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RimWorld => General Discussion => Topic started by: Ender on January 13, 2014, 10:18:31 PM

Title: Compatibility with the growing excitement of a new update
Post by: Ender on January 13, 2014, 10:18:31 PM
Do we as of yet know of the compatibility, seeing as it seems as though alot will be changed and added. Just wondering what, if any of our saves will carry-over, that will be all.
Title: Re: Compatibility with the growing excitement of a new update
Post by: Untrustedlife on January 13, 2014, 10:29:01 PM
Quote from: Ender on January 13, 2014, 10:18:31 PM
Do we as of yet know of the compatibility, seeing as it seems as though alot will be changed and added. Just wondering what, if any of our saves will carry-over, that will be all.

Saves will definitely not carry over. So much stuff has been added its ridiculous.
also the resource system has completely changed.  I mean completely.
Title: Re: Compatibility with the growing excitement of a new update
Post by: Plasmatic on January 14, 2014, 05:54:16 AM
Quote from: Untrustedlife on January 13, 2014, 10:29:01 PM
Quote from: Ender on January 13, 2014, 10:18:31 PM
Do we as of yet know of the compatibility, seeing as it seems as though alot will be changed and added. Just wondering what, if any of our saves will carry-over, that will be all.

Saves will definitely not carry over. So much stuff has been added its ridiculous.
also the resource system has completely changed.  I mean completely.

I take it current mods will also not carry over? but seeing as the modding system is being put in place, I assume that won't be a problem :)
Title: Re: Compatibility with the growing excitement of a new update
Post by: Semmy on January 14, 2014, 08:18:48 AM
The modding system is being put in place at the moment but isn't done yet. Tynan is working hard on the game.

As for savegame compatibility. You could take your old savegame and it might even work. But it will carry over bugs and incorrect information.
It is always adviced to start a new game with a new version.
Title: Re: Compatibility with the growing excitement of a new update
Post by: Galileus on January 14, 2014, 08:38:04 AM
With save's XML type, it shouldn't be too hard to convert your save. You may loose some resources, but otherwise should be possiblé.
Title: Re: Compatibility with the growing excitement of a new update
Post by: Untrustedlife on January 14, 2014, 10:16:36 AM
Quote from: Galileus on January 14, 2014, 08:38:04 AM
With save's XML type, it shouldn't be too hard to convert your save. You may loose some resources, but otherwise should be possiblé.

really?
That is handy.
whats with the é
you have a special keyboard?
Title: Re: Compatibility with the growing excitement of a new update
Post by: Galileus on January 14, 2014, 10:36:13 AM
Quote from: Untrustedlife on January 14, 2014, 10:16:36 AMwhats with the é

É is a fancy way of typing e :P And possiblé is a terriblé, terriblé thing to write :P
Title: Re: Compatibility with the growing excitement of a new update
Post by: Untrustedlife on January 14, 2014, 10:44:13 AM
Quote from: Galileus on January 14, 2014, 10:36:13 AM
Quote from: Untrustedlife on January 14, 2014, 10:16:36 AMwhats with the é

É is a fancy way of typing e :P And possiblé is a terriblé, terriblé thing to write :P
é is an e with an accent mark.
Uséd in spanish..
and woah.. it looks wéird whén you typé with thésé things.
:P
Title: Re: Compatibility with the growing excitement of a new update
Post by: Tynan on January 14, 2014, 01:49:00 PM
Quote from: Galileus on January 14, 2014, 08:38:04 AM
With save's XML type, it shouldn't be too hard to convert your save. You may loose some resources, but otherwise should be possiblé.

Savegames won't work any more. You could in principle modify one, but it would be very, very hard. Especially for this update. Sorry - the game changes to much between releases that I'm really not trying to maintain save compatibility. It doesn't even make sense; it's not the same game any more.
Title: Re: Compatibility with the growing excitement of a new update
Post by: Galileus on January 14, 2014, 02:05:03 PM
I'll believe when I see it ;) Worst case scenario, I won't tell anyone that I tried :P
Title: Re: Compatibility with the growing excitement of a new update
Post by: Semmy on January 14, 2014, 02:06:22 PM
Quote from: Galileus on January 14, 2014, 02:05:03 PM
I'll believe when I see it ;) Worst case scenario, I won't tell anyone that I tried :P

Ah but we all know now that you will so no need to tell anybody (-;
Title: Re: Compatibility with the growing excitement of a new update
Post by: Ender on January 14, 2014, 10:17:06 PM
Quote from: Tynan on January 14, 2014, 01:49:00 PM
Quote from: Galileus on January 14, 2014, 08:38:04 AM
With save's XML type, it shouldn't be too hard to convert your save. You may loose some resources, but otherwise should be possiblé.

Savegames won't work any more. You could in principle modify one, but it would be very, very hard. Especially for this update. Sorry - the game changes to much between releases that I'm really not trying to maintain save compatibility. It doesn't even make sense; it's not the same game any more.
alright thats completely fine with me I just wanted a solid word for a yes or no since im sure i wasn't the only one wanting to know for sure.
Title: Re: Compatibility with the growing excitement of a new update
Post by: ItchyFlea on January 14, 2014, 10:51:22 PM
Quote from: Tynan on January 14, 2014, 01:49:00 PM
Savegames won't work any more. You could in principle modify one, but it would be very, very hard. Especially for this update. Sorry - the game changes to much between releases that I'm really not trying to maintain save compatibility. It doesn't even make sense; it's not the same game any more.
Now I'm not looking forward to making my scenarios compatible. But I love a challenge, so....  :)