Ludeon Forums

RimWorld => Mods => Help => Topic started by: UT9000 on July 08, 2015, 01:36:49 PM

Title: edb Prepare Carfully, Interface and Industrialization
Post by: UT9000 on July 08, 2015, 01:36:49 PM
Hello!

I've been trying to get these mods to work together but I can't get Industrialization to work. Does anyone use these and know what order to run them? Or perhaps a modpack for 11b that has them in it?  :-\
Title: Re: edb Prepare Carfully, Interface and Industrialization
Post by: kaptain_kavern on July 08, 2015, 01:43:11 PM
iirc Both major modpacks use them :

But i never had problem with those in any mod mix i used.
What is your problem?
Title: Re: edb Prepare Carfully, Interface and Industrialization
Post by: UT9000 on July 08, 2015, 01:46:24 PM
I loaded up the mods in multiple orders and the only mods that work in game are edb's. I never have any of the industrialization items or tools.
Title: Re: edb Prepare Carfully, Interface and Industrialization
Post by: UT9000 on July 08, 2015, 01:51:57 PM
I tried one of the mod packs but it just gave me a black screen. I'll try the other one.

Edit: Second modpack work. Thank you for your help.
Title: Re: edb Prepare Carfully, Interface and Industrialization
Post by: kaptain_kavern on July 08, 2015, 02:35:18 PM
You're welcome mate
o7
Title: Re: edb Prepare Carfully, Interface and Industrialization
Post by: UT9000 on July 10, 2015, 07:24:39 PM
Got another problem.

1. Some items missing from some mods. ex. No Butcher table or way to make anything that produces electricity.

2. mods dont activate. I have to activate them and then when I go back to the menu no buttons are visible or clickable, its just the background and music.

3. When I load a saved game and the game I get a debug log with lots of red. Also the save game is just a black screen with clouds, rain, and a weird t.v. looking vision and a debug log.
Title: Re: edb Prepare Carfully, Interface and Industrialization
Post by: DaemonDeathAngel on July 11, 2015, 07:58:00 AM
If you are installing new mods and trying to play with them, you generally want to create a new map and colony to activate the mod. When adding mods, the saves you have are only usable with the mods they were saved with that were activated.
Title: Re: edb Prepare Carfully, Interface and Industrialization
Post by: UT9000 on July 11, 2015, 10:12:19 AM
Its a complete fresh start up. The mods dont activate like it says they should. I have to do it manually. When i follow the order two mods are left out and the menu disapears. Then i played a game after it worked and i saved it and i went to load it up and i got a debug log with a black screen and clouds and rain.
Title: Re: edb Prepare Carfully, Interface and Industrialization
Post by: DaemonDeathAngel on July 11, 2015, 01:32:17 PM
I'm not sure then, this is something past my knowledge. Might be a bad download of rimworld. Tynan might know the issue, let's wait for him and see if he replies to this. If not, try sending him a short message about it.
Title: Re: edb Prepare Carfully, Interface and Industrialization
Post by: UT9000 on July 12, 2015, 08:10:29 AM
This is what I get when I start the game again after playing with the mods working perfectly. Last Image is what I get when I load a saved game.

(http://i.imgur.com/jcHdu7g.png)
(http://i.imgur.com/Ge3Msbc.png)
(http://i.imgur.com/ZOdwzPC.png)
(http://i.imgur.com/xiqrDjm.png)
Title: Re: edb Prepare Carfully, Interface and Industrialization
Post by: DaemonDeathAngel on July 12, 2015, 12:09:23 PM
It looks to me like there are only two mods throwing errors. Try removing Combat Realism and the Community Core mods. See if that fixes the problem. After removing them you are going to have to delete your modsconfig folder in appsdata/locallow/ludeon studios/