The "Select Landing Site" window for Alpha 11 has been rendering the map scaled and offset from the wrong screen co-ordinates.
As can been seen here (https://www.dropbox.com/s/c8hvo0zvuga0pjp/Screenshot%202015-06-29%2020.14.05.png?dl=0).
Initially I thought this may be due to mods so I completely re-installed and get the same problem.
Relevant machine specifics:
Intel Mobile Core 2 Duo T5500 (Dual-core 1.0-1.8GHz)
2GB DDR2
Mobile Intel 945 Express Chipset (256MB)
If you need more I can give you CPU-Z and GPU-Z hardware dumps.
The same thing happened to me. Tynan told me to get an OS newer than fourteen years old and closed my report.
My PC's OS IS newer than fourteen years old, JERK! If you didn't make such an awesome game, you'd be a terrible human.
Well, for reference, I'm running Windows 7 (32-bit) SP1 with all updates applicable. Everything else works and renders correctly.
Yea, well... Nothing I can do, and apparently neither can Tynan. Your signature and profile pic implicate you understand code, you should check it out... lol, JK.
I'm sorry DDawg. I didn't listen!
Anyway I suspect it's related to the chipset not accepting the full-size map texture.
A !pow2 size map texture perhaps? I would believe those results if my chipset doesn't support that feature.
The tex is always square but it's 4096x4096. Might just be too big.
Yup, GL_MAX_TEXTURE_SIZE: 2048
Does the map texture need to be 4096? I could understand it if I was playing on a large resolution world but in fact, I was setting the *smallest* world thinking it would generate a smaller texture. Instead, this setting does not matter? Or at least not until it comes time to "chop up the texture?"
Perhaps reducing the map texture to 2048x2048 for people who have such a hardware limit and lock out the larger map sizes? It's probably the only such concession like this I would request. I'm just not sure I see the merit of generating a 4k texture for a 150x112 world. If I was trying to generate a 400x300 world, sure, but due to my hardware limits I am specifically generating smaller worlds.
Well it's all making sense then. Thanks for the report, and I'm sorry I targeted the OS Dawg. Forgive me!
Moved to Mantis.
http://ludeon.com/mantis/view.php?id=2006