Guys, what would be the best stats and traits for a single pawn to live by themselves?
Would Crafting and construction be the best thing to have? Like, shooting, crafting, construction?
has anyone else attempted this and how did it go for you?
I tried it once,
Landed on a Tundra
Pawn was focused on growing and construction. Some time later, recruited a drop pod refugee. Held out for about 2-3 raids. Then a drone ship crashed and made my 2 colonists and 2 prisoners kill each other. The remaining survivor broke and wandered into the path of the AI ship, and was met with gunfire from 2 Scythers.
It was nice.
Sounds pleasant c:
how about shooting, cooking and construction? i think i see these 3 as the most important for early base building.
but im also playing a modpack. So everything needs to be researched and more items need crafting
Quote from: A Friend on September 12, 2015, 11:17:20 PM
I tried it once,
Landed on a Tundra
Pawn was focused on growing and construction. Some time later, recruited a drop pod refugee. Held out for about 2-3 raids. Then a drone ship crashed and made my 2 colonists and 2 prisoners kill each other. The remaining survivor broke and wandered into the path of the AI ship, and was met with gunfire from 2 Scythers.
It was nice.
this is how you can deal with ships easily (too easily)
https://imgur.com/7EHgzI6
explanation:
- outer wall from a material that doesn't burn (granite in this case)
- inner wall and some extra blibs and blobs in a flammable material (wood)
- turret to activate the ship without having to send a colonist into danger (NOTE: nowadays i shoot with a colonist and then run out quick)
- Incendiary IED to start the flaming hell
- Solar panel to run the turret (NOTE: i don't use this anymore)
- outter wall is home region, just in case
- some materials recyclable after finishing, but mechanoid corpses will probably have burned away before you arrive to haul them away
- also: either wait for fire to go out or remove roof before you send colonists in to salvage
Quote from: zandadoum on September 13, 2015, 03:24:26 AM
Easy peasy
I'm too pure for such tactics. But eh, wouldn't work out at the time, It was around A9 or A10 I think. Somewhere before traps, and I had no molotovs to start fire with + no wood cause of tundra.
And aside from the ship, my colonists would have died from starvation and hypothermia anyways. Visitors and raiders didn't spawn with parkas back then if I remember correctly.
Sleeping spots use to burn, and they are free.
One man playthroughs are lots of fun, if you can avoid getting diseases :)
nowadays i always start with the same 2 colonists, 2 huskies and 2 chicken xD
Now I'm interested in trying that kind of play through... Never done it though so what would qualify as a successful play through?
One-pawn challenges are fun up until you get an infection or another disease. Then they die.
Quote from: Stone_enderman on September 15, 2015, 09:50:27 AM
Now I'm interested in trying that kind of play through... Never done it though so what would qualify as a successful play through?
to make the ship and escape, i guess?
Quote from: Jamini on September 15, 2015, 10:00:20 AM
One-pawn challenges are fun up until you get an infection or another disease. Then they die.
even if you have medical beds and catch it as soon as it pops into treatable territory? like with two vitals monitor attached still a death sentence for sure or possible to survive?
a single pawn cant treat himself no matter how good his gear or meds are. Id love to play with a single pawn if he could. we need an auto doc and a timer on the stasis pods.
Quote from: JimmyAgnt007 on September 17, 2015, 09:00:31 AM
a single pawn cant treat himself no matter how good his gear or meds are. Id love to play with a single pawn if he could. we need an auto doc and a timer on the stasis pods.
the medical beds do a tiny tiny bit automatically though, even more with vitals monitors, i've stopped myself from doing it these days, but i never used to build any type of beds that weren't medical beds just so people would heal while sleeping, either way, thanks for answering.
Now that I think about it, shouldn't there be a way for a colonist to treat themselves for disease and infection? If anything it would probably be just taking a pill
Quote from: Stone_enderman on September 17, 2015, 05:38:58 PM
Now that I think about it, shouldn't there be a way for a colonist to treat themselves for disease and infection? If anything it would probably be just taking a pill
Being able to treat your own infections/diseases/wounds is a major part of survival in my opinion.
I don't know why it's not possible to force self treatment yet :(
Hoping it will be implemented in the future.
Quote from: CB elite on September 17, 2015, 07:17:16 PM
Quote from: Stone_enderman on September 17, 2015, 05:38:58 PM
Now that I think about it, shouldn't there be a way for a colonist to treat themselves for disease and infection? If anything it would probably be just taking a pill
Being able to treat your own infections/diseases/wounds is a major part of survival in my opinion.
I don't know why it's not possible to force self treatment yet :(
Hoping it will be implemented in the future.
Atleast for the minor stuff, no surgery or anything (That Russian was a badass... he doesn't count, lets assume they're "Normal"-ish people?)
Like dealing with infections or applying bandages to lighter wounds and stuff.
Yeah, exactly. Im not asking for the ability to give myself a bionic eye (ow). I just wanna be able to drink my own cough syrup or put my own bandaids on. Lol
Quote from: CB elite on September 18, 2015, 12:45:49 AM
Yeah, exactly. Im not asking for the ability to give myself a bionic eye (ow). I just wanna be able to drink my own cough syrup or put my own bandaids on. Lol
'A colonist drank too much cough syrup' event popping up, imagine that.
"Medicine tastes bad" -5 mood
Lol
If I could have things my way, the medical system in this game would be so overly complex, it might as well be called "Hospital Architect" haha
I'd love to be able to self-treat wounds. Just like you can right-click on a meal to "consume" it, we should be able to right-click on medicine to "Treat Wound".
This would be very helpful, because 90% of the time it's my best doctor who gets sick and needs the treatment.
there's quite a lot of self treatment you can do, almost all of it minor though, i recall one time i fell and messed myself up a bit, should have called an ambulance but just went for the plastic adhesive stitches, found a nice big rag to get the blood to start to coagulate and stop dripping so much, sat down, finished the bowl of weed we were smoking and the movie, then walked 45 minutes to get real stitches.
my eyebrow has healed perfectly as well, you can't even see the spot honestly.
then there's the time i was building a PC for someone and one of the metal shields didn't want to come loose the entire way, that i straight up and rushed to the hospital for because it was a huge cut vertically on the inside of my wrist (not the bottom the way your hands face while typing) deep enough i could see a little of the fat and right near the arteries, of course tried to stop bleeding as much as possible and actually rushed out there instead of just lazily walking.
that had professionally (supposedly) done stitching and yet that leaves a huge spider with 8 dots for feet that will never go away.
i could never give myself proper stitches with needle and thread, no way in heck, that's a job someone has to do for you for the most part, but while there's a lot of quick stopgap stuff like pills and antibiotics for infections and diseases and bandaids and splints for others, i think for a lot of diseases or infections the problem is self diagnosis, correctly.
Quote from: Too-DAMN-Much on September 18, 2015, 10:27:45 PM
then there's the time i was building a PC for someone and one of the metal shields didn't want to come loose the entire way, that i straight up and rushed to the hospital for because it was a huge cut vertically on the inside of my wrist (not the bottom the way your hands face while typing) deep enough i could see a little of the fat and right near the arteries, of course tried to stop bleeding as much as possible and actually rushed out there instead of just lazily walking.
Damnit, my imagination just showed me something horrifying.
Quote from: CB elite on September 18, 2015, 02:29:22 PM
"Medicine tastes bad" -5 mood
Lol
Ha ha! Yeah, either that or else one with Chemical Interest will chug the cough syrup for the alcohol content. ;)
But a single-pawn game sounds like fun. I'll give that a try sometime.
I'm just wondering would raids become insane after awhile? I'm still not quite sure on the relationship between raid strength and colony wealth. Does raid strength go up over time anyway? Or is it only directly effected by colony wealth?
So if I wanted to play as a single guy called Paul who lives in a 2 x 1 wooden house, and his only possession is a stick called Mike would 30,000 power armoured pirates eventually feel the need that Paul and Mike are an affront to their senses and murder them?
Quote from: Spectre on September 19, 2015, 05:48:48 PM
I'm just wondering would raids become insane after awhile? I'm still not quite sure on the relationship between raid strength and colony wealth. Does raid strength go up over time anyway? Or is it only directly effected by colony wealth?
So if I wanted to play as a single guy called Paul who lives in a 2 x 1 wooden house, and his only possession is a stick called Mike would 30,000 power armoured pirates eventually feel the need that Paul and Mike are an affront to their senses and murder them?
NO, the vanilla story tellers will keep sending wanderer joins events, as the minimum number of acceptable colonists is 4.
Quote from: TLHeart on September 19, 2015, 08:09:34 PM
Quote from: Spectre on September 19, 2015, 05:48:48 PM
I'm just wondering would raids become insane after awhile? I'm still not quite sure on the relationship between raid strength and colony wealth. Does raid strength go up over time anyway? Or is it only directly effected by colony wealth?
So if I wanted to play as a single guy called Paul who lives in a 2 x 1 wooden house, and his only possession is a stick called Mike would 30,000 power armoured pirates eventually feel the need that Paul and Mike are an affront to their senses and murder them?
NO, the vanilla story tellers will keep sending wanderer joins events, as the minimum number of acceptable colonists is 4.
I understand that colonists count towards a colony's worth. But if you turn those wanderers into meat and leather, then surely that would keep the colony wealth down? Again, if someone who can explain this system to me could, I'd really appreciate it.
Quote from: Spectre on September 19, 2015, 08:13:33 PM
Quote from: TLHeart on September 19, 2015, 08:09:34 PM
Quote from: Spectre on September 19, 2015, 05:48:48 PM
I'm just wondering would raids become insane after awhile? I'm still not quite sure on the relationship between raid strength and colony wealth. Does raid strength go up over time anyway? Or is it only directly effected by colony wealth?
So if I wanted to play as a single guy called Paul who lives in a 2 x 1 wooden house, and his only possession is a stick called Mike would 30,000 power armoured pirates eventually feel the need that Paul and Mike are an affront to their senses and murder them?
NO, the vanilla story tellers will keep sending wanderer joins events, as the minimum number of acceptable colonists is 4.
I understand that colonists count towards a colony's worth. But if you turn those wanderers into meat and leather, then surely that would keep the colony wealth down? Again, if someone who can explain this system to me could, I'd really appreciate it.
no raids will NEVER become insane if you keep the colony wealth down.
the last two posts give me such an evil idea, high colony wealth by creating thousands of human leather things? i see it's market value for the leather is 15 on the wiki, how to calculate the worth of a product created using it though?
also sorry about the injuries talk, i've woken up and sat up during a surgery before, so not squeamish, but didn't mean to upset anyone.