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RimWorld => General Discussion => Topic started by: Kitagast on May 22, 2015, 07:15:16 PM

Title: Colonist age
Post by: Kitagast on May 22, 2015, 07:15:16 PM
Hey all. Im pretty new to the game and I just have a little question for ya.
I looked around on the wiki a bit and couldn't find an answer. What does the number next to the colonist's age represent?

I just added Prepare Carefully and I'm really excited to try it out, but I'd really like to know what that setting does first. Lol
Title: Re: Colonist age
Post by: killer117 on May 22, 2015, 07:38:39 PM
I belive the number your looking at is thier cronological age, they have that and a biological age. One is how old thier body is, and the other is the amount of time since they were born, because with crypto tubes you can get a guy born a thousand years ago whos only twenty
Title: Re: Colonist age
Post by: Kitagast on May 22, 2015, 08:02:45 PM
Oh, awesome! Thanks man. I had a feeling it was arbitrary, but I'm glad to have that cleared up. :)
Title: Re: Colonist age
Post by: Panzer on May 23, 2015, 04:02:06 AM
Talking about age, can colonists die of old age? :D I know colonists can get age related diseases like bad back, but I never had a guy old enough or a colony long enough for a colonist to age above a hundred years.
Title: Re: Colonist age
Post by: nmid on May 23, 2015, 05:20:35 AM
https://www.reddit.com/r/RimWorld/comments/36gorz/chronological_vs_biological_age/

I asked the same thing when I started playing :D
Was the 1st thing I asked, lol!

The 2nd figure affects how probable it is to get chrono sickness.
Title: Re: Colonist age
Post by: Kitagast on May 23, 2015, 08:04:02 AM
Quote from: Panzer on May 23, 2015, 04:02:06 AM
Talking about age, can colonists die of old age? :D I know colonists can get age related diseases like bad back, but I never had a guy old enough or a colony long enough for a colonist to age above a hundred years.

Lol Actually, I ran into that question yesterday while looking for the answer to my question. They won't just drop dead of old age, no. (Unless I have outdated information) But they do become more susceptible to disease and infection as they get older, and that will get em eventually. So yes and no. :P
Title: Re: Colonist age
Post by: Kitagast on May 23, 2015, 08:07:55 AM
Quote from: nmid on May 23, 2015, 05:20:35 AM
https://www.reddit.com/r/RimWorld/comments/36gorz/chronological_vs_biological_age/

I asked the same thing when I started playing :D
Was the 1st thing I asked, lol!

The 2nd figure affects how probable it is to get chrono sickness.

Oh wow, I didn't even know that was a thing. It's treatable I hope?
Title: Re: Colonist age
Post by: nmid on May 23, 2015, 08:35:59 AM
not sure.. still playing my 1st world in alpha10.
Title: Re: Colonist age
Post by: TLHeart on May 23, 2015, 11:22:39 AM
cyro sickness can not be treated. It passes with time.
Title: Re: Colonist age
Post by: Kitagast on May 26, 2015, 08:25:59 AM
Quote from: TLHeart on May 23, 2015, 11:22:39 AM
cyro sickness can not be treated. It passes with time.

Ah, good to know. I think I'll just continue with my current policy of never building ships or cryothings :P
Title: Re: Colonist age
Post by: TLHeart on May 26, 2015, 11:52:27 AM
Quote from: Kitagast on May 26, 2015, 08:25:59 AM
Quote from: TLHeart on May 23, 2015, 11:22:39 AM
cyro sickness can not be treated. It passes with time.

Ah, good to know. I think I'll just continue with my current policy of never building ships or cryothings :P

has nothing to do with ship building, has to do with crash landing in an escape cryo pod, and being sick for the first week, and pausing to throw up all over the map.
Title: Re: Colonist age
Post by: Kitagast on May 27, 2015, 03:41:02 AM
I just mentioned the ships because it's 1 of 2 things that I don't bother with. I imagine I'll throw one together one of these days just to see what it's all about, but I'm not sure what the point is.
Title: Re: Colonist age
Post by: Darkfirephoenix on May 27, 2015, 05:47:26 AM
Quote from: TLHeart on May 26, 2015, 11:52:27 AM
has nothing to do with ship building, has to do with crash landing in an escape cryo pod, and being sick for the first week, and pausing to throw up all over the map.
Not exactly correct: They get Cryo sickness via waking up from Cryo sleep, be it you waking them up from their caskets on the planet or your first colonists that land on the planet (those were also in cryo sleep before the ship got destroyed).

The reasoning behind that is: How do you think a human body would react to beeing deepfrozen and then forcefully tawed/woken up? Yep the body won't like it, you can imagine it like getting forcefully woken up from deep sleep times 10.