Ludeon Forums

RimWorld => Ideas => Topic started by: hector212121 on February 04, 2016, 10:11:35 AM

Title: Research queue.
Post by: hector212121 on February 04, 2016, 10:11:35 AM
Basically, don't make us re-assign research every time something is researched. Maybe have both auto-research and research queues?
Title: Re: Research queue.
Post by: Toggle on February 04, 2016, 01:54:58 PM
Support
Title: Re: Research queue.
Post by: Ectoplasm on February 04, 2016, 02:16:05 PM
Agreed.

The game not stopping every time research has completed would be cool too. Sometimes it seems all I do is close that damn pop up window - couldn't we just have a small pop up in the corner 'research complete! click here to start another queue' or (if above is implemented) 'turret research complete, now starting medical bed research'.

Dam research pop up stopping my fun, it's a chore to keep closing the darn thing, sure for beginners great idea, but for me it's just an irritation.
Title: Re: Research queue.
Post by: Fluffy (l2032) on February 05, 2016, 02:27:27 AM
I'm working on both of these, + a visual research tree (which is more useful for heavily modded games). This basically emulates the Civ research tree, including clicking on an advanced research to queue up all prerequisites. Research complete notifications become a message instead of a game-breaking pop-up.

Sneak preview in attached screeny, taken with the MVP

[attachment deleted by admin - too old]
Title: Re: Research queue.
Post by: skullywag on February 05, 2016, 03:07:40 AM
Oh good lord. Fluffy never leave. Never ever. You hear me? NEVER!
Title: Re: Research queue.
Post by: Fluffy (l2032) on February 05, 2016, 03:32:13 AM
Thanks :)

By the way, this is all generated from nothing but the existing research defs, so it should hopefully be plug and play in any game (including for example the HCSK pack), with the small caveat that it's been tested and optimized for showing the MVP tree nicely, there might be some quirks with different setups. Anyhow, soon! (tm)
Title: Re: Research queue.
Post by: Toggle on February 05, 2016, 10:55:00 AM
Fluffy you're a god.
Title: Re: Research queue.
Post by: jzero on February 05, 2016, 07:31:58 PM
Fluffy is da rel MVP
Title: Re: Research queue.
Post by: Fluffy (l2032) on February 07, 2016, 04:09:40 PM
The mod is a few tweaks and a CCL update away from release...

Big gif warning!

ModVarietyPacks' research tree
(http://karel-kroeze.nl/FileUpload/uploads/2016-02-07%2021-30-30%20(1).gif)

In action
(http://karel-kroeze.nl/FileUpload/uploads/2016-02-07%2021-31-20.gif)

Bonus: Hardcore SK research tree (quite cluttered, but that's to a large extent because of the pack's highly interconnected research tree with a lot of redundant prerequisites)
(http://karel-kroeze.nl/FileUpload/uploads/2016-02-07%2021-20-02.gif)
Title: Re: Research queue.
Post by: EarthyTurtle on February 13, 2016, 08:59:32 AM
Kinda reminds me a bit of the old Galactic Civilizations tech tree.... which I loved so naturally, support!
Title: Re: Research queue.
Post by: Haplo on February 13, 2016, 09:40:07 AM
Wow Fluffy, you've surpassed yourself with this one.
It looks really, really good. Can we have that in vanilla, please? ;D
Title: Re: Research queue.
Post by: isistoy on February 13, 2016, 10:33:59 PM
Good god! Looks amazing  ::)
Title: Re: Research queue.
Post by: olizit on August 29, 2016, 03:17:59 PM
Is there a chance this mod can be updated to A14 ?
I found source here : https://github.com/FluffierThanThou/RW_ResearchTree
I try to load this mod with A14 and it fails with a "could not find" exception  :'(
Title: Re: Research queue.
Post by: MikeLemmer on August 29, 2016, 03:29:05 PM
You mean A15?
Title: Re: Research queue.
Post by: olizit on August 29, 2016, 03:51:14 PM
No A14. I don't update yet to A15.
Title: Re: Research queue.
Post by: BlackSmokeDMax on August 29, 2016, 05:06:50 PM
Quote from: Fluffy (l2032) on February 05, 2016, 02:27:27 AM
I'm working on both of these, + a visual research tree (which is more useful for heavily modded games). This basically emulates the Civ research tree, including clicking on an advanced research to queue up all prerequisites. Research complete notifications become a message instead of a game-breaking pop-up.

Sneak preview in attached screeny, taken with the MVP

Yay! Can't wait to have this back! Thanks Fluffy! All my base are belong to you!
Title: Re: Research queue.
Post by: olizit on September 10, 2016, 03:26:31 AM
I posted a PR on github to update this mod on A14.
https://github.com/FluffierThanThou/RW_ResearchTree