Ludeon Forums

RimWorld => Ideas => Topic started by: LouisTBR on August 13, 2015, 01:25:23 PM

Title: Bottles as weapons?
Post by: LouisTBR on August 13, 2015, 01:25:23 PM
Hey guys, Louis here, have any of you wondered why equipping a bottle of beer from your stockpile doesn't let you smash it over someone's head? I know, a bit much, but no good combat simulator can be without the to go all-out thug. Maybe, after your colonists have downed the beer and/or are slightly drunk, why not be able to equip the empty bottle (empty bottle would be a new item) and use it under the same principle as you do the rocket launchers/ triple rocket launchers? A one time use which instantly either incapacitates or kills it's victim (50/50 chance between the two) when used. Good idea? Post your reply/suggestions below!
Title: Re: Bottles as weapons?
Post by: Toggle on August 13, 2015, 10:47:39 PM
Sorry, but this isn't gta, really a bottle would be utterly useless. We have swords, knives, longswords, a lot of melee weapons, and compared to them, the bottle would be pretty much entirely useless. Raiders can withstand a lot already, as colonists and animals can, a bottle that has a 50/50 chance to incapacitate or kill itself would be INCREDIBLY, INCREDIBLY overpowered, and to remove it from being overpowered and silly it would be utterly useless.