2015, 06:26:38 PM
Even at one per cell, they go berzerk constantly.  I miss "dazed," as I almost never see it anymore.  It's always berzerk.  Where is the line drawn that decides between berzerking and going 'dazed'?  I used to go entire games without seeing a "psychotic break" and now I haven't seen one game go 30 mins of playtime without it.
Title: Re: 10/10c Too much Berzerk
Post by: RickyMartini on April 18, 2015, 06:32:13 PM
Most of the times someone got dazed instead of going berzerk, they got berzerk when I tried to arrest them anyway.  :D
Title: Re: 10/10c Too much Berzerk
Post by: icepyrox on April 18, 2015, 06:44:45 PM
I also have had prisoners go berserk, though not quite that often. I didn't think about joy for prisoners, but it's now something I will keep in mind. I was getting frustrated with my guys needing medical attention for trying to have friendly chats.
Title: Re: 10/10c Too much Berzerk
Post by: antibodee on April 18, 2015, 07:09:38 PM
I wonder if game difficulty has some kind of effect on that.  I've always played on extreme, and historically, that's only effected attack size and frequency.  I wonder if it has a joy effect.
Title: Re: 10/10c Too much Berzerk
Post by: Boboid on April 18, 2015, 07:20:36 PM
Quote from: antibodee on April 18, 2015, 07:09:38 PM
I wonder if game difficulty has some kind of effect on that.

This but.. you know for everything. I'm suspicious that hidden difficulty setting changes have happened now that they don't explicitly state what the effects of difficulty are.
Really hate hidden difficulty variables
Title: Re: 10/10c Too much Berzerk
Post by: Tynan on April 18, 2015, 08:18:07 PM
Quote from: Boboid on April 18, 2015, 07:20:36 PM
Quote from: antibodee on April 18, 2015, 07:09:38 PM
I wonder if game difficulty has some kind of effect on that.

This but.. you know for everything. I'm suspicious that hidden difficulty setting changes have happened now that they don't explicitly state what the effects of difficulty are.
Really hate hidden difficulty variables

They're note that hidden; they're plainly visible in the DifficultyDef data.
Title: Re: 10/10c Too much Berzerk
Post by: antibodee on April 19, 2015, 03:49:01 AM
The mouseover notes confirm it... difficulty effects more than just attacking armies now.