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RimWorld => General Discussion => Topic started by: CB elite on August 10, 2015, 01:40:41 AM

Title: Toxic Fallout + Baby Animals = D:
Post by: CB elite on August 10, 2015, 01:40:41 AM
RimWorld is the kind of game that destroys a person's humanity, so I don't know if this is going to apply to anyone else, but here I go:

When I got my first toxic fallout, and all of the wildlife around me starting puking and dying slow/painful deaths, it actually kinda got to me a little bit.
I don't think I've ever had a RimWorld experience quite as dramatic as watching all of the wildlife die this way.
Kudos to Tynan for finally getting to me on an emotional level :-[

Although, I will admit to laughing hysterically at each boomrat that exploded in the distance due to the toxic fallout. Haha, anyways...

Is anyone else worried about the baby animals in Alpha 12? D:
Title: Re: Toxic Fallout + Baby Animals = D:
Post by: Segrog on August 10, 2015, 01:54:43 AM
I remember a huge fire starting and burning my colony because of a toxic fallout and boom rats. But hey, free meat X 200
Title: Re: Toxic Fallout + Baby Animals = D:
Post by: StorymasterQ on August 10, 2015, 02:02:41 AM
Quote from: CB elite on August 10, 2015, 01:40:41 AM
RimWorld is the kind of game that destroys a person's humanity
Quote from: Segrog on August 10, 2015, 01:54:43 AM
But hey, free meat X 200
This one's gone :D
Title: Re: Toxic Fallout + Baby Animals = D:
Post by: harpo99999 on August 10, 2015, 02:09:24 AM
the toxic fallout cause ALL corpses outside and not undercover to ROT as well as slowly killing all the plant life (btw trees seem to be a bit more likely to survive the fallout than bushes/grass/crops etc
Title: Re: Toxic Fallout + Baby Animals = D:
Post by: TheDirge on August 10, 2015, 02:11:32 AM
I love the toxic fallout event, makes everything seems so cheerful and happy.

I just love the smell of rotting corpses in the morning..smells like..3 day old lasagna
Title: Re: Toxic Fallout + Baby Animals = D:
Post by: CB elite on August 10, 2015, 11:19:57 AM
Quote from: TheDirge on August 10, 2015, 02:11:32 AM
I love the toxic fallout event, makes everything seems so cheerful and happy.

I just love the smell of rotting corpses in the morning..smells like..3 day old lasagna

I prefer my lasagna fresh :o

Quote from: StorymasterQ on August 10, 2015, 02:02:41 AM
Quote from: CB elite on August 10, 2015, 01:40:41 AM
RimWorld is the kind of game that destroys a person's humanity
Quote from: Segrog on August 10, 2015, 01:54:43 AM
But hey, free meat X 200
This one's gone :D

Yup, pretty much sums up the RimWorld mindset ;D
Title: Re: Toxic Fallout + Baby Animals = D:
Post by: Klitri on August 11, 2015, 12:14:54 AM
Perhaps a "Noah's Ark" tactic is required!

All the animals, get into the wood room!
Title: Re: Toxic Fallout + Baby Animals = D:
Post by: Segrog on August 11, 2015, 12:24:42 AM
That would require a LOT of food.
Title: Re: Toxic Fallout + Baby Animals = D:
Post by: CB elite on August 11, 2015, 02:35:53 AM
Quote from: Klitri on August 11, 2015, 12:14:54 AM
Perhaps a "Noah's Ark" tactic is required!

All the animals, get into the wood room!

I will probably end up creating a safe room for animals if a way to "herd" animals is ever included.

Quote from: Segrog on August 11, 2015, 12:24:42 AM
That would require a LOT of food.

2 of each animal probably actually wouldn't take that much, if you think about it in RimWorld's current state. However, we have no idea how Tynan rebalanced hunger for animals yet, so :-X
Title: Re: Toxic Fallout + Baby Animals = D:
Post by: Chadamir on August 13, 2015, 04:03:45 PM
I had a toxic fallout last over 4 months... every tree, plant, animal, unlucky visitors and raiders were dead. I had to rush hydroponics just to survive off potatoes for the last month.
Title: Re: Toxic Fallout + Baby Animals = D:
Post by: Daman453 on August 14, 2015, 12:33:28 AM
I can't say anything about the alpha 12, but so far from what i have played you could build a pen for the animals, they breed then you get the map full of animals back. Sounds fun, still playing (AND NO I WILL NOT TALK ABOUT IT ANYMORE, NO EXCEPTION)
Title: Re: Toxic Fallout + Baby Animals = D:
Post by: Jaxxa on August 14, 2015, 01:22:10 AM
I don't think you were supposed to say that much.
Title: Re: Toxic Fallout + Baby Animals = D:
Post by: Daman453 on August 14, 2015, 03:13:19 AM
We already knew you could breed, right? ... please i don't kno- (silence)
Title: Re: Toxic Fallout + Baby Animals = D:
Post by: CB elite on August 14, 2015, 06:28:15 AM
Lol, SPOILER ALERT :D

All I know is, I'm going to be genuinly upset if any of my pets die due to toxic fallout :(

We better have an "allowed zone" for our animals or an ability to herd them in trying circumstances haha.

But I dont want any testers getting in trouble, so dont spoil it for me ;D
Title: Re: Toxic Fallout + Baby Animals = D:
Post by: Cimanyd on August 14, 2015, 12:09:27 PM
July 6
July 11
So they'll have allowed areas, similar or identical to the ones colonists already have. I assume you can just keep your animals inside during a toxic fallout, as long as you have enough food for them. You might have to hold open a door for them to move through it. Hmm... will we be able to train some animals to open doors?