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RimWorld => General Discussion => Topic started by: userfredle on August 08, 2015, 06:20:04 PM

Title: Exploiting Man Hunter Packs.
Post by: userfredle on August 08, 2015, 06:20:04 PM
Hey guys so we all know man hunters have different coding from raiders which makes them act is strange ways.

For instance, say you have your turret defense outside your base and the wargs are attacking your turrets, You can just stick your head out the door and they will forget all about the turrets, Repeating this action will result in infinite dead dogs while no turrets take a scratch.

Any ideas on how we could fix this? making them sticky on turrets i feel would make them more raider-ish, but it seems to be the only option for making them not a joke with any colony that has a turret
Title: Re: Exploiting Man Hunter Packs.
Post by: b0rsuk on August 08, 2015, 06:35:21 PM
The pack could assign some wargs to handle the turrets. If a turret shoots at a warg, the warg doesn't forgive or forget.
Title: Re: Exploiting Man Hunter Packs.
Post by: userfredle on August 08, 2015, 06:38:32 PM
Thats a pretty good idea, it is exploitable from the other end as colonists can shoot them down while they focus on turret but that doesnt matter as thats what raiders do anyway.
Title: Re: Exploiting Man Hunter Packs.
Post by: zandadoum on August 08, 2015, 06:58:17 PM
how about:

1) when a warg goes on a target, it should not switch target until it's dead. unless the target becomes invalid (like a colonist going inside)
2) a warg should not stop attacking a turrent just because the player turned it off remotely
3) a warg pack should learn, after the first explosion, that turrets blow up, and stay away from them when they make starting "that weird noise" and sparkles
Title: Re: Exploiting Man Hunter Packs.
Post by: TLHeart on August 08, 2015, 08:08:53 PM
or actually make wargs act like animals, that avoid inanimate objects like turrets, and only attack anything that is meat to eat. And not stop when the victim goes down, but actually kill and eat everything on the map.
Title: Re: Exploiting Man Hunter Packs.
Post by: Mr.Cross on August 08, 2015, 08:25:55 PM
Quote from: TLHeart on August 08, 2015, 08:08:53 PM-Snippets from TLHeart-
Then they should be made not to aggro turrets, as that would be rather unfair. Either that or skirt around the turret's LOS unless they are baited in with a colonist/stranger and would immediately retreat when the pawn was dead or enough damage was inflicted for them to retreat to a safe distance.
Title: Re: Exploiting Man Hunter Packs.
Post by: Oashe on August 08, 2015, 11:33:47 PM
I agree they shouldn't attack turrets but rather try to avoid them and attack pawns when they have the advantage. It would be interesting to have them try to attack colonists/raiders/visitors that aren't well protected or alone or hurt. With the animal husbandry elements that are in the works I think this could create some neat game play. Packs of wargs randomly roaming through the map going after targets of opportunity. Such as your livestock, an injured hunter, or that raider with a peg leg it would be another danger to have to watch out for between raids. Make them more aggressive if there aren't many natural prey species on the map such as it being winter or you killed all the other animals on the map for food.

Just my thought on it, it would be similar to how predators act to real life though with an obviously more extreme edge to it. As the wargs are now unless you only have one or two turrets and a couple of colonists they're free meat/leather. Particularly in the winter with snow on the ground.
Title: Re: Exploiting Man Hunter Packs.
Post by: Mr.Cross on August 08, 2015, 11:51:15 PM
Quote from: Oashe on August 08, 2015, 11:33:47 PM-Snippet of a quote-

Definitely would be something to see, and try to counter!
Title: Re: Exploiting Man Hunter Packs.
Post by: Mrshilka on August 09, 2015, 12:38:33 AM
Colonist with 2 Bionic legs and a good shield>

Have them in front of you other people and or Turrets.
Wait til every Warg want to kill him and then micro running him in a large enough circle you can avoid the wargs ever getting into melee distance with you.
Have turrets/other Colonists blaze away at the Wargs till they are all dead.
Or use same setup with a single colonist with grenades and micro the grenade throw so the Wargs run over it as it explodes.
I have Personally done this 2 man with raids over over 300 Wargs and only taken 3 nades to finish them all off.
Title: Re: Exploiting Man Hunter Packs.
Post by: mumblemumble on August 09, 2015, 01:53:00 AM
For the turrets, i recommend them splitting on 2 hostile targets. For the running colonists,  make them assault threats over runners, assuming they don't have enough for both
Title: Re: Exploiting Man Hunter Packs.
Post by: zandadoum on August 09, 2015, 06:57:45 AM
Quote from: TLHeart on August 08, 2015, 08:08:53 PM
or actually make wargs act like animals, that avoid inanimate objects like turrets, and only attack anything that is meat to eat. And not stop when the victim goes down, but actually kill and eat everything on the map.
you haven't seen much discovery channel, hum?

an animal will attack anything that is a threat to them, doesn't matter if inamitate or meat.
in any case, if not attack, at least flee from it.

IRL a hyena would probably run away from a shooting turret, while a wolf might actually go and try to "fight" it. but ignore it completely while it is dealing damage to the animal? ain't gonna happen. not a single animal in the world would just stand there while being shot.
Title: Re: Exploiting Man Hunter Packs.
Post by: TLHeart on August 09, 2015, 06:57:14 PM
I know how wolves react to inanimate objects, or are shot from a distance, and only wounded, they do not charge what attacked them, then run and hide. Real life experience, not a propaganda discovery channel show.

It is terrible game design in my opinion to have the wargs attack turrets, makes them just another meat delivery system, and no threat to a colony. And even if a colonist gets caught by a warg attack, they ONLY down the colonist, they do not kill and eat the colonist... You can rescue and heal that colonist up.

Title: Re: Exploiting Man Hunter Packs.
Post by: keylocke on August 10, 2015, 12:15:36 AM
just flipping a power switch to turn turrets on/off to "pingpong" wargs back and forth, is usually enough to deal with wargs.

the real "exploit" for wargs is trapping them in a room and then unleashing them towards enemy raids by using pingpong tactics to entrap them in a room and careful door placement. (the larger the room the better)

also, i still like the melee distraction tactic against wargs, since it's a great opportunity to power train your brawlers.

Title: Re: Exploiting Man Hunter Packs.
Post by: xlockeed on August 10, 2015, 01:40:17 AM
Quote from: TLHeart on August 09, 2015, 06:57:14 PM
I know how wolves react to inanimate objects, or are shot from a distance, and only wounded, they do not charge what attacked them, then run and hide. Real life experience, not a propaganda discovery channel show.

It is terrible game design in my opinion to have the wargs attack turrets, makes them just another meat delivery system, and no threat to a colony. And even if a colonist gets caught by a warg attack, they ONLY down the colonist, they do not kill and eat the colonist... You can rescue and heal that colonist up.

Heavily-muscled wolf-like creatures. Scientists say wargs are the descendants of weaponized military animals created for population suppression. The superstitious see them as the tools of an angry god. Straight from rimworld wiki.

They can tear apart your colonist and kill them out right. It would be neat if they ate the fallen and leave behind a few articles of nearly destroyed clothing behind. On a final note, it's a game people. Instead of debating the logic behind an event, why not create a thread in suggestions on how to improve said event.

Edit - Oh look a thread was created. https://ludeon.com/forums/index.php?topic=14073.0
Title: Re: Exploiting Man Hunter Packs.
Post by: TLHeart on August 10, 2015, 01:53:08 AM
Quote from: xlockeed on August 10, 2015, 01:40:17 AM


Edit - Oh look a thread was created. https://ludeon.com/forums/index.php?topic=14073.0

oh look at all the other threads about wargs;
https://ludeon.com/forums/index.php?topic=13811.0
https://ludeon.com/forums/index.php?topic=14756.msg154994#msg154994
Title: Re: Exploiting Man Hunter Packs.
Post by: zandadoum on August 10, 2015, 02:56:44 AM
Quote from: TLHeart on August 09, 2015, 06:57:14 PMReal life experience, not a propaganda discovery channel show.
so, wolves are getting extinct in almost every territory, but you had a real life experience with a wolf being shot? riiiiiiiiiiiiiiight...

and for effs sake, wolves and hyenas was just an example. warg's don't exist IRL and like rimworld wiki said, they're quite special.
Title: Re: Exploiting Man Hunter Packs.
Post by: Toggle on August 10, 2015, 03:21:48 AM
Quote from: zandadoum on August 10, 2015, 02:56:44 AM
Quote from: TLHeart on August 09, 2015, 06:57:14 PMReal life experience, not a propaganda discovery channel show.
so, wolves are getting extinct in almost every territory, but you had a real life experience with a wolf being shot? riiiiiiiiiiiiiiight...

and for effs sake, wolves and hyenas was just an example. warg's don't exist IRL and like rimworld wiki said, they're quite special.

What do you think they're going extinct from? It's because they're being killed. It's reasonable that he may of hunted a wolf.
Title: Re: Exploiting Man Hunter Packs.
Post by: zandadoum on August 10, 2015, 03:33:09 AM
Quote from: Z0MBIE2 on August 10, 2015, 03:21:48 AMIt's reasonable that he may of hunted a wolf.
it's illegal in all europe and most US states to hunt endangered species... so yes: it totally unreasonable to hunt a wolf. and i don't believe him anyways, how convenient that he suddenly is a hunter with RL wolf experiences to back up his flawed argument.

oh btw: i didn't tell you till now, but i am the messiah and i KNOW that he is wrong. coz... i know everything.  /sarcasm /sigh
Title: Re: Exploiting Man Hunter Packs.
Post by: TLHeart on August 10, 2015, 11:56:13 PM
Quote from: zandadoum on August 10, 2015, 03:33:09 AM
Quote from: Z0MBIE2 on August 10, 2015, 03:21:48 AMIt's reasonable that he may of hunted a wolf.
it's illegal in all europe and most US states to hunt endangered species... so yes: it totally unreasonable to hunt a wolf. and i don't believe him anyways, how convenient that he suddenly is a hunter with RL wolf experiences to back up his flawed argument.

oh btw: i didn't tell you till now, but i am the messiah and i KNOW that he is wrong. coz... i know everything.  /sarcasm /sigh

First off wolves have never been in danger of being driven to extension in the USA... They thrive around human settlements, living off the easy pickings of calves, and lambs. They do NOT attack inanimate objects. Yes I have hunted wolves, which the wargs are based on. It is LEGAL to kill wolves that threaten livestock.

NO where in the LORE of rimworld does it say wargs attack inanimate objects... it does say they where used for population control, IE attacking humans.  Having the wargs attack turrets is stupid, and makes the wargs an NON threat, and instead just makes them a meat delivery system.
Title: Re: Exploiting Man Hunter Packs.
Post by: TLHeart on August 10, 2015, 11:59:40 PM
Quote from: zandadoum on August 10, 2015, 03:33:09 AM
Quote from: Z0MBIE2 on August 10, 2015, 03:21:48 AMIt's reasonable that he may of hunted a wolf.
it's illegal in all europe and most US states to hunt endangered species... so yes: it totally unreasonable to hunt a wolf. and i don't believe him anyways, how convenient that he suddenly is a hunter with RL wolf experiences to back up his flawed argument.

oh btw: i didn't tell you till now, but i am the messiah and i KNOW that he is wrong. coz... i know everything.  /sarcasm /sigh

not illegal in Wyoming....
Title: Re: Exploiting Man Hunter Packs.
Post by: xlockeed on August 11, 2015, 01:07:54 AM
Quote from: TLHeart on August 10, 2015, 11:56:13 PM
First off wolves have never been in danger of being driven to extension in the USA... They thrive around human settlements, living off the easy pickings of calves, and lambs. They do NOT attack inanimate objects. Yes I have hunted wolves, which the wargs are based on. It is LEGAL to kill wolves that threaten livestock.

NO where in the LORE of rimworld does it say wargs attack inanimate objects... it does say they where used for population control, IE attacking humans.  Having the wargs attack turrets is stupid, and makes the wargs an NON threat, and instead just makes them a meat delivery system.

Rabies (wargs arrive in the broken state), also the turret looks like it is on a tripod of sorts. Pretty sure a warg could attack it until it explodes from breaking. And it would seem someone edited Rimworld Warg wiki info. It no longer says "Heavily-muscled wolf-like creatures. Scientists say wargs are the descendants of weaponized military animals created for population suppression. The superstitious see them as the tools of an angry god."

Pretty sure we almost killed all the wolves in the USA in the 60's and 70's. And wolves are protected still in Wyoming. Right your pulling reality into a fictional game. I'm no longer going to par take in this thread. Bloated and redundant.
Title: Re: Exploiting Man Hunter Packs.
Post by: Facade on August 11, 2015, 01:27:41 AM
I just find it hilarious that Wargs will stack up on top of a turret and let it blow them all up. Especially late game when my steel reserves are plentiful, I just let them destroy a steel turret and all die. More meat and leather for me!
Title: Re: Exploiting Man Hunter Packs.
Post by: zandadoum on August 11, 2015, 04:35:17 AM
Quote from: TLHeart on August 10, 2015, 11:59:40 PM
Quote from: zandadoum on August 10, 2015, 03:33:09 AM
Quote from: Z0MBIE2 on August 10, 2015, 03:21:48 AMIt's reasonable that he may of hunted a wolf.
it's illegal in all europe and most US states to hunt endangered species... so yes: it totally unreasonable to hunt a wolf. and i don't believe him anyways, how convenient that he suddenly is a hunter with RL wolf experiences to back up his flawed argument.

oh btw: i didn't tell you till now, but i am the messiah and i KNOW that he is wrong. coz... i know everything.  /sarcasm /sigh

not illegal in Wyoming....
5 seconds on google proof that you are either stupidly wrong or blatantly lying
Title: Re: Exploiting Man Hunter Packs.
Post by: Toggle on August 12, 2015, 10:50:40 PM
I swore I commented, don't know what happened to it, but Wyoming opened hunting season in October 2012 along with two other states.
Title: Re: Exploiting Man Hunter Packs.
Post by: b0rsuk on August 13, 2015, 01:45:07 AM
There's more than one way to exploit those packs. If you have secure perimeter wall, you get Warg Police. They will tear even Mechanoids to pieces.
Title: Re: Exploiting Man Hunter Packs.
Post by: Mrshilka on August 13, 2015, 09:25:45 AM
Quote from: b0rsuk on August 13, 2015, 01:45:07 AM
There's more than one way to exploit those packs. If you have secure perimeter wall, you get Warg Police. They will tear even Mechanoids to pieces.

Not always I have seen 60 centipedes kill 700 wargs without loss.
Title: Re: Exploiting Man Hunter Packs.
Post by: lusername on August 13, 2015, 09:41:53 AM
Well, anything can tear anything to pieces. I've seen a mechanoid get torn apart by a squirrel. But do you really care who wins when it comes down to mechanoids vs. wargs? Either the wargs kill the mechanoids and you get free mechanoid corpses, or the mechanoids kill the wargs and you get free wargmeat. Win/win.
Title: Re: Exploiting Man Hunter Packs.
Post by: Mr.Cross on August 13, 2015, 09:43:38 AM
Except when your colony is flanked by either while taking on the other, and then, it's a lose/lose situation.
Title: Re: Exploiting Man Hunter Packs.
Post by: lusername on August 13, 2015, 09:47:32 AM
Why would the colony be flanked? There's one way in. Both of them have to come in through that same entrance, after, of course, they fight each other to the death outside. Whoever wins has killed the loser and may have lost or damaged units, weakening them for the defenses.
Title: Re: Exploiting Man Hunter Packs.
Post by: Mr.Cross on August 13, 2015, 09:50:24 AM
No, What i was meaning you head off to take on a fallen machine part, or open the crypto chamber for that matter, before the wargs come in. In which case your colonists would take cover in order to deal with one said threat when the other comes bum rushing you. I admit that the possibilities of this happening are rather slim but it is possible.