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RimWorld => General Discussion => Topic started by: reck on September 12, 2015, 04:02:52 PM

Title: Flooring and beauty
Post by: reck on September 12, 2015, 04:02:52 PM
I'm getting my info from the wiki here and just want to confirm it's accurate as it doesn't seem to make sense to me.

I'm looking at which flooring is best to have in terms of beauty and it seems just plane old smooth stone is considered the best at 4 beauty!

All this time i've been placing wooden floors and then later when i've researched and could afford it, carpet. However it looks like both of these only give 2 beauty. Is this correct?

If this is accurate what's the point of carpet? In fact why would you even put anything down and replace the stone when you can just smooth it instead? Sort of makes everything else redundant.

If the wiki's wrong, which I really hope it is, can someone confirm the correct values please? Shouldn't marble flooring have high beauty as well?

Thanks
Title: Re: Flooring and beauty
Post by: TLHeart on September 12, 2015, 04:30:07 PM
from what you posted, the wiki has not been updated on beauty.

Concrete takes 1 steel, has a -1 beauty, and 3 wealth.

Paved Tile takes 2 steel, has a 0 (zero) beauty, and 5 wealth.
Wood floors take 3 logs, have 0 (zero) beauty, and 4 wealth.

Stone floors  takes 4 blocks, have 2 beauty and 10 wealth.
Carpet floors take 7 cloth, have 2 beauty and 11 wealth.
Metal tile takes 5 metal, have 2 beauty and 12 wealth.

Smoothed stone floors have 3 beauty, and 0 (zero)wealth.
Silver Tiles take 85 silver, has 3 beauty, and 90 wealth.
Gold tiles take 85 gold, has 4 beauty, and 1280 wealth.

Beauty is no longer the main factor in rooms. Impressiveness is.
Wealth, space, beauty and cleanliness all are used to figure how impressive a room is.
Title: Re: Flooring and beauty
Post by: zandadoum on September 13, 2015, 09:02:26 AM
I don't like the general hate or uselessness of wood. IRL wood is the most beautiful material. Id take wood floor, wall and roof over any of the other materials :p
Title: Re: Flooring and beauty
Post by: reck on September 13, 2015, 04:22:36 PM
Thanks TLHeart,

Do we know how beauty and wealth are measured in terms of the overall impressiveness?

Smoothed stone has more beauty but less wealth than carpet so i'm wondering which gives the greater impressiveness? What's the calculation?

Similar question in regards to wood. Which is better 0 beauty/4 wealth or 3 beauty / 0 wealth? How can I work out which flooring is worth it and what isn't?
Title: Re: Flooring and beauty
Post by: TLHeart on September 13, 2015, 06:19:31 PM
Nothing definitive yet. The wealth is weighted more than beauty in the calculation, just have not worked out by how much... and that code is not part of the released code that I can find.

Title: Re: Flooring and beauty
Post by: cultist on September 14, 2015, 08:45:25 AM
Smoothing is very slow. Even a 20 skill constructor smooths pretty slowly, and can easily use the better part of a day smoothing a smallish room. In the mid-early game you likely won't have a constructor to spare for months in-game to do the job, so you either smooth the parts that pawns walk on all the time/sit and relax in or just build some floors.
Title: Re: Flooring and beauty
Post by: b0rsuk on September 14, 2015, 11:12:08 AM
Carpet is probably overall better for impressiveness than smoothed stone. I mean, you trade 1 point of beauty for 11 points of wealth. Unless you're aiming for very high beauty for the +10 or +15 mood bonus.

Also, you may want to replace rock walls with stone walls. -2 beauty -> 0 beauty, and the walls are worth some extra wealth.
Title: Re: Flooring and beauty
Post by: FMJ Penguin on September 14, 2015, 12:17:39 PM
Yeah, remember back in the day pawns where such carpet whores. Even the slightest hint of carpet on the map and they'd drop their pants.  It was quite....... worrysome.

Tynan makes me wonder sometimes..... really does. Nobody noticed the lack of pant textures on some duds but me?
Title: Re: Flooring and beauty
Post by: Too-DAMN-Much on September 15, 2015, 05:37:05 AM
strange, never noticed, i thought wood floods were still beautiful, i'll stop building with those next colony in that case.

also, sanitary floor?

[edit] just checked the wiki and is concrete really the same walking speed as the rest? i thought it's supposed to be faster? [/edit]
Title: Re: Flooring and beauty
Post by: FMJ Penguin on September 15, 2015, 09:12:52 AM
  <!-- ================= Misc ================= -->

  <TerrainDef ParentName="FloorBase">
    <DefName>MetalTile</DefName>
    <label>metal tile</label>
    <RenderPrecedence>240</RenderPrecedence>
    <Description>Metal tiles, for that spaceship look. Pretty, but labor and material-intensive.</Description>
    <texturePath>Terrain/Surfaces/GenericFloorTile</texturePath>
    <color>(0.369, 0.369, 0.369)</color>
    <statBases>
      <Beauty>2</Beauty>
      <WorkToMake>500</WorkToMake>
    </statBases>
    <CostList>
      <Steel>5</Steel>
    </CostList>
    <constructEffect>ConstructMetal</constructEffect>
  </TerrainDef>
 
  <TerrainDef ParentName="FloorBase">
    <DefName>SilverTile</DefName>
    <label>silver tile</label>
    <RenderPrecedence>241</RenderPrecedence>
    <Description>Expensive and slow to build, but very pretty. Fits perfectly into all kinds of luxurious rooms.</Description>
    <texturePath>Terrain/Surfaces/GenericFloorTile</texturePath>
    <color>(0.45, 0.45, 0.45)</color>
    <statBases>
      <Beauty>3</Beauty>
      <WorkToMake>1200</WorkToMake>
    </statBases>
    <CostList>
      <Silver>85</Silver>
    </CostList>
    <constructEffect>ConstructMetal</constructEffect>
  </TerrainDef>
 
  <TerrainDef ParentName="FloorBase">
    <DefName>GoldTile</DefName>
    <label>gold tile</label>
    <RenderPrecedence>242</RenderPrecedence>
    <Description>The most beautiful and impressive kind of floor. Very expensive and requires a lot of work to build.</Description>
    <texturePath>Terrain/Surfaces/GenericFloorTile</texturePath>
    <color>(0.65, 0.65, 0.35)</color>
    <statBases>
      <Beauty>4</Beauty>
      <WorkToMake>1800</WorkToMake>
    </statBases>
    <CostList>
      <Gold>85</Gold>
    </CostList>
    <constructEffect>ConstructMetal</constructEffect>
  </TerrainDef>
 
  <TerrainDef ParentName="FloorBase">
    <DefName>SterileTile</DefName>
    <label>sterile tile</label>
    <RenderPrecedence>243</RenderPrecedence>
    <Description>Sterile tiles help keep the room clean. Very useful in hospitals to prevent patients from getting various infections. Neutral in terms of looks and very slow to build.</Description>
    <texturePath>Terrain/Surfaces/GenericFloorTile</texturePath>
    <color>(0.71, 0.71, 0.71)</color>
    <statBases>
      <Cleanliness>0.6</Cleanliness>
      <WorkToMake>1650</WorkToMake>
    </statBases>
    <CostList>
      <Steel>3</Steel>
      <Silver>15</Silver>
    </CostList>
    <constructEffect>ConstructMetal</constructEffect>
  </TerrainDef>

  <TerrainDef ParentName="FloorBase">
    <DefName>PavedTile</DefName>
    <label>paved tile</label>
    <RenderPrecedence>230</RenderPrecedence>
    <Description>Utilitarian concrete tiles. Cheap and quick to move around on, but neutral in terms of looks and slow to build.</Description>
    <texturePath>Terrain/Surfaces/PavedTile</texturePath>
    <statBases>
      <WorkToMake>400</WorkToMake>
    </statBases>
    <CostList>
      <Steel>2</Steel>
    </CostList>
  </TerrainDef>

  <TerrainDef ParentName="FloorBase">
    <defName>Concrete</defName>
    <label>concrete</label>
    <Description>Quick-poured concrete. Fast to walk on, cheap, and very quick to pour, but quite ugly.</Description>
    <texturePath>Terrain/Surfaces/Concrete</texturePath>
    <EdgeType>Hard</EdgeType>
    <RenderPrecedence>70</RenderPrecedence>
    <statBases>
      <WorkToMake>70</WorkToMake>
      <Beauty>-1</Beauty>
    </statBases>
    <CostList>
      <Steel>1</Steel>
    </CostList>
  </TerrainDef>

  <TerrainDef  ParentName="FloorBase">
    <DefName>WoodPlankFloor</DefName>
    <label>wood floor</label>
    <RenderPrecedence>250</RenderPrecedence>
    <Description>Wood plank flooring. For that warm, homey feeling.</Description>
    <texturePath>Terrain/Surfaces/WoodFloor</texturePath>
    <statBases>
      <WorkToMake>85</WorkToMake>
    </statBases>
    <CostList>
      <WoodLog>3</WoodLog>
    </CostList>
    <constructEffect>ConstructWood</constructEffect>
  </TerrainDef>


  <!-- ================= Carpets ================= -->

    <TerrainDef Name="CarpetBase" ParentName="FloorBase" Abstract="True">
    <texturePath>Terrain/Surfaces/Carpet</texturePath>
    <ResearchPrerequisite>CarpetMaking</ResearchPrerequisite>
    <CostList>
      <Cloth>7</Cloth>
    </CostList>
    <statBases>
      <Beauty>2</Beauty>
    </statBases>
  </TerrainDef>


Here you can see all the beauty numbers. If it doesn't have one then it's just default of no bonus/penalty or "0" beauty.

Pretty sure everything is the same flat 100% speed as far as constructed flooring goes. Not 100% sure sense I haven't really payed attention while playing.
Title: Re: Flooring and beauty
Post by: TLHeart on September 15, 2015, 10:13:24 AM
Quote from: Too-DAMN-Much on September 15, 2015, 05:37:05 AM
strange, never noticed, i thought wood floods were still beautiful, i'll stop building with those next colony in that case.

also, sanitary floor?

[edit] just checked the wiki and is concrete really the same walking speed as the rest? i thought it's supposed to be faster? [/edit]

sanitary floor has zero beauty.

All floors have the same walking speed, 100%.
Title: Re: Flooring and beauty
Post by: Too-DAMN-Much on September 15, 2015, 09:30:37 PM
Quote from: TLHeart on September 15, 2015, 10:13:24 AM
All floors have the same walking speed, 100%.

strange, how long has that been broken like that, the description says it should be faster.
Title: Re: Flooring and beauty
Post by: FMJ Penguin on September 15, 2015, 09:52:39 PM
Doubt it's broken. They where different speeds at one time but my guess is he changed them to simplify some things a bit. Seeing as how they already vary in beauty and some things may have to give the more stuff they add sorta thing. You know some folks don't like having that much complexity in arguably such a trivial item. I'm def not one of those people but know plenty who are. The descriptions are just the old ones and never got changed as it looks. Wouldn't be hard to change all that to whatever you wanted though if you felt like it.
Title: Re: Flooring and beauty
Post by: Too-DAMN-Much on September 15, 2015, 10:10:03 PM
stone tiles seem quite OP then is all, why would i build anything else?
it has beauty, it has wealth and uses no resources worth caring about to construct.
Title: Re: Flooring and beauty
Post by: TLHeart on September 15, 2015, 11:55:06 PM
Quote from: Too-DAMN-Much on September 15, 2015, 09:30:37 PM
Quote from: TLHeart on September 15, 2015, 10:13:24 AM
All floors have the same walking speed, 100%.

strange, how long has that been broken like that, the description says it should be faster.

Has been 100% walk speed for all floors since alpha 10. The description does not say faster than other floors, it just says fast to walk on, which it is over the natural ground.
Title: Re: Flooring and beauty
Post by: TLHeart on September 16, 2015, 12:12:34 AM
Quote from: Too-DAMN-Much on September 15, 2015, 10:10:03 PM
stone tiles seem quite OP then is all, why would i build anything else?
it has beauty, it has wealth and uses no resources worth caring about to construct.

People like to claim so many things are Over Powered, when they are not. Stone floors are not OP. They are quite well balanced to the other choices, as far as impressiveness. You choose to not care about stone, that is a personal choice, but does not make the stone floors OP.
Title: Re: Flooring and beauty
Post by: Too-DAMN-Much on September 16, 2015, 12:14:33 AM
Quote from: TLHeart on September 16, 2015, 12:12:34 AMPeople like to claim so many things are Over Powered, when they are not. Stone floors are not OP. They are quite well balanced to the other choices, as far as impressiveness. You choose to not care about stone, that is a personal choice, but does not make the stone floors OP.

it's hardly a choice when 99% of the world is often stone, you can easily get an infinite amount in rimworld and if you ever mine all the naturally occuring stone you can trade it for wood.
Title: Re: Flooring and beauty
Post by: FMJ Penguin on September 16, 2015, 12:38:59 AM
Yeah and I guess if you really think about it, why would one hard surface floor be any faster than another.... was kinda weird if you think about it lol.

And here:
RimWorld914Win\Mods\Core\Defs\TerrainDefs\
Make a copy of the files in there and make any changes you want. Slap them in your mod list making sure to keep the  same folder structure like this;  Mods\yourmod\Defs\TerrainDefs\ .  Enjoy  your new floors just the way you like ;)
Title: Re: Flooring and beauty
Post by: TLHeart on September 16, 2015, 02:34:04 AM
Quote from: Too-DAMN-Much on September 16, 2015, 12:14:33 AM
Quote from: TLHeart on September 16, 2015, 12:12:34 AMPeople like to claim so many things are Over Powered, when they are not. Stone floors are not OP. They are quite well balanced to the other choices, as far as impressiveness. You choose to not care about stone, that is a personal choice, but does not make the stone floors OP.

it's hardly a choice when 99% of the world is often stone, you can easily get an infinite amount in rimworld and if you ever mine all the naturally occuring stone you can trade it for wood.

no not every biome has that much stone. Trying play a flat map with no mountains, no hills... you will be looking for rocks.
Title: Re: Flooring and beauty
Post by: Too-DAMN-Much on September 16, 2015, 08:39:46 AM
Quote from: TLHeart on September 16, 2015, 02:34:04 AM
Quote from: Too-DAMN-Much on September 16, 2015, 12:14:33 AM
Quote from: TLHeart on September 16, 2015, 12:12:34 AMPeople like to claim so many things are Over Powered, when they are not. Stone floors are not OP. They are quite well balanced to the other choices, as far as impressiveness. You choose to not care about stone, that is a personal choice, but does not make the stone floors OP.

it's hardly a choice when 99% of the world is often stone, you can easily get an infinite amount in rimworld and if you ever mine all the naturally occuring stone you can trade it for wood.

no not every biome has that much stone. Trying play a flat map with no mountains, no hills... you will be looking for rocks.

true and as i stated before, wood is still infinite.
Title: Re: Flooring and beauty
Post by: TLHeart on September 16, 2015, 10:22:27 AM
Quote from: Too-DAMN-Much on September 16, 2015, 08:39:46 AM
Quote from: TLHeart on September 16, 2015, 02:34:04 AM
Quote from: Too-DAMN-Much on September 16, 2015, 12:14:33 AM
Quote from: TLHeart on September 16, 2015, 12:12:34 AMPeople like to claim so many things are Over Powered, when they are not. Stone floors are not OP. They are quite well balanced to the other choices, as far as impressiveness. You choose to not care about stone, that is a personal choice, but does not make the stone floors OP.

it's hardly a choice when 99% of the world is often stone, you can easily get an infinite amount in rimworld and if you ever mine all the naturally occuring stone you can trade it for wood.

no not every biome has that much stone. Trying play a flat map with no mountains, no hills... you will be looking for rocks.

true and as i stated before, wood is still infinite.

Again, only on some maps and biomes. And wood provides NO beauty, and little wealth with high flammability.
Title: Re: Flooring and beauty
Post by: Too-DAMN-Much on September 16, 2015, 06:09:16 PM
Quote from: TLHeart on September 16, 2015, 10:22:27 AM
Quote from: Too-DAMN-Much on September 16, 2015, 08:39:46 AM
Quote from: TLHeart on September 16, 2015, 02:34:04 AM
Quote from: Too-DAMN-Much on September 16, 2015, 12:14:33 AM
Quote from: TLHeart on September 16, 2015, 12:12:34 AMPeople like to claim so many things are Over Powered, when they are not. Stone floors are not OP. They are quite well balanced to the other choices, as far as impressiveness. You choose to not care about stone, that is a personal choice, but does not make the stone floors OP.

it's hardly a choice when 99% of the world is often stone, you can easily get an infinite amount in rimworld and if you ever mine all the naturally occuring stone you can trade it for wood.

no not every biome has that much stone. Trying play a flat map with no mountains, no hills... you will be looking for rocks.

true and as i stated before, wood is still infinite.

Again, only on some maps and biomes. And wood provides NO beauty, and little wealth with high flammability.

there's always at least one infinite resource that can be easily harvested and sold to get more stone blocks, i'm sorry but there's simply nothing anyone could say that would convince me otherwise, to my eye stone is the absolute least valuable thing in the game.