.
Tynan has posted in the Rimworld day to day changelog that he found a way to increase the performance in the game. I'm sure that we'll have a test build coming soon that will hopefully be suitable for release in the near future.
Tynan already made big performance changes.
I don't know if a new update with further performance increases will come soon. He is working on some new and additional content atm.
Quote from: ajtru on January 30, 2014, 12:16:51 AM
The current alpha performs rather sluggishly and it significantly reduces the late game fun after getting 30+ colonists, struggling down to 5~10 fps on the fastest speed.
Question - What's a typical game length that you are getting 30+ colonists? I seem to grow to ~10 and then the wanderers stop and slave ships become extremely rare. This is usually in the 60-120 day time frame.Never mind, I was just reading the other thread about the storytellers and saw the mention of the population caps. I had missed that.
Version I'm working on is unstable for now. Changing code always breaks it; it takes some time and testing to stabilize (during which I can't add features). So I have to do a regular break->fix->release cycle, you can't just dump it on the world at random intervals.