Basically, a job you can set that has someone with high Social just...go talk to the dude.
That's it.
Pretty easy, no?
Maybe make it a bill, so you can say "Chat this dude up when under X happiness."
Great idea. You could extend it a little further by having a "colony councilor" job that would automatically help with negative thoughts on your colonist, provided your councilor had sufficiently high social skills.
I think this isn't special or important enough to warrant a space in the already cluttered jobs overview, which is a policy the dev tries to follow (avoiding cluttering, that is).
But i like the idea of cheering up rimmers, so how about instead of a new job just for that we could use the warden job? It's very similar already, or perhaps use the joy system?
So, you want a jester.
Quote from: Wex on April 23, 2015, 06:24:20 AM
So, you want a jester.
that'd be a fine job for all the Minstrels!
Give them something to do other than just clean all day long