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RimWorld => General Discussion => Topic started by: Tynan on December 12, 2013, 12:57:57 AM

Title: Arbitrary apparel/skin/hair colors!
Post by: Tynan on December 12, 2013, 12:57:57 AM
Just a real short update!

Been doing lots of audio stuff, but character graphics haven't totally been forgotten! We got fully recolorable hair, skin, and garments working. I even had to write a special shader for the skin so it wouldn't desaturate when darkened like this (http://puu.sh/5JUlG).

(http://puu.sh/5K41H)
(http://puu.sh/5K3ZL)
(http://puu.sh/5K3Xp)
Title: Re: Arbitrary apparel/skin/hair colors!
Post by: Hero on December 12, 2013, 04:36:27 AM
Are some of them nekkid? Thanks for the update!
Title: Re: Arbitrary apparel/skin/hair colors!
Post by: Kender on December 12, 2013, 07:12:04 AM
lol, I found Tynan in it!

Can I capture him? XD
Title: Re: Arbitrary apparel/skin/hair colors!
Post by: Semmy on December 12, 2013, 09:44:07 AM
Yes those are some naked skins (-;
Title: Re: Arbitrary apparel/skin/hair colors!
Post by: Galileus on December 12, 2013, 09:48:54 AM
I must say, choice of Terraria's/Starbound's artist didn't really put me in very optimistic mood - I see aesthetics of both game as forcefully retro - but so far so good. And at end of the day any artist is only as good as his employer's vision, so here's hoping for some great art!
Title: Re: Arbitrary apparel/skin/hair colors!
Post by: Tynan on December 12, 2013, 12:59:50 PM
Quote from: Galileus on December 12, 2013, 09:48:54 AM
I must say, choice of Terraria's/Starbound's artist didn't really put me in very optimistic mood - I see aesthetics of both game as forcefully retro - but so far so good. And at end of the day any artist is only as good as his employer's vision, so here's hoping for some great art!

I'm not into pixel art either - thankfully Rho is well at home working in vector. RimWorld was always going to have a simplified iconic style (for a lot of reasons - see the blog posts) and I think Rho is doing a great job executing that.
Title: Re: Arbitrary apparel/skin/hair colors!
Post by: Galileus on December 12, 2013, 01:16:40 PM
I'm not 100% sure if I agree with art direction (despite all these reasons), but I'm 125% sure I don't dislike it, either. That being said, Rho as a clean slate artist in opposition of "that Terraria guy" definitely is a good news for me!
Title: Re: Arbitrary apparel/skin/hair colors!
Post by: ShadowDragon8685 on December 12, 2013, 01:49:47 PM
I actually kind of like the placeholder art, but something new might be nice, too.

I doubt that whatever you do, the graphics will make my computer squeal. It's the processor grind that causes that. If only there were some way to use my GPU's insane grunt to power the game...
Title: Re: Arbitrary apparel/skin/hair colors!
Post by: Semmy on December 12, 2013, 01:51:52 PM
Quote from: ShadowDragon8685 on December 12, 2013, 01:49:47 PM
I actually kind of like the placeholder art, but something new might be nice, too.

I doubt that whatever you do, the graphics will make my computer squeal. It's the processor grind that causes that. If only there were some way to use my GPU's insane grunt to power the game...

Someday this will be fixed aswell since rimworld only runs at 1 core atm.
Tynan might take care of that in the future when he starts optimizing the game.
Title: Re: Arbitrary apparel/skin/hair colors!
Post by: Jaxor on December 12, 2013, 03:12:03 PM
Some of the characters qualify as morbidly obese! I wonder if walking speed factors in with that? I do like the outfits, the overcoat/duster/trenchcoat gives that space western vibe nicely. :) Now they just need the hats to go with it. Some special mercenary garb would be cool, maybe bullet proof vests.

BTW the wiki seems to be down (PHP)
Title: Re: Arbitrary apparel/skin/hair colors!
Post by: DeltaV on December 12, 2013, 05:38:26 PM
Precog up there looks like he's got some deformities going on :P

The only thing I'm not sure about is that side view of the fat people; they resemble overgrown potatoes more than hard-working colonists barely scraping by off of nutrient paste.
Title: Re: Arbitrary apparel/skin/hair colors!
Post by: NoSoAna on December 13, 2013, 05:58:34 AM
Quote from: Semmy on December 12, 2013, 01:51:52 PMSomeday this will be fixed aswell since rimworld only runs at 1 core atm.
Tynan might take care of that in the future when he starts optimizing the game.
I doubt it will happen, unless Tynan already planned to use more cores and designed the architecture around it. All I have read points to "major pain" when trying to add threads/multicore support retroactively, cause so much code needs to be "thread-proof".

That said, the possible gains from multi-thread would please me very much.
Title: Re: Arbitrary apparel/skin/hair colors!
Post by: Rhopunzel on December 13, 2013, 05:27:36 PM
Quote from: Galileus on December 12, 2013, 09:48:54 AM
I must say, choice of Terraria's/Starbound's artist didn't really put me in very optimistic mood - I see aesthetics of both game as forcefully retro - but so far so good. And at end of the day any artist is only as good as his employer's vision, so here's hoping for some great art!

Believe it or not my "natural" style isn't remotely cartoony at all - when I do my own art it's almost always dark, gritty and realistic. I'd have loved to (and infact tried - the character format went through several vastly different iterations) use a dark gritty style for this, but sadly the design requirements (Minimal animation for ease of customisation/modding, distinguishability at extremely small sizes, etc) necessitated the use of simple iconic graphics. Believe me, Tynan and I spent weeks trying all kinds of different character concepts, and this was the one we finally settled on satisfying the criteria.

I'm glad I haven't disappointed you though!
Title: Re: Arbitrary apparel/skin/hair colors!
Post by: Galileus on December 13, 2013, 05:38:00 PM
Rhopunzel - this is Will Wheaton vs Weasly Crusher case ;) You don't judge an actor for the role that was written for him. So as far as your previous commercial creations aren't really to my liking, I do judge them separately from anything else you can or will create. I did enough such gigs myself to know what a difference expectations from employer mean.

Anyhow, do you have any showcase to your name of your... "free of expectations"... works? I must say you got me wondering what Starbound's artist does in his free hours ;)
Title: Re: Arbitrary apparel/skin/hair colors!
Post by: Rhopunzel on December 13, 2013, 05:47:34 PM
Quote from: Galileus on December 13, 2013, 05:38:00 PM
Rhopunzel - this is Will Wheaton vs Weasly Crusher case ;) You don't judge an actor for the role that was written for him. So as far as your previous commercial creations aren't really to my liking, I do judge them separately from anything else you can or will create. I did enough such gigs myself to know what a difference expectations from employer mean.

Anyhow, do you have any showcase to your name of your... "free of expectations"... works? I must say you got me wondering what Starbound's artist does in his free hours ;)

No problem! I get that kind of stuff isn't personal and people don't have anything else to go by.

I hate to shill my own art page, but http://rhopunzel.deviantart.com/gallery/ is where most of my "personal" stuff is. Anything non-Starbound/Gnomoria is personal work, though I haven't been able to do any of my own stuff for a while as working on 3 games pretty much takes up all my creative energy. ;)
Title: Re: Arbitrary apparel/skin/hair colors!
Post by: Semmy on December 13, 2013, 05:49:41 PM
Nice stuff rhopunzel.

And good to see you are doing the art (-:
I am really curious for the stuff you are going to create. I think tynan already showed some stuff on irc a while ago and it looked nice.
Title: Re: Arbitrary apparel/skin/hair colors!
Post by: Galileus on December 13, 2013, 06:19:49 PM
Now, this I call pixel art! I'm usually very careful around pixelart / retro games as many people believe "retro" means "without care". This is simply not the case, and I would even go as far as to say retro gaming cared way more about aesthetics in general and graphics quality - being restricted by technology rather than design. Now that we have way better technology, there is a lot of attention and care in amount of bloom added to your triple-A game (meaning "how can we include 0.05% more bloom to our 99.9% blinding bloom) and rarely real attention to aesthetics (with some great, notable exceptions). "Retro indie" in general go on a crusade to pixelize their games 0,05% more, missing the reason why we really loved this old, beautiful titles. And it wasn't because they were pixelized, it was because every pixel was there for a reason.

But enough of that rant, I now intend to trade all that flattery for that (http://luigil.deviantart.com/art/Short-Hair-and-Stripes-259501042?q=favby%3AJeremiachGottwald%2F44659035&qo=8) bodytype in game :P
Title: Re: Arbitrary apparel/skin/hair colors!
Post by: thebadman on December 14, 2013, 02:04:26 PM
Will player be able to change outfits of colonists?

I would like for example to have colonists with proper color so i know how good is their shooting skill(Random randy have more than 12-15 colonists), it takes sometimes taking time if player train them at shooting range with pistols and isn't sure who should get M16 and who M24/Uzi when Raiders attack.
Title: Re: Arbitrary apparel/skin/hair colors!
Post by: Tynan on December 14, 2013, 02:06:29 PM
Quote from: thebadman on December 14, 2013, 02:04:26 PM
Will player be able to change outfits of colonists?

Yes, you will. It's not working yet, but it will.