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RimWorld => Ideas => Topic started by: FreddyFazbear on September 30, 2015, 03:34:37 PM

Poll
Question: Should Colonist make a sound when they get hurt or die like animals do?
Option 1: Yes!
Option 2: No!
Option 3: Only if its not to loud!
Title: Colonist sounds?
Post by: FreddyFazbear on September 30, 2015, 03:34:37 PM
So, Ive been thinking... You know how animals make sounds when they get hurt and die? Well why cant colonist make sounds when they get hurt and die? I just think it would give colonist a bit more life... Or is a feature like this never going to happen because you would need lots and lots and LOTS of people to scream and yell into a microphone because there are so many different colonist in the game?  What do you think?
Title: Re: Colonist sounds?
Post by: cultist on September 30, 2015, 06:31:49 PM
I think it would be weird if they only made a noise when they died. If you added a death noise, you would have to add sounds for all kinds of other activities as well, which is probably the reason there's no voices at all (time and budget constraints).

With that said, some generic human background noise like coughing or people chatting might breathe a little life into the colonies. It feels odd that you can hear all the activity of people working but no human sounds.
Title: Re: Colonist sounds?
Post by: keylocke on October 02, 2015, 10:21:53 AM
i like simlish type language or something like don't starve or basically just any sound whever they converse.

-also, colonist deaths and and incapacitation ought to have it's own alert pop-up envelope on the right side. coz sometimes it's hard to keep track on a protracted battle.
Title: Re: Colonist sounds?
Post by: Toggle on October 02, 2015, 07:43:04 PM
It should just mail a yellow message that your colonist died.
Title: Re: Colonist sounds?
Post by: LouisTBR on October 04, 2015, 01:32:49 PM
Well, Prison Architect did it! I know I keep comparing this to PA, but that is because I need to!
Title: Re: Colonist sounds?
Post by: Toggle on October 04, 2015, 01:49:39 PM
Well PA is focused more on managing tons of prisoners, that's all it's focused on, so makes sense they'd have something to say. But a yellow message works better.
Title: Re: Colonist sounds?
Post by: Alistaire on October 04, 2015, 05:32:16 PM
Along with that, selecting units and such could have audio too. I'd love a "Rogan?" every now and then.

This could all easily be a mod, of course.