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RimWorld => Ideas => Topic started by: Tyson Wolfe on January 17, 2016, 10:50:11 PM

Title: Ideas for Mechanoids
Post by: Tyson Wolfe on January 17, 2016, 10:50:11 PM
What if you could disable the mechanoids then be able to re-program them to fight for you. Of course you would need a new skill (programming / Computers).
Title: Re: Ideas for Mechanoids
Post by: Reviire on January 18, 2016, 12:07:34 PM
That'd be nice I guess, but how the hell do you disable death incarnate, without trashing it with overwhelming firepower?
Title: Re: Ideas for Mechanoids
Post by: Regret on January 19, 2016, 07:10:05 AM
I'm imagining a pile of dead hackers surrounding a single scyther.
The scyther is starting to look a bit sad, it is no fun if they don't fight back.
Title: Re: Ideas for Mechanoids
Post by: Simon_The_Space_Engineer on January 19, 2016, 01:18:59 PM
That would be cool but seems a little overpowered unless you make it so the play has to charge the mechinoids or something like that, as well as more mechinoid kinds does seem like something that can make a large difference with how players interact with them as well as maybe a friendly group as well as aggressive group of humanoid mechinoids on the planet, as well as maybe different sentient species to interact with
Title: Re: Ideas for Mechanoids
Post by: jzero on January 20, 2016, 06:48:40 PM
Quote from: Stone_enderman on January 19, 2016, 01:18:59 PM
as well as maybe different sentient species to interact with

*whispers* dog people... *end whisper*

This could potentially be amazing and would have some advantages for it already. You can currently disable mechanoids by damaging them enough, this is pretty unlikely to happen already and they are usually pretty beat up. AND they have an operations tab in place already with shutting them down as the only option, so having to repair them from an extremely damaged state and having hacking options available in the operations tab would kind of balance the awesomeness of having mechanoids on you're side. It would reduce the work too as those features are already there for the taking

Title: Re: Ideas for Mechanoids
Post by: FlamesWillLive on January 21, 2016, 03:04:03 AM
I think its unlikely to be implemented, but its nice to think about.

Quote from: Reviire on January 18, 2016, 12:07:34 PM
How the hell do you disable death incarnate, without trashing it with overwhelming firepower?

EMP to shut down its circutry and repair it when its disabled. Maybe if EMP'd, you'd need to repair its mechanical biology, the treat quality relying on Research and Crafting.

Quote from: Tyson Wolfe on January 17, 2016, 10:50:11 PM
What if you could re-program the mechanoids to fight for you. You would need a new skill (programming / Computers).

Or it uses Research, as the programming backstories give you. Maybe if it's brain like component (not familiar with Mechanoid Biology or Anatomy) is destroyed, you can restore it with an AI Repair bench (which needs an AI persona core to create). It could also be a place to create inferior versions of Bionic limbs, with the better versions still on sale from merchants.