I got a doctor who instead of crafting medical supplies and harvesting herbal meds is running around in the machine shop while 2 of my people have malaria in the medical bay... then it hit me... Why not have restrictive zones
A zone that restricts the toggled personel to have it as a "Work Space" while working on the new and lovely work chart they go and only work in the assigned zone.
Mainly ment to seperate Simliar Required jobs with diffrent outcomes and purposes such as
Metal Workers and Crafters
Clothers and Tailors
Medical work
any other class's or jobs that require "crafting" as a req but isnt the same as others.