So i was thinking many times and i though of idea that could pleasure vengeful minds.Did any bandit/pirate kill many of your pawns or your favorite pawn?Do you want to take revenge or show throphy of them?Well there would be this Trophy Mod.You kill a pawn and after death you can recover some of their body parts and make trophies out of them.Anyone watched GOT or read the books?What about decapitating head and putting it on a spike?Or how the Vale wildlings cut of the ears of their fallen enemies?What about cutting of the Ears and making a necklace of it?Or poking the corpses eyes out.?If this will catch be sure to adress me for the idea.
... I support this...
Oh wauw, you are a dark person sir, but I can totally get this. Not sure how hard it is to make a mod for it because I read somewhere that you can't also harvest bionic stuff from pawns, because dead pawns turn into "items"...
Exactly. So just make it so you can butcher the body for the parts, and then make recipes using the parts to build the scary objects. Mwahahaha.
Im just playing Rimworld and lost my fav prisoner that is there almost from beginning from Colony , still prisoner.He died during a siege fire when my walls caught and died of heatstroke during Toxic Fallout.I wanted my revenge but dead body is good as dead.
+1 for this idea, anytime part of a raiding group escapes to the edge of the map after i kill the first i curse that i can't put the dead guy's head on a stake to scare away his friends :)
I wish it was possible to scare off or at least unnerve some would be raiders. If you're marching through piles of half decayed corpses, wandering past long dead individuals in gibbet cages, stumble upon a few mass graves and see a man's head stuck on a pointed stick while on your way to attack a settlement; you'd at least have second thoughts.
The current mood system doesn't really do a good job when it comes to intimidation or fear.
Quote from: Z0MBIE2 on August 26, 2015, 07:15:11 PM
Exactly. So just make it so you can butcher the body for the parts, and then make recipes using the parts to build the scary objects. Mwahahaha.
Or even butcher the body for parts and install those parts on other colonists. ;D
Quote from: RoboticManiac on September 01, 2015, 08:24:06 AM
I wish it was possible to scare off or at least unnerve some would be raiders. If you're marching through piles of half decayed corpses, wandering past long dead individuals in gibbet cages, stumble upon a few mass graves and see a man's head stuck on a pointed stick while on your way to attack a settlement; you'd at least have second thoughts.
The current mood system doesn't really do a good job when it comes to intimidation or fear.
We used to have a Fear system in the game. And I bet it could be modded using the beauty mechanics, but increasing the chance to make an enemy flee instead.
Yeah, I was wrong about the butcher part btw... You need C# to do that.
https://ludeon.com/forums/index.php?topic=8158.0
should i update it?
YES.
Quote from: skullywag on September 02, 2015, 06:02:28 PM
https://ludeon.com/forums/index.php?topic=8158.0
should i update it?
That would be awesome! Perhaps add more types of heads to it! (Perhaps random?)
Add a feature that spiked head will look same as victims.as i wrote at the start of a topic it would be cool to do things like butchering ears off and then make necklaces out of them and stuff like that.Kinda like cannibals in The Forest.
Quote from: Oxidus on September 05, 2015, 04:22:55 PM
Add a feature that spiked head will look same as victims.as i wrote at the start of a topic it would be cool to do things like butchering ears off and then make necklaces out of them and stuff like that.Kinda like cannibals in The Forest.
awesome idea, but what will you use this currency for? just fear? maybe trade it for standing change as well?
This needs to happen, heads would look just lovely outside my friendly colony entrance.
Quote from: milon on September 02, 2015, 02:19:24 PM
Quote from: Z0MBIE2 on August 26, 2015, 07:15:11 PM
Exactly. So just make it so you can butcher the body for the parts, and then make recipes using the parts to build the scary objects. Mwahahaha.
Or even butcher the body for parts and install those parts on other colonists. ;D
Expanded Prosthetic and Organ Engineering can do this.
Edit, I like the OPs request too! The additional feature of fear and flee mechanics is awesome as well.
Edit 2, couldn't fear be used to intimidate your colonists in to not stepping out of line?
Head on a pole - object.
requires humanoid body and wood/steel to create.
once made object causes a colonist debuff on sight called "horrible act".
negative happiness and possible break is attacking colony.
Quote from: Feirfec on September 07, 2015, 12:18:58 PM
Head on a pole - object.
requires humanoid body and wood/steel to create.
once made object causes a colonist debuff on sight called "horrible act".
negative happiness and possible break is attacking colony.
just make sure to ignore these structures if created by friendly colonists, don't need to start an infinite stun-lock on the person building it.
[edit]not only that, but for the colonists who are the ones building it, no matter how grim it is a defensive structure, so maybe for them seeing the defenses of the colony should be re-assuring instead. [/edit]
Quote from: Too-DAMN-Much on September 07, 2015, 05:53:54 PM
Quote from: Feirfec on September 07, 2015, 12:18:58 PM
Head on a pole - object.
...[edit]not only that, but for the colonists who are the ones building it, no matter how grim it is a defensive structure, so maybe for them seeing the defenses of the colony should be re-assuring instead. [/edit]
could set object to give colonist the happy thought buff, though no idea how much work/code you'd need to make it not effect friendly visitors negatively.
Colonist : "see that head on that there pole?"
Prisoner : "...yeah?"
Colonist : "that was our last tribemen prisoner, now i'll only ask you this once, you want to join?"
Quote from: Feirfec on September 08, 2015, 09:36:04 AM
Quote from: Too-DAMN-Much on September 07, 2015, 05:53:54 PM
Quote from: Feirfec on September 07, 2015, 12:18:58 PM
Head on a pole - object.
...[edit]not only that, but for the colonists who are the ones building it, no matter how grim it is a defensive structure, so maybe for them seeing the defenses of the colony should be re-assuring instead. [/edit]
could set object to give colonist the happy thought buff, though no idea how much work/code you'd need to make it not effect friendly visitors negatively.
Colonist : "see that head on that there pole?"
Prisoner : "...yeah?"
Colonist : "that was our last tribemen prisoner, now i'll only ask you this once, you want to join?"
i swear there was a mood thing for being well defended or feeling protected too, maybe not.
I cant find a thought worker in the assembly that has anything to do with being well defended, but someone should definetly mod that in.
"The colony's defenses are strong, and that makes me feel safe." Kind of thing.
Quote from: CB elite on September 08, 2015, 09:37:18 PM
I cant find a thought worker in the assembly that has anything to do with being well defended, but someone should definetly mod that in.
"The colony's defenses are strong, and that makes me feel safe." Kind of thing.
heck yeah, empath surrounded by sentries :P
Psychopath mood boost +5
Also would like a new trait like : Sadistic
New interactions with prisoners : Torture
ooh the possibilities.
(I'm willing to do the art work if need be)
Well. thats dark :P