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RimWorld => Ideas => Topic started by: Murdo on September 04, 2015, 02:35:11 PM

Title: Minor Crashed Ship events
Post by: Murdo on September 04, 2015, 02:35:11 PM
Proposal: A small mech ship fragment crash event with no special effects (no psychic drone, no poison), where a small to medium contingent of mechs auto-deploy around the crash site.

This can be used by progressive storytellers relatively early in the colony's progression, because unlike the drone or poison there's no immediate need to deal with the situation. It can be avoided until the colony has the weapons or manpower to address the threat, but it might close off access to some resources or pod crashes. It could serve as a danger zone and add some character to the map early on, and may even spark emergent battles with visitors and raiders. Since the mechs auto-deploy and patrol a small radius until provoked, the ship can't be figuratively sandbagged with the "burning oven" tactics.
Title: Re: Minor Crashed Ship events
Post by: Toggle on September 04, 2015, 11:34:46 PM
Hm. Interesting idea. Although that's basically what the normal ship part crash is, except it would just auto-deploy them.
Title: Re: Minor Crashed Ship events
Post by: blub01 on September 05, 2015, 08:51:35 AM
Quote from: Z0MBIE2 on September 04, 2015, 11:34:46 PM
Hm. Interesting idea. Although that's basically what the normal ship part crash is, except it would just auto-deploy them.

making it  impossible to prepare the site of battle, but allowing to gather resources required to adress it first, which is quite a difference.
Title: Re: Minor Crashed Ship events
Post by: akiceabear on September 05, 2015, 09:02:59 AM
Alright idea. I think the key difference with existing events is there is no timer forcing you to attack the ship (poison, psychic wave), so its a decent intermediate event. Another pro is that it probably is very easy to implement.

A big con is that its pretty boring - it doesn't add anything meaningful to the story of a game that isn't already there. Also, making the progression perfectly smooth makes the story a bit too predictable.
Title: Re: Minor Crashed Ship events
Post by: blub01 on September 05, 2015, 09:12:58 AM
I think the point is to add more flavor to the map, and, say, randomly help you with a raid or kill a group of visitors entering the map there, which is pretty much the opposite of predictable.
Title: Re: Minor Crashed Ship events
Post by: Wex on September 05, 2015, 09:17:24 AM
This is quite an enjoyable proposal. I would like to see it in the game! :)
Title: Re: Minor Crashed Ship events
Post by: akiceabear on September 05, 2015, 09:33:26 AM
Blub - that's a fair point, and helps with that one concern. As mentioned, it should be cheap to add so why not?