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RimWorld => Ideas => Topic started by: pigman999999999 on July 09, 2015, 10:39:47 AM

Title: wheelchairs
Post by: pigman999999999 on July 09, 2015, 10:39:47 AM
in this universe you can make cyborgs yet you cant make wheelchairs what is that logic.
Title: Re: wheelchairs
Post by: Quasarrgames on July 09, 2015, 10:44:14 AM
Welcome to the forums! :)

This is a good idea. It is one of those ideas that (i think) people generally agree upon, but there isn't quite enough support to make it happen soon.

Also, wheels are forbidden in this game.

But it is quite a good idea. :)
Title: Re: wheelchairs
Post by: A Friend on July 09, 2015, 10:58:08 AM
Quote from: pigman999999999 on July 09, 2015, 10:39:47 AMwhat is that logic.

Pfft, please.

-Veins contain readily processed steel instead of iron ores.

-You can make solar arrays without solar panels.

-You can make concrete out of steel.

-We have concrete floors but can't make concrete walls.

-You can make highly advanced automatic tracking and firing turrets without circuits and any sort of programming.

What else is there?
Title: Re: wheelchairs
Post by: Kelian on July 09, 2015, 11:07:22 AM
Quote from: A Friend on July 09, 2015, 10:58:08 AM
Quote from: pigman999999999 on July 09, 2015, 10:39:47 AMwhat is that logic.

Pfft, please.

-Veins contain readily processed steel instead of iron ores.

-You can make solar arrays without solar panels.

-You can make concrete out of steel.

-We have concrete floors but can't make concrete walls.

-You can make highly advanced automatic tracking and firing turrets without circuits and any sort of programming.

What else is there?

You crash land with highly advanced ship parts and cant find enough to make desktop computers for joy/research/comms etc?

You have a point.

The wheelchair thing is a good idea but how would colonists navigate sand on desert maps? They'd be limited to paved paths.
Title: Re: wheelchairs
Post by: Mechanoid Hivemind on July 10, 2015, 07:23:12 PM
Quote from: Kelian on July 09, 2015, 11:07:22 AM
Quote from: A Friend on July 09, 2015, 10:58:08 AM
Quote from: pigman999999999 on July 09, 2015, 10:39:47 AMwhat is that logic.

Pfft, please.

-Veins contain readily processed steel instead of iron ores.

-You can make solar arrays without solar panels.

-You can make concrete out of steel.

-We have concrete floors but can't make concrete walls.

-You can make highly advanced automatic tracking and firing turrets without circuits and any sort of programming.

What else is there?

You crash land with highly advanced ship parts and cant find enough to make desktop computers for joy/research/comms etc?

You have a point.

The wheelchair thing is a good idea but how would colonists navigate sand on desert maps? They'd be limited to paved paths.
Could go one step further. ;) track chair that have a tank track on them :D
Title: Re: wheelchairs
Post by: Toggle on July 10, 2015, 07:25:25 PM
Quote from: Zerg HiveMind on July 10, 2015, 07:23:12 PM
Could go one step further. ;) track chair that have a tank track on them :D

But by then it's getting kinda silly. We have bionic legs, prosthetic legs, peg legs, those are the options really.
Title: Re: wheelchairs
Post by: A Friend on July 10, 2015, 09:43:22 PM
Quote from: Z0MBIE2 on July 10, 2015, 07:25:25 PM
Quote from: Zerg HiveMind on July 10, 2015, 07:23:12 PM
Could go one step further. ;) track chair that have a tank track on them :D

But by then it's getting kinda silly. We have bionic legs, prosthetic legs, peg legs, those are the options really.

Tank legs and cannon hands. Needs more options!
Title: Re: wheelchairs
Post by: Kaballah on July 12, 2015, 02:11:25 AM
If Tynan continues in his current vein of development with animal handling (https://docs.google.com/document/d/1Ma3kFSDZHA4aE_7SSw8CyKCccWF4Dfj0KDQ_A8UB-hI/pub) and goes on to add mounts, then wheelchairs will probably be a really simple step from that.  In any case I agree wheelchairs would be a cool thing to have.  They should have a really bad movement penalty on any terrain other than rock or flooring (possibly ice too) but it gives you something to do with a double amputee colonist other than make sandwiches out of them.
Title: Re: wheelchairs
Post by: Lonely Rogue on July 13, 2015, 08:13:27 AM
I like your humor. Double amputee sandwiches for sale!
Title: Re: wheelchairs
Post by: Songleaves on July 14, 2015, 02:08:53 AM
Quote from: Kaballah on July 12, 2015, 02:11:25 AM
If Tynan continues in his current vein of development with animal handling (https://docs.google.com/document/d/1Ma3kFSDZHA4aE_7SSw8CyKCccWF4Dfj0KDQ_A8UB-hI/pub) and goes on to add mounts, then wheelchairs will probably be a really simple step from that.  In any case I agree wheelchairs would be a cool thing to have.  They should have a really bad movement penalty on any terrain other than rock or flooring (possibly ice too) but it gives you something to do with a double amputee colonist other than make sandwiches out of them.

Wheelchairs, wheelbarrows, bicycles, stretchers, patient gurneys.... By themselves wheelchairs aren't important enough to justify introducing an entire mounting system, but if the system was already in place then they would be reasonable to add. Alternatively, without a mounting system it could be turned into an operation called "Fitting for wheelchair" and its inverse could be "Retraining walking" or something like that...
Title: Re: wheelchairs
Post by: Vaperius on July 14, 2015, 03:02:30 AM

From the sound of Tynan's current development track he already made a "mounting" sytem ;3 hurhur ;3

But really: I more concerned with what will be coming this update : animal farming and trading is sure to be a lucrative thing: and is likely a step towards moving away from raids as the primary income source of a colony in favor of manufacturing goods.
Title: Re: wheelchairs
Post by: Mechanoid Hivemind on July 14, 2015, 08:49:31 AM
Quote from: Vaperius on July 14, 2015, 03:02:30 AM

From the sound of Tynan's current development track he already made a "mounting" sytem ;3 hurhur ;3

But really: I more concerned with what will be coming this update : animal farming and trading is sure to be a lucrative thing: and is likely a step towards moving away from raids as the primary income source of a colony in favor of manufacturing goods.
I dont know about most of you but some of the tycoon games i played, you start with garbage that sells at garbage prices. You save up to get something that will "PUSH" you forward to where you make more money so on and so on, i wanna see something like that maybe your colony makes 1 thing, starts off crap. but gets better, guns, clothing, weapons, ammo, or maybe you do many things. I really hope you all who read this under stand what i am getting at :/
Title: Re: wheelchairs
Post by: Xerxes99 on July 18, 2015, 06:10:45 PM
Ok champs - chill your little socks a min and rethink the problem;

if the aim of the solution is to offer mobility to legless colonists when you don't have access to medicine to install a peg leg - then crafting crutches at the crafting table out of wood would be a simple solution that would solve this. This would involve little coding and no new art.

This could be either something that is equipped through the 'operations' tab, or equipped as an item; like a weapon or gear. If implemented it should have a bit of a movement penalty that still makes installing a peg leg a better mid term solution.
Title: Re: wheelchairs
Post by: Toggle on July 19, 2015, 09:01:18 AM
That would make no sense though. as you said the aim is to offer mobility to legless colonists with no medicine. Wheelchairs would replace legs, allow use of arms, yeah. Crutches require legs to actually use you know e.e
Title: Re: wheelchairs
Post by: pigman999999999 on July 21, 2015, 10:08:01 AM
but if you in my situation it would be helpful when the game is agents you and you have 4 contls and one of them is emoble becase the doset fell like it would be a good idea to send him a binc they give me a prostech leg with 5-15% of moblity i havet ben played on that got new desktop that would be help ful
Title: Re: wheelchairs
Post by: A Friend on July 21, 2015, 10:48:34 AM
Quote from: pigman999999999 on July 21, 2015, 10:08:01 AMbut if you in my situation it would be helpful when the game is agents you and you have 4 contls and one of them is emoble becase the doset fell like it would be a good idea to send him a binc they give me a prostech leg with 5-15% of moblity i havet ben played on that got new desktop that would be help ful
Quote from: pigman999999999 on July 21, 2015, 10:08:01 AMBut if your in my situation it would be helpful. When the game has something against you and you only have 4 colonists and one of them is immobile and because he doesn't like bionics. Prosthetic legs with piss-poor mobility sucks. I haven't even played on that new desktop I have. Wheelchairs would be helpful.
I freakin' tried.

Try downloading a mod. I recommend Ykara's Expanded Prosthetics and Organ Engineering
https://ludeon.com/forums/index.php?topic=10571.0
I don't really remember but I think this mod allows you to build or buy advanced prosthetics that basically function as normal limbs.

Or was that just from the Superior Crafting mod? Someone clarify this for me please.
Anyways, there's a bunch of solutions that you can find in the mod forums. Just do a simple search.
Title: Re: wheelchairs
Post by: muffins on July 22, 2015, 02:58:13 AM
Wheelchairs would be good for colonists that have a shattered pelvis. Give them as many bionic legs as you like, they will still never walk again. With a wheelchair you could at least give them some mobility and maybe sit him at a crafting bench.
Title: Re: wheelchairs
Post by: pigman999999999 on July 23, 2015, 07:50:50 AM
some mobilty till you can get a new leg
Title: Re: wheelchairs
Post by: JimmyAgnt007 on July 23, 2015, 09:55:08 AM
Wheelchairs make sense to me.  You would 'install' one like any other implant but its only cost is X metal or wood if you are lacking for metal.  Maybe a research option for powered wheelchairs to help them move even faster. 
Title: Re: wheelchairs
Post by: Bob_Namg on July 23, 2015, 03:53:00 PM
Quote from: Songleaves on July 14, 2015, 02:08:53 AM
Wheelchairs, wheelbarrows, bicycles, stretchers, patient gurneys.... By themselves wheelchairs aren't important enough to justify introducing an entire mounting system, but if the system was already in place then they would be reasonable to add. Alternatively, without a mounting system it could be turned into an operation called "Fitting for wheelchair" and its inverse could be "Retraining walking" or something like that...
I can already see pirate raids utilizing hollowed out mechanoid APCs and the trojan horses rolling across the plains towards my base lol.
Title: Re: wheelchairs
Post by: A Friend on July 23, 2015, 08:29:49 PM
Quote from: Bob_Namg on July 23, 2015, 03:53:00 PM
Quote from: Songleaves on July 14, 2015, 02:08:53 AM
Wheelchairs, wheelbarrows, bicycles, stretchers, patient gurneys.... By themselves wheelchairs aren't important enough to justify introducing an entire mounting system, but if the system was already in place then they would be reasonable to add. Alternatively, without a mounting system it could be turned into an operation called "Fitting for wheelchair" and its inverse could be "Retraining walking" or something like that...
I can already see pirate raids utilizing hollowed out mechanoid APCs and the trojan horses rolling across the plains towards my base lol.

Slightly Off topic:
Raids using transports would be a very cool.
- 2 Raiders on an ATV doing drive-by shooting and generally stealing valuable things left on the open.
- An armored humvee or bus that's meant to ram through thin and weak walls and pour out raiders inside your base.
- A slow rusty tank that's used for shooting holes and blowing up turrets. Mostly bulletproof with an exception of a very small weak spot behind it. The tank and the weak spot would have separate targeting. TACTICAL MANEUVERING GALORE.
Title: Re: wheelchairs
Post by: Bob_Namg on July 23, 2015, 08:47:57 PM
That sounds absolutely glorious
Title: Re: wheelchairs
Post by: Toggle on July 24, 2015, 02:41:27 AM
I think it would more be like raiders bringing in a truck with them to carry all the supplies for a siege to set up.
Title: Re: wheelchairs
Post by: pigman999999999 on August 05, 2015, 02:55:46 PM
btw A Friend try this mod Superior Crafting
Title: Re: wheelchairs
Post by: Zobaken on August 30, 2015, 01:16:21 AM
During the raiders attack they've been torn to pieces by Automatic Turrets, but I've managed to save one of them. Sadly the bullets torn her pelvic bones to pieces, so she's paralyzed and can't even get up from the bed. I've tried the leg bioimplant, but it didn't help. Currently saving money for the second one, but I don't think it'll help. She's only 21, smart and fast learner - I don't want to sell her, butcher for organs or put to sleep. Wheelchairs will be a very useful addition.