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RimWorld => Bugs => Topic started by: Kajin on September 13, 2015, 04:09:25 PM

Title: Time Based Events and Effects Not Syncing Up/Time Is Slower
Post by: Kajin on September 13, 2015, 04:09:25 PM
Mood effects like Sold Prisoner and time based events like Cold Snap are moving at a much slower pace in relation to the actual passage of time. My colonists are still bummed over a prisoner I sold a month ago, even though the mood said it would expire in expire in 10 days (currently says it'll expire in 8.7 days) and we've been experiencing a cold snap for almost a month now but the tooltip says it's only lasted for four days (looking over at my game running in background I see it just ended now, on December second. It started on November seventh).

Any thoughts? Is this a known issue?
Title: Re: Time Based Events and Effects Not Syncing Up/Time Is Slower
Post by: TLHeart on September 13, 2015, 07:39:21 PM
First off a month in rimworld is 10 days.

November 7 to December 2 is 4 day.
Title: Re: Time Based Events and Effects Not Syncing Up/Time Is Slower
Post by: Kajin on September 13, 2015, 11:52:00 PM
I've been playing this game for weeks, how did I not notice that?
Title: Re: Time Based Events and Effects Not Syncing Up/Time Is Slower
Post by: Coenmcj on September 14, 2015, 12:11:27 AM
It's been slowly ramping down from 30, to 15, (12? at one point?), 10.
we're secretly in a decaying orbit around the system's star and eventually we'll all die from global BBQ
Title: Re: Time Based Events and Effects Not Syncing Up/Time Is Slower
Post by: Kajin on September 14, 2015, 12:31:18 AM
Tasty! I love BBQ.
Title: Re: Time Based Events and Effects Not Syncing Up/Time Is Slower
Post by: ison on February 02, 2016, 04:08:21 PM
Quote from: Coenmcj on September 14, 2015, 12:11:27 AM
It's been slowly ramping down from 30, to 15, (12? at one point?), 10.
5 in A13 :D

Not a bug, locking.