(http://i.imgur.com/Cz5Dzm4.png)
There are my few mods I'd like to use. I can't seem to get them to load in the right order, I keep getting the failure message, with a reset.
Any help?
You posted a screenshot of your Windows folder. The load order is accessed by clicking Mods in the Rimworld main menu.
Quote from: NoImageAvailable on March 21, 2016, 05:20:56 PM
You posted a screenshot of your Windows folder. The load order is accessed by clicking Mods in the Rimworld main menu.
(http://i.imgur.com/YFhy5It.png)
This one better? :P
I have tried so many combos of mod order, based on things ive read around the forums. Ive had the lib cores at the top, ive tried many different things.
CCL needs to be above CCL Vanilla Tweaks and CR Core, CR core must be above CR + Rimfire and CR Defence, the rest doesn't matter.
Quote from: NoImageAvailable on March 21, 2016, 05:56:18 PM
CCL needs to be above CCL Vanilla Tweaks and CR Core, CR core must be above CR + Rimfire and CR Defence, the rest doesn't matter.
Alrighty I'll give this a good try.
Quote from: RooSalad on March 21, 2016, 05:56:54 PM
Quote from: NoImageAvailable on March 21, 2016, 05:56:18 PM
CCL needs to be above CCL Vanilla Tweaks and CR Core, CR core must be above CR + Rimfire and CR Defence, the rest doesn't matter.
Alrighty I'll give this a good try.
Well it worked. The only thing I know for sure I did differently was that I was attempting to put ModOrder higher in the list, as I thought it was required. AWESOME :D Ty sir, btw awesome mods you have going. Easily in the top 3 best mods for any game I've played.
Quote from: NoImageAvailable on March 21, 2016, 05:56:18 PM
CCL needs to be above CCL Vanilla Tweaks and CR Core, CR core must be above CR + Rimfire and CR Defence, the rest doesn't matter.
One last bother if I may? If I were to add something along the lines of RimBeast (additional creatures/factions) would that need to be above "the rest of the stuff" (as you referred to them)?
Quote from: RooSalad on March 21, 2016, 06:06:08 PM
Quote from: NoImageAvailable on March 21, 2016, 05:56:18 PM
CCL needs to be above CCL Vanilla Tweaks and CR Core, CR core must be above CR + Rimfire and CR Defence, the rest doesn't matter.
One last bother if I may? If I were to add something along the lines of RimBeast (additional creatures/factions) would that need to be above "the rest of the stuff" (as you referred to them)?
If the mod you're adding has a dependency on CCL or some other mod it must be lower in the mod order. For that reason it makes sense to put CCL right under Core since lots of mods have it as a dependency. Otherwise you should refer to the mod's page to see if it lists any dependencies and such.
Quote from: NoImageAvailable on March 21, 2016, 06:10:50 PM
Quote from: RooSalad on March 21, 2016, 06:06:08 PM
Quote from: NoImageAvailable on March 21, 2016, 05:56:18 PM
CCL needs to be above CCL Vanilla Tweaks and CR Core, CR core must be above CR + Rimfire and CR Defence, the rest doesn't matter.
One last bother if I may? If I were to add something along the lines of RimBeast (additional creatures/factions) would that need to be above "the rest of the stuff" (as you referred to them)?
If the mod you're adding has a dependency on CCL or some other mod it must be lower in the mod order. For that reason it makes sense to put CCL right under Core since lots of mods have it as a dependency. Otherwise you should refer to the mod's page to see if it lists any dependencies and such.
When you put it that way, it actually clears up a lot of my confusion about modloading orders. Dependencies. Makes a lot more sense than the garbage I had thought before.
To be clear about the "Core" (RimWorld) and "CCL Core" (Community Core Library), Core should be [1] and CCL Core should be [2].
As of CCL v0.12.7 (not yet release), Core is required to be [1] and CCL is required to be [2]. A hard-fail will happen if it's not. Currently CCL can be anywhere but should be [2]. There is no reason for any mod besides the RimWorld core to load before it and with v0.12.7 and later, the things CCL is doing, it's mandatory.
The CCL Tweaks can be loaded at any time later ([3], [17], [99], etc) and the only restrictions are going to be subject of other mods you have installed.