Noticed an issue with the Saving Feature and Faction Reputation.
The situation I'm in is an evil ship as landed near my colony (and keeps reking me).
After trying multiple things I've resorted to trying to call for help from other factions.
I had 100 Reputation with one particular faction.
I called for help 3 times (-75 rep which took this down to 25). Before doing a full engagement I saved the game one last time (as a separate name).
My main Save (before calling for help) is RimTown2 and the new save was RimTown3 (after calling for help).
When s##t hit the fan with the mechanoids I went back and loaded my first save before the help (RimTown2). The faction should at this point should have been 100 again but it has retained the 25 from the save RimTown3.
I have tested this again by spamming silver to get it back to 100 Rep and saved over RimTown3 again, reloaded RimTown2, the Rep was 100 again. I then did the same again but let them all die and captured them (took rep to -4), saved over RimTown3 and loaded RimTown2, the rep carried across to RimTown2.
In Short, even if you save with a new name, the Rep amount carries across to the other saves regardless of what it was at the time.
I'm running version 0.10.785 (says it's up to date and was complied on Apr 22 2015).
I've attached the save files for you to play with and replicate if necessary. World is also attached.
Wouldn't let me attach the files properly so attached them to this comment
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Saves are too big. Save 1
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Saves are too big. Save 2
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if your struggling so much (i know this is cheaty and stupid) but goto option and turn develepor mode on click the left cog at the top of the screen(while ingame of course) then click tool:5000 damage and kill them
Thanks for the suggestion. Gunna try battling it out a few more times, might spam out a few EMP motors first because I have plenty of steel and shells.
This is a known issue because the faction relations are somehow saved in the world files.
EMP mortals are good against the mechanoids but the stun doesn't last long, so i just spam a few hundred turrets down and watch the firefight
Yes, it's an issue in alpha 10. I've fixed it for Alpha 11 (world and map are now saved together). Thanks for reporting!