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RimWorld => Mods => Topic started by: Girlinhat on September 14, 2015, 05:01:48 PM

Title: [Overhaul Idea] Playing on the Ship.
Post by: Girlinhat on September 14, 2015, 05:01:48 PM
So had this idea, and been talking about it a bit with the Bay12 forums.  Basically, instead of crashing on the planet, you instead play aboard the ship without crashing.  Instead of generating soil and mountains, mapgen would create steel floor and metal rooms.  'Space' would be a black/starfield tile with -5,000 temperature, and then add in spacesuits that would give -2,500 temperature each for the suit and helmet, but with significant movement penalty.  Combat and Maintenance suit types could exist.  Glittertech skinsuits could work the same but give no movement penalty.  To avoid having them be too common, a new 'race' of human could be made with the right temperature range and said to be wearing the skinsuit.  Butchering one of these glittertech spacers could provide meat, human leather, and scraps of skinsuit material.

The 'world map' could be the ship, with biomes being things like 'engine' and 'cargo' and 'cryo' and such.  These could all have separate events to them, like being in the Engine gives you access to the powerful drive engines that give huge energy at map gen, for free, but you suffer radiation in areas, heavier radiation pulses, temperature fluctuations, psychic waves, and raiders trying to take the area for themselves to get the power source.  Cargo, on the other hand, might have tighter hallways and certain rooms could shift with events similar to the 'crashed ship' mod that drops solid cargo pods and later removes them at random, so you get tighter defensive corridors and easier resources, but suffer more from space events (solar flares, meteors, etc) and get random energy shutdowns when things happen off-map at the engine area.

The -5,000 temperature would bleed through the walls, causing rooms to become very cold, but the interior rooms could have power + heat structures at mapgen, keeping the interior of the ship warm and the rooms closer to the hull becoming progressively colder, so further out you'd need more heat generation or wintery gear.

Map should probably be a bit larger, but without as many plants and animals sucking up CPU it should run fine I think.
Title: Re: [Overhaul Idea] Playing on the Ship.
Post by: Adamiks on September 14, 2015, 05:05:34 PM
It's rather idea for the new game than mod, but idea is idea so i don't have anything to complain about, i guess ;d
Title: Re: [Overhaul Idea] Playing on the Ship.
Post by: Girlinhat on September 14, 2015, 05:21:33 PM
It'd be an overhaul, but could be done with the Rimworld game engine easier than making a whole new game.
Title: Re: [Overhaul Idea] Playing on the Ship.
Post by: 1000101 on September 14, 2015, 07:17:34 PM
The game you describe already (http://www.spaceengineersgame.com/) exists.
Title: Re: [Overhaul Idea] Playing on the Ship.
Post by: Adamiks on September 14, 2015, 07:42:14 PM
But it's 3D (not that type of the game, system requirements etc) and there is no enemies (i think).
Title: Re: [Overhaul Idea] Playing on the Ship.
Post by: BBream on September 14, 2015, 11:17:20 PM
I think this idea is related to this unfinished mod.
(WIP) More Spaceship Stuff - https://ludeon.com/forums/index.php?topic=12038.0

(http://i.imgur.com/DYwXViy.jpg)

And Rimworld can be made FTL game. Adventure with your own spaceship will be very exciting.

(http://cdn.toucharcade.com/wp-content/uploads/2012/10/FTL-1.jpg)
Title: Re: [Overhaul Idea] Playing on the Ship.
Post by: Toggle on September 15, 2015, 12:08:58 AM
The whole rimworld lore is based off the fact there's no FTL travel though, which would mean you'd probably get very little contact for years in space travel.

As for the mod idea... What? The space ship would have to be massive to be anywhere near a base plates size, and then 90% of the content is gone because you're just... surviving flying in space on a incredibly large ship? Like how would the 'engine' room be an entire biome with it's own events and gameplay...
Title: Re: [Overhaul Idea] Playing on the Ship.
Post by: BBream on September 15, 2015, 02:32:46 AM
Quote from: Z0MBIE2 on September 15, 2015, 12:08:58 AM
The whole rimworld lore is based off the fact there's no FTL travel though, which would mean you'd probably get very little contact for years in space travel.

As for the mod idea... What? The space ship would have to be massive to be anywhere near a base plates size, and then 90% of the content is gone because you're just... surviving flying in space on a incredibly large ship? Like how would the 'engine' room be an entire biome with it's own events and gameplay...

I know FTL travel is not in Rimworld but I imagine this FTL game if idea is implemented. And little contact... I think you were crew of rimworld space-ship and I believe you.  ;D

And you are right. Just playing on the ship in entire game will make meaningless why rimworld play. But it can be added in game intro, ending or continuing game play. When I saw the game ending after making expensive space-ship, I was disappointed. Screen become white, credit showed and I returned game without ship. After that, I have never made space-ship.

So I want to add other contents related to space-ship; Game-intro, Revenge-match against a ship attacked my colonist(Or just engage), Vehicle for transporting and while transporting it engaged other ship.

I'm afraid modder can implement this huge mod but I think it is still good idea.
Title: Re: [Overhaul Idea] Playing on the Ship.
Post by: akiceabear on September 15, 2015, 10:34:44 AM
I'd rather the on the ground experience be deepened, and leave the ship rogue-like elements to FTL.

I would like a better outro after a game ends - a nice summary of the major developments in the colony, which are already stored and used for art. Issue is how to do so gracefully.
Title: Re: [Overhaul Idea] Playing on the Ship.
Post by: Girlinhat on September 15, 2015, 10:49:08 AM
You already get a trade ship passing by every week, and mechanoids and raiders coming in drop pods every 2 days.  Space is THICK with traveling ships, even if they're traveling slowly, there's a lot of them.

And the idea was that you're surviving on the ship but you don't have control of it.  The cryo pods opened, but you're not command staff and you can't tell the ship what to do, but the real command staff is still asleep, so you're left just staying alive onboard.

And the ship is massive.  Like an 8 mile long behemoth interstellar vessel.  Gameplay would occur in one section of the ship, with tons of other parts of the ship being off-screen.  If you're in Section 3A of Cargo, you might get raiding pirates from Section 2 Medical, who are a radical cult of spacefaring barbarians hopped up on stimulants who have survived 12 generations in the depths of the ship while it's been drifting through space.

The ship itself is HUGE, and you're not crew, you're passengers, just survivors along for the ride.
Title: Re: [Overhaul Idea] Playing on the Ship.
Post by: Toggle on September 15, 2015, 11:34:40 AM
Girlin though, so basically like how the game currently is, just a different theme... Wouldn't really work the best.

And for end game... Achievements. Akicebear said it, display all the info, and then award achievements say for completing specific things. Like extreme randy random, surviving 2 toxic fallouts, not letting anyone die on extreme, yeah.
Title: Re: [Overhaul Idea] Playing on the Ship.
Post by: JimmyAgnt007 on September 15, 2015, 12:33:11 PM
What about setting it on a space station instead.  Somewhere where a lot of traffic intersects with it.  Maybe a waypoint between the core worlds and the Rimworlds.  Some ships going out to explore while others are coming back after being stranded. 
Title: Re: [Overhaul Idea] Playing on the Ship.
Post by: forsaken1111 on September 15, 2015, 02:35:45 PM
It would take a lot of work but its possible in theory. You'd need some kind of atmospheric pressure tracking similar to the zone system that tracks temperature, you'd need new events, you'd need to model the effects of exposure to vacuum in the wound system...
Title: Re: [Overhaul Idea] Playing on the Ship.
Post by: Girlinhat on September 15, 2015, 03:36:22 PM
Quote from: forsaken1111 on September 15, 2015, 02:35:45 PM
It would take a lot of work but its possible in theory. You'd need some kind of atmospheric pressure tracking similar to the zone system that tracks temperature, you'd need new events, you'd need to model the effects of exposure to vacuum in the wound system...
I think the extreme cold would work well for that.  It's not perfect, but rooms that are opened become unbearably cold because they're exposed to the outside, and they suffer quickly progressing frostbite from it.
Title: Re: [Overhaul Idea] Playing on the Ship.
Post by: forsaken1111 on September 15, 2015, 04:08:16 PM
It might work. Layering some heavy cold weather gear might allow the crew to build heating elements in newly opened rooms to get them to a usable temperature.
Title: Re: [Overhaul Idea] Playing on the Ship.
Post by: Too-DAMN-Much on September 15, 2015, 09:46:47 PM
Quote from: Z0MBIE2 on September 15, 2015, 12:08:58 AM
The whole rimworld lore is based off the fact there's no FTL travel though, which would mean you'd probably get very little contact for years in space travel.

As for the mod idea... What? The space ship would have to be massive to be anywhere near a base plates size, and then 90% of the content is gone because you're just... surviving flying in space on a incredibly large ship? Like how would the 'engine' room be an entire biome with it's own events and gameplay...


i'm not sure that can be honestly true though, if there really is no "fast enough" (slower than warp technically but still good enough to stand in for) travel at least, we would never see the same trade ship twice and we both know you will in a normal game.

if it took 20+ years for traders to float by again, then i could agree, but the entire universe luckily orbiting the one planet we inhabit? too lucky i say!
Title: Re: [Overhaul Idea] Playing on the Ship.
Post by: Toggle on September 15, 2015, 09:52:35 PM
I'm pretty sure the trader ships are actually far away and just fire drop pods that go very fast... something like that. But, the whole lore is based off that there's no FTL travel, read it, or else the game would be entirely different based. Or the lore would have to be redone
Title: Re: [Overhaul Idea] Playing on the Ship.
Post by: Too-DAMN-Much on September 15, 2015, 09:54:38 PM
Quote from: Z0MBIE2 on September 15, 2015, 09:52:35 PM
I'm pretty sure the trader ships are actually far away and just fire drop pods that go very fast... something like that. But, the whole lore is based off that there's no FTL travel, read it, or else the game would be entirely different based. Or the lore would have to be redone

tempted to point out that pluto could probably watch 30 year old TV broadcasts from earth right about now... :)
Title: Re: [Overhaul Idea] Playing on the Ship.
Post by: Too-DAMN-Much on September 15, 2015, 10:04:24 PM
just checked the lore and while FTL drives are out, space folding warp drives and the like however aren't necessarily, besides with a warp drive it's more like skipping to the last step of where ever you are walking to, it doesn't change or deal with your speed at all.
Title: Re: [Overhaul Idea] Playing on the Ship.
Post by: Girlinhat on September 16, 2015, 04:49:08 AM
Most of nearby space is colonized as well.  Trade ships are probably mostly in-system, traveling between your own rimworld, nearby stations, thickly colonized planets around the same star, and other nearby things.  Imagine if in our own solar system, we put a space station around each body and a colony on each body with enough gravity to support it.  Titan might be a backwater moon, but there's still a TON of things nearby and therefore a ton of passing in-system vessels.  It's never said that the trade ships are interstellar.  Antimatter tech exists (as per the ship parts) which means a LOT of engine power.  Could make it from Earth to Mars in a matter of weeks with some hot engines, or from Earth to Jupiter in several months.  For a glitterworld ship designed to trade at high speed, it wouldn't be out of the question that it could make a round trip of a solar system in a year, especially if it only passes nearby planets and fires drop pods in passing, and avoids lengthy orbits.
Title: Re: [Overhaul Idea] Playing on the Ship.
Post by: Too-DAMN-Much on September 16, 2015, 08:37:26 AM
there's honestly a bit of inconsistency due to the lore, like for instance nano-machines and drones are prolific and and able to be created, therefore the requirements of humans being a type 2 society as by the Kardashev scale (https://en.wikipedia.org/wiki/Kardashev_scale) could be met in the setting of rimworld anytime someone or something puts forward the effort.

rimworld lore puts humans easily within reach of being able to create huge swaths of autonomous nanomachine drones that presumably replicate as other nanomachines have been postulated to in the past, by atomic manipulation able to turn one material into the next at will as long as they have enough bulk pieces, considering all that, we cannot say that entire sun's energy outputs can't be harvested all at once in the rimworld universe.

in specific, it's very doable to assume that a swarm of drones could at any time be created to envelop the solar output of an entire sun for power purposes with solar panels, the correct term is "Dyson Sphere".

not only that, nanomachines themselves mean, replicators like in star trek should also be possible, materialize me a beer, scotty!

therefore and finally, i must conclude that the "trade ships" are not actually a manned trade ship as we would expect, but merely a copy of an unmanned drone that sits permanently in orbit over any of the rimworlds, functionally identical (at least in the important i.e. trading ways) to what we would expect a trade ship to be.


at least that's my thoughts on it given the lore.
Title: Re: [Overhaul Idea] Playing on the Ship.
Post by: JimmyAgnt007 on September 16, 2015, 01:37:11 PM
I think Tynan has stated that trade ships were temporary until he worked out a better way to trade with other villages and such on the map.  So imagine the visitors coming with trade goods. 

To be honest, the Rimworld lore makes space a cold sterile place.  As it generally is.

If he or a modder does make a game involving space ships or stations then they should be done in a separate universe aside from Rimworld.
Title: Re: [Overhaul Idea] Playing on the Ship.
Post by: Cardbo on September 18, 2015, 10:30:34 PM
Also exists here. (https://youtu.be/_XTblUbBxMU)
Title: Re: [Overhaul Idea] Playing on the Ship.
Post by: forsaken1111 on September 19, 2015, 07:33:28 AM
Quote from: Cardbo on September 18, 2015, 10:30:34 PM
Also exists here. (https://youtu.be/_XTblUbBxMU)
Isn't this that game which was developed to a pre-alpha state and then abandoned as 'done'?
Title: Re: [Overhaul Idea] Playing on the Ship.
Post by: Too-DAMN-Much on September 21, 2015, 10:05:29 PM
Quote from: forsaken1111 on September 19, 2015, 07:33:28 AM
Quote from: Cardbo on September 18, 2015, 10:30:34 PM
Also exists here. (https://youtu.be/_XTblUbBxMU)
Isn't this that game which was developed to a pre-alpha state and then abandoned as 'done'?

space base df9?
they sold it as dwarf fortress remake, did none of the work to make it that, case closed, double failure studios can rot in hell.