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RimWorld => Mods => Topic started by: Kirid on April 26, 2015, 12:22:54 PM

Title: [Mod Idea] Tribal Colony
Post by: Kirid on April 26, 2015, 12:22:54 PM
You would play as tribals/indians instead of a high tech colony. I know some mods like the neolithic mod approached the idea, but it wasn't quite what I had in mind.

It would require removing about half the content. No steel or stone walls, no turrets, no comms or trading. Only tribal weapon crafting, gun crafting would be removed; though you can trade to get guns. Trading for guns and other high tech gear would need to be super expensive to prevent outfitting the tribe with more than a couple guns. Remove half the backstories and traits, and replace them with ones that fit within a tribal setting. I don't think they would use tables and chairs, or mind sitting on the floor to eat. Freezers and heaters wouldn't make sense. Campfires and animal hides might keep them warm, but heat is different. Not many ways to cool off naturally, perhaps being indoors or in the shade should give heat reduction. I'm undecided what would become of mining, the tribe should have no use for steel.

New content: Animal leather walls for teepees. Travelling traders would need to be the only way to trade. Salt and drying racks for preserving food.
Keep: Butcher table, wood walls, herbal medicine.

This isn't supposed to be an equally viable option for gameplay, it's should be a challenge. With the restrictions I've said already it would be incredibly difficult.
Going to continue to think about this, too busy with rl and working on other mods to start a new project now. I'd love some other opinions and ideas.
Title: Re: [Mod Idea] Tribal Colony
Post by: johnnyroberts on April 26, 2015, 01:04:14 PM
This is a great idea, I've found that during my playthroughs of Rimworld I barely ever find myself using the melee/pilums/bows and whatnot. I would love a mod where you are forced to use these to fight, perhaps even add things like slings and boomerangs, maybe even weapons made of bone.

In my opinion you should omit guns completely and just make the setting/story of a peoples and planet that just never advanced that far, or have just been stranded so long that higher knowledge/tech has been completely lost.
Instead of turrets and other defenses maybe add basic traps like pitfalls, spike traps and stuff (think Apocalypto :) ). As for the heat problem, maybe a basic craftable rain catcher to supply the tribe with water.

Anyways, again I think this is a great idea, I've always thought a caveman mod or something similar would work great with Rimworld, unfortunately I am no modder. But I wish you luck on your project, would love to play it.
Title: Re: [Mod Idea] Tribal Colony
Post by: Mechanoid Hivemind on April 26, 2015, 10:49:38 PM
1+ on this idea
Title: Re: [Mod Idea] Tribal Colony
Post by: Kirid on April 27, 2015, 11:18:27 AM
Quote from: johnnyroberts on April 26, 2015, 01:04:14 PM
In my opinion you should omit guns completely and just make the setting/story of a peoples and planet that just never advanced that far
I wouldn't want to remove guns completely. Rimworld is half western setting. I watch a lot of westerns and one thing that always tickles me is seeing indians with rifles. You know it's a bad quality rifle that they probably traded hundreds of animal hides for. Most of the tribe still uses bows and spears, but theres always that one indian with a rifle who thinks he's the shit. Perhaps a trait included with most tribal backstories for "hates firearms", so even if you get guns most tribals will be super unhappy using them. Like a "Dishonorable kill" debuff if they shoot someone with a gun.
I might have to remove raids from raiders altogether, which is usually a huge source of guns. The only people who could raid you is other tribal factions.

I'd like to see if more vanilla mechanics for dealing with heat are added, as well as other defenses or weapons. Maybe even the idea of travelling to other sections of the map to raid other factions, that's a popular suggestion that would make this way more successful.
Title: Re: [Mod Idea] Tribal Colony
Post by: Aarkreinsil on April 27, 2015, 01:26:27 PM
Soo, what about population stuff? Usually the tribes make up for low tech with their numbers, so you need some way of ramping up your population count.
Also, I wonder how raids would play out. On one hand, raiders shouldn't have too much interest in attacking a low-tech tribe, but maybe there are some slavers that try to stun and capture your people to sell them as slaves or involuntary organ donors.
Title: Re: [Mod Idea] Tribal Colony
Post by: JorJor on April 30, 2015, 07:46:42 PM
This idea is great!! +1 8)
Title: Re: [Mod Idea] Tribal Colony
Post by: Boston on August 11, 2015, 08:12:14 PM
Quote from: Kirid on April 26, 2015, 12:22:54 PM
You would play as tribals/indians instead of a high tech colony. I know some mods like the neolithic mod approached the idea, but it wasn't quite what I had in mind.

It would require removing about half the content. No steel or stone walls, no turrets, no comms or trading. Only tribal weapon crafting, gun crafting would be removed; though you can trade to get guns. Trading for guns and other high tech gear would need to be super expensive to prevent outfitting the tribe with more than a couple guns. Remove half the backstories and traits, and replace them with ones that fit within a tribal setting. I don't think they would use tables and chairs, or mind sitting on the floor to eat. Freezers and heaters wouldn't make sense. Campfires and animal hides might keep them warm, but heat is different. Not many ways to cool off naturally, perhaps being indoors or in the shade should give heat reduction. I'm undecided what would become of mining, the tribe should have no use for steel.

New content: Animal leather walls for teepees. Travelling traders would need to be the only way to trade. Salt and drying racks for preserving food.
Keep: Butcher table, wood walls, herbal medicine.

This isn't supposed to be an equally viable option for gameplay, it's should be a challenge. With the restrictions I've said already it would be incredibly difficult.
Going to continue to think about this, too busy with rl and working on other mods to start a new project now. I'd love some other opinions and ideas.

You do realize that Native Americans had chairs and tables, right? And they totally dropped stone and bone like hot potatoes as soon as they got access to iron and steel? Oh, and they totally wanted to use firearms over bows and spears.
Title: Re: [Mod Idea] Tribal Colony
Post by: Boston on August 13, 2015, 01:32:16 PM
But, other than my rebuttal above, this mod would be great. I am playing under the "tribal challenge" right now, and it is fun, but it kinda kills the immersion when I essentially HAVE to build a windmill in order to store food for long periods of time...

Maybe some sort of way to smoke meat and dry vegetables, so they last longer (some mods have jerky-making...)? Or, fires that can be "fed" over time, so they don't have to be rebuilt every other day?