raiders, captured one, the usual. he was fairly beat up due to it being a guy wielding a shiv vs someone with a shotgun, (somehow he survived the shot and kept going) so he got punched a bunch by said shotgun wielding pawn. trying to patch him up and i noticed that, for some reason. the punches were considered a higher priority on patching up, than his foot, which was blown clean off and was bleeding profusely. I would imagine a doctor would probably attempt to patch the more severe cases before a bruise..... as of writing this he has not bled out, but hes fairly close.*
*he has made a full recovery, minus a foot
**was somewhat tired, edit:
I would be impressed if as medical skill went up, doctors did things a bit more responsibly instead of patching up the lesser wounds, they would target the highest bleed rate, while a low medical skill pawn would simply patch at random. as if medical experience actually let them have knowledge of the body instead of just how to throw a bandaid onto someone faster.
Oh lord....now I'm thinking of someone with dementia trying to preform surgery... +1
I just started a game, my best level 9 doctor have dementia.
aside +1
I would love to assign a doctor to a colonist o prissoner, for instance, I got 1 guy with an eye surgery have two doctors, one with 4 skillpoints another with 15.... I dont want the 4 points guy mess up.
the same for medical attention to prissoners and colonist, maybe if I could assign a medic to specific colonist I would prevent loosing colonist to infection without micro managing each attention, specially after a combat when you have your medical bay pretty much full
Simple:Only let people with over 10 medical doctor. :P